🕹️ Partial Controller Support






Thank you to @gc_danny and @Gearomatic for the help with bug testing. What we are working on in the future: - Optimisation of new map - Fixing various visual bugs in the new map - Adding mechanics (upgrades, collectibles) - Various player bug fixes - More settings options (music volume, resolution) - Doors on buildings Added: - Tutorial - Main menu - PostFX - Level bounds to town_one (raspberry) - Rough draft of town_one, added buildings, flame engine, player, collectibles, UI canvas, steamworks manager, steam object managers, easy save 3 manager, and mission manager objects to scene. - Volumetric clouds - Ambient sfx - button sounds to the main menu - Added fire and rigid bodies to numerous plants, cacti, and props at the scene - Added ragtime piano music by clicking on piano - New paths - V-Sync - Mouse sens Changed: - Updated controls - Changed font size and coloring of early access text in menus - Reduced player punch distance - Switched color space to linear - Change the default volume to 30% - Extend level bounds to fit new buildings - Delay the player in some way from finding missions, further from starting mission boards - Update the tutorial with new instructions in the main game scene - Darken all UI menus to 225 - Create FSM template for each FSM - Increased player radius to 0.6 to reduce visual clipping issues with getting too close to meshes - Make space around the character controller larger so the player doesn't clip through the doors and similar - Increased flame vfx to 0.35 in Flame engine - Removed achievements for starting the game - Added clear Preview notices to Upgrades and Collectibles menus - Escape method after missions changed to train - Made train platform box collider instead of mesh collider - Make it so you can leave town by punching the train - Changed lanterns to candles - Complete Skybox revamp - Add Info message to train "Left Click to Escape" - Explained ash in tutorial - Turned up lighting - Properly stacked barrels - Changed coffin to box Bug Fixes: - Prevent Mission escape message when playing on level start - Train is now stealable - Outhouse door no longer turns green when opened - Various optimizations - Boring bug fixes - The game will now autopause when the player tabs out - Old flame shaders got updated to more modern ones - Player no longer gets stuck in the air controller - Improved player look - Player no longer punches when crouching
[ 2022-02-05 03:26:28 CET ] [ Original post ]
🕹️ Partial Controller Support
Plan a good old fashioned heist using force, logic, and everything you can get your hands on across five old west towns.
Tumblefire features a fully burnable and interactive environment where emergent gameplay through your choices are a pillar of design.
Build structures by stacking together objects in the world around you.
Use floating objects in tricky ways to your advantage.
Plan out your heist and take your time to create the optimal path and execute it.
Do what you have to do to destroy and steal whatever your bosses ask you to. Just be sure you don't get caught.
Campaign
You're a drifting pyromaniac that picks up work from shady characters to make ends meet.
Before long you find yourself entangled in a tale of greed, revenge, and vengeance.
Start out with some petty neighborhood squabbles, burning down an outhouse or two.
You'll soon burn gambling dens, train stations, and the mayors deed to town.
Upgrade your tools of the trade by stealing valuables and completing missions.
Don't burn up your loot!
Sandbox
You can play in the various scenes with tools you unlock.
Don't worry, in this mode you have unlimited resources.
No pressure, you can take a load off.
Features
- Burnable environments with dozens of buildings
- Realistic simulation of fire
- Many different tools including torches, planks, and molotovs
- A campaign drenched in old west drama with a cast of interesting characters
- Sandbox mode for you to roam around in the various scenes
- OS: Latest
- Processor: Intel Core i3-3210 3.2 GHz / AMD A8-7600 APU 3.1 GHz or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 or AMD Radeon R5 series
- Storage: 12 GB available space
- OS: Any up to date version
- Processor: Intel i7 or similarMemory: 16 GB RAMStorage: 4 GB available space
- Memory: 16 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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