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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Check your build numbers to see what is in the current build. Build numbers are located in properties and then under the tab local files. 7 June 2015 Current BuildID 650945 - Slowed zombies - Doubled amount of starting ammo - Fixed reload - reload with key ”R” - Extended the length of day - day and nights are longer - Brightened landscape at nights. Should be able to see much better at nights. - Forced naming of character - Fixed jumping conflict with text chat. Press enter/return to global text chat. - Fixed players on server issues. Previously, the player counts were showing up on the wrong server causing you to join the wrong server with players. If you use a prior build you may see some players on a server, try to join, only to see no one is on the server. This is fixed. - Adjusted lighting - Fixed floating raiders again. - Fixed physics from flying zombies on kills. Should be fixed. Let me know if this persists. - Adjusted visual settings. The game should look more crisp. Set settings on Fantastic once you start up. The FPS should still be above 60 on the weakest computers. - Fixed voice chat, but there is still an issue. Known issues and still trying to fix - Voice chat works when you tend to spawn near players. I have a network line of distance system that disables network calls when the player is out of view to save bandwith and performance. Because of that, sometimes when players are far it tends to break. I will fix. - Voice chat needs equalizer settings fixed. Sometimes, you can hear terrible echos. -Backing out of dedicated servers crashes a Mac on Steam client or locally -Voice chat works sometimes. -Crafting button is not working at the moment. I need to test just a bit more. -Need to adjust player kill physics. In process of working on a first person view. Seems to work ok so far, a bit jittery. Hope to have this within a week. Hope. Let me know of more issues. If you have any issues please let me know. I appreciate everyone's support and patience. Thanks again.
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