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For the duration of this year's SHMUP Fest (September 25th to October 2nd 10AM PST), Dyflexion will be 80% off.
Break the rules of traditional shoot 'em ups in this sci-fi vertical scroll shooter where deflecting enemy projectiles is key to success!
[previewyoutube=TwXJCiPFPxo;full][/previewyoutube]
Inspired by Xevious, 1942, and Star Fox. This game features deflecting enemy projectiles back at them, dodging and deflecting your way through obstacles, encountering epic boss battles, online leaderboards, and a tutorial level.
Anyone having trouble learning how to play the game could use this brief 2 minute video tutorial on how to play. You can also view the game manual here. [previewyoutube=CNTnscUb5Mk;full][/previewyoutube]
Playthrough of the Dyflexion Demo will be streamed for the Steam Next Fest by me, the developer. Ask me anything. The playthrough will include the tutorial level and levels 1 - 3 on multiple difficulties. Join the live stream February 26 @ 9PM EST ( 6PM PST )
Playthrough of the Dyflexion Demo will be streamed for the Steam Next Fest by me, the developer. Ask me anything. The playthrough will include the tutorial level and levels 1 - 3 on multiple difficulties. Join the live stream February 21 @ 9PM EST ( 6PM PST )
The official online scoreboards are complete and work has started on the steam, itch, and kartridge API's. At this time, I would like to briefly share the techniques I've incorporated into the game to deter hackers.
All major variables that affect gameplay have been given a duplicate to be checked against. If there is a difference between the two, the application will quit. The duplicated variable is encrypted using a math formula that is randomly generated each time the game starts; making it next to impossible for users to change variables in the game.
Communication between the application and the website hosting the scoreboards is encrypted using 256 bit encryption. The PHP scripts are also password protected. Anyone who is logging http requests will probably never be able to manipulate scores through that method.
Lastly for any skilled hackers with decompilers, I've obfuscated my code to make it hell to read. So players can feel confident that the online scoreboards reflect true scores.
Been working on music and thought I'd share some music samples from the game! Enjoy!
[previewyoutube=bw4qT49sZ8k;full][/previewyoutube]
[previewyoutube=3A-G8wSrIuQ;full][/previewyoutube]
[previewyoutube=17axUPvXdJQ;full][/previewyoutube]
The game just needs a few more tracks and the rest is polish and putting the API toppings on for the official scoreboards and steam. I think everything should be done by the end of January, at that time, I'll publish a demo. Don't forget Steam Next Fest February 21st - 28th. See you there!
[previewyoutube=uppLEHiR9k0;full][/previewyoutube]
Just completed a boss compilation gameplay trailer! Also check out the new intermission screen.
Also added an item shop! Exchange points for munitions, life, and upgrades or vice versa.
https://store.steampowered.com/app/1727440/Dyflexion/
Also, help Dyflexion become Indie of the Year 2021! Vote Here!
[previewyoutube=xJ-2Mcw0vjk;full][/previewyoutube] Checkout the new gameplay trailer for Dyflexion. It showcases new levels, enemies, bosses, and obstacles. The development is wrapping up with the final to-do list which includes modifications for difficulties , intermission screens / story screens / credits, a few more music tracks, and adding Steam API for achievements and leaderboards. The game is on track to be released March 9th, 2022. Don't miss Steam Next Fest February 21 - 28th 2022, Dyflexion will be showcased there along with a public Demo. Please help support this project by voting for it as the Indie of the Year 2021 here.
Dyflexion (Formerly known as Aberration) has been submitted to the DevGAMM gaming conference, one of the biggest gaming conferences in Eastern Europe. The conference will be online and basic access is free. Aberration has applied for the DevGAMM awards and streaming showcase. Check out DevGamm fall 2021 here.
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