Hello, Wanderers!
Not everything in life goes according to plan and for several obvious reasons, soon after the release of our game, work on this project slowed down. But despite the difficulties that arise we continue to work and are happy to inform you that the first major update is close at hand.
We have captured a lot of old bugs, brought a pack of new ones, but most importantly we have prepared new mechanics and content for your wanderings. New monsters, items, locations and NPCs, all this and much more in the upcoming update.
Wait for news and stay with us, Wanderers!
Fixed an error logging into the game Increased the number of generated locations
Added:
- smoother weather change
- less rain
- thunder sounds
- less bright lightning
- expanded the range of melee skills
- future farmer's house
- incorrect alchemist animation
- walls in the alchemist's house
- scroll direction
- scroll in the interface
- getting stuck in the door
- profile will no longer be reset on updates (starting from next)
- settings will no longer be reset on updates (starting from next)
One more hot fix, last one on this week.
- character's phrases now displayed correctly
- Habard is once again has a working UI.
A lot of small fixes, including: more readable tips (you can reset tips in settings) correct dialogs, items namings, few more walls where needed, few less wells where NOT needed, water replenishment well sale lists
The not-closing dialogs after trade are fixed.
[previewyoutube=Gy_sqZlYWLg;leftthumb][/previewyoutube] It is coming, we are on the road to the Release. Listen to the music "Road" from our game, and consider following uson Facebook https://web.facebook.com/groups/623435452086903/ And VK https://vk.com/mumbling_mammoth
Realizing all the danger and sometimes the senselessness of their path, each Wanderer wants to bring all his exploits and deeds into history.
Then ink, paper and the crackle of a fire become faithful helpers.
Let's not beat around the bush and get acquainted with the first wanderer Lickmoru.
He grew up in an ordinary Brutland family, a perky blond child. As a child, he did not differ much from his brothers and sisters and, having lived to the age of five, received a name in honor of his overseas great-grandfather Lickmoru.
At the age of eight, while walking in the forest, Lickmoru fought off his own and, not knowing better, went deep into dangerous parts of the forest. There, with difficulty pushing through the branches, he stumbled upon a monster a werewolf. Whether it was the owner of the local forests, or a monster who accidentally passed through them, who knows?
The werewolf lunged at the child, jaws digging into flesh, and after a cry of pain, there was silence. The adults, who were combing the forest by this moment, heard a scream and rushed to help. Seeing the wounded, they hurriedly carried him to the village, where for three days and three nights the healers fought for the fading life. However, their efforts were in vain and on the fourth day the werewolf died.
Lickmoru quickly recovered, but longing settled in his soul, and in moments of anger he completely became like a beast. The world began to seem faded and dull to him, and there was little that pleased the boy. He soon left the village, choosing the life of a hermit.
Two decades have passed since then, and during this time Lickmoru's hair has darkened, and his temper has darkened. Living on his own, he learned a lot and also found a new passion in brewing. Who knows where he was worn all these years, but his further fate begins at the village of Badger Hole, lost between the rivers and forests of Cryborn.
All about Lickmoru:
Unsociable communication with other characters reduces sanity
Rage in battle accumulates anger and releases the inner beast
Special drinks uses special drinks to set the right mood
Born survivor can recover even after the death blow
Jack of all trades a wide range of crafted items
Hermit knows how to survive in the wild
More news about the game on our facebook page: https://web.facebook.com/groups/623435452086903
Ink and Paper: Wandering
The Mumbling Mammoth
The Mumbling Mammoth
2022-02-10
Indie RPG MMO Singleplayer Multiplayer Coop EA
Game News Posts 8
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
https://store.steampowered.com/app/1878660 
Grant mercy to your enemies and maybe they will spare you. Flee from the fight you can't win, and return with friends.
Avoid and bargain spiritual foes, who can't be defeat in battle.
Step in the world of the well known, but still different fantasy!
The combat system is inspired by tactical turn-based RPG, such as Divinity and Pillars of Eternity. It will probably change with time, but the main focus will stay on different damage types.
The resource gathering are still under work, and we expect your feedback on it.
Watch the trailer with fun sub on our YouTube Channel: https://www.youtube.com/watch?v=RhDSyYofUik.
Join our community on Facebook and VK to keep up to date with the current progress and get some insight about the gameplay and the history of the game:
https://web.facebook.com/groups/623435452086903
https://vk.com/mumbling_mammoth
Notice, that the game is in early access, a lot of content is still missing, a lot of bugs is still there.
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