





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Thank you to @gc_danny and @Gearomatic for the help with bug testing. What we are working on in the future: - Optimisation of new map - Fixing various visual bugs in the new map - Adding mechanics (upgrades, collectibles) - Various player bug fixes - More settings options (music volume, resolution) - Doors on buildings Added: - Tutorial - Main menu - PostFX - Level bounds to town_one (raspberry) - Rough draft of town_one, added buildings, flame engine, player, collectibles, UI canvas, steamworks manager, steam object managers, easy save 3 manager, and mission manager objects to scene. - Volumetric clouds - Ambient sfx - button sounds to the main menu - Added fire and rigid bodies to numerous plants, cacti, and props at the scene - Added ragtime piano music by clicking on piano - New paths - V-Sync - Mouse sens Changed: - Updated controls - Changed font size and coloring of early access text in menus - Reduced player punch distance - Switched color space to linear - Change the default volume to 30% - Extend level bounds to fit new buildings - Delay the player in some way from finding missions, further from starting mission boards - Update the tutorial with new instructions in the main game scene - Darken all UI menus to 225 - Create FSM template for each FSM - Increased player radius to 0.6 to reduce visual clipping issues with getting too close to meshes - Make space around the character controller larger so the player doesn't clip through the doors and similar - Increased flame vfx to 0.35 in Flame engine - Removed achievements for starting the game - Added clear Preview notices to Upgrades and Collectibles menus - Escape method after missions changed to train - Made train platform box collider instead of mesh collider - Make it so you can leave town by punching the train - Changed lanterns to candles - Complete Skybox revamp - Add Info message to train "Left Click to Escape" - Explained ash in tutorial - Turned up lighting - Properly stacked barrels - Changed coffin to box Bug Fixes: - Prevent Mission escape message when playing on level start - Train is now stealable - Outhouse door no longer turns green when opened - Various optimizations - Boring bug fixes - The game will now autopause when the player tabs out - Old flame shaders got updated to more modern ones - Player no longer gets stuck in the air controller - Improved player look - Player no longer punches when crouching
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