Stardust Vanguards
Zanrai Interactive Developer
Zanrai Interactive Publisher
2015-01-30 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(50 reviews)
The Game includes VR Support
Public Linux Depots:- Stardust Vanguards Linux Depot [253.98 M]
We're Cooking Up Our First Update!Hey everyone! Thanks so much for a great launch! We've been listening to your feedback and we've been hard at work on our first update, one that generally makes the game feel more polished, look prettier, and function in a more user friendly way. We've made a lot of fixes and adjustments, but probably the most fun one is a new gameplay feature called "Bounty Targets!" Players with decisive advantages in survival deathmatch will have a bounty issued on them. Killing a targeted player rewards you with 50 RP if you can kill them off! That's 5 times the reinforcement points from a single player kill since player kills are usually only worth +10 RP. It's a really fun system that acts as both a sign of prestige for good players and as a way for players that are losing to catch back up. During our tests it added a lot of fun to the game and we know you'll just love it!
We also have a lot of usability fixes and adjustments to the game's interface, effects, and user friendliness, like prompts that you have reinforcement points available, an overhauled and unobtrusive RP meter that follows your character around, a shield indicator to know how much shielding you have left, and a few other minimalist prompts to notify you when you've got maximum reinforcements (so you make sure and use them!). There's a lot of smaller fixes and modifications too ranging from cooler visual effects to balancing fixes. We'll have a massively detailed changelist coming soon for everything, but generally speaking the game feels more polished, prettier, and user friendly. We took a lot of user feedback into account and we're working on making the game play even better!
Timeframe should be soon-ish! It should be available within a few weeks, tops!
We're also gearing up for SXSW in two weeks where we plan to put our update through it's paces! We'll make sure to give you the latest info as things develop! And one last special thanks to everyone that's supported us! We're just about to near the one month mark since Stardust Vanguards released and we want to genuinely express our gratitude to our fans and supporters. Thanks ladies and gentlemen!
In the meantime, hit us up on Twitter or drop us a line in the Steam discussion.
[ 2015-02-28 11:33:30 CET ] [ Original post ] We're Cooking Up Our First Update!Hey everyone! Thanks so much for a great launch! We've been listening to your feedback and we've been hard at work on our first update, one that generally makes the game feel more polished, look prettier, and function in a more user friendly way. We've made a lot of fixes and adjustments, but probably the most fun one is a new gameplay feature called "Bounty Targets!" Players with decisive advantages in survival deathmatch will have a bounty issued on them. Killing a targeted player rewards you with 50 RP if you can kill them off! That's 5 times the reinforcement points from a single player kill since player kills are usually only worth +10 RP. It's a really fun system that acts as both a sign of prestige for good players and as a way for players that are losing to catch back up. During our tests it added a lot of fun to the game and we know you'll just love it!
We also have a lot of usability fixes and adjustments to the game's interface, effects, and user friendliness, like prompts that you have reinforcement points available, an overhauled and unobtrusive RP meter that follows your character around, a shield indicator to know how much shielding you have left, and a few other minimalist prompts to notify you when you've got maximum reinforcements (so you make sure and use them!). There's a lot of smaller fixes and modifications too ranging from cooler visual effects to balancing fixes. We'll have a massively detailed changelist coming soon for everything, but generally speaking the game feels more polished, prettier, and user friendly. We took a lot of user feedback into account and we're working on making the game play even better!
Timeframe should be soon-ish! It should be available within a few weeks, tops!
We're also gearing up for SXSW in two weeks where we plan to put our update through it's paces! We'll make sure to give you the latest info as things develop! And one last special thanks to everyone that's supported us! We're just about to near the one month mark since Stardust Vanguards released and we want to genuinely express our gratitude to our fans and supporters. Thanks ladies and gentlemen!
In the meantime, hit us up on Twitter or drop us a line in the Steam discussion.
[ 2015-02-28 11:33:30 CET ] [ Original post ] Get your friends and bust out the controllers, STARDUST VANGUARDS is a local four-player dueling game inspired by old-school anime space operas, combining arcade-style battling with the ability to summon your own NPC army as support!
Each battle is unique with the game's random event system, forcing players to respond to dozens of potential surprise attacks by computer-controlled space pirates. The pirates can even win the whole battle themselves so perhaps a temporary truce is in order? STARDUST VANGUARDS brings fast-paced dueling, a dash of strategy, and plenty of bullets to competitive couch-multiplayer fans.
Features
- Lightning-fast local (shared screen) multiplayer dueling that rewards precision
- Summon reinforcements as you earn reinforcement points (RP) by taking out enemies
- Random event system with dozens of NPC space pirate scenarios. Trivial line attacks, pincer tactics, transport convoys, mercenary squads, fleet blitzkriegs, and more!
- Space pirates are gunning to win the battle themselves. Will you team up with your rivals to stop them or use the moment to your advantage?
- Unlock 13 different battlefields each offering unique offensive and defensive strategies
- Deathmatch, Team Battles, Conquest (King of the Hill), and Space Ball Mode (soccer style capture the flag)
- Cooperative Mode for 1 to 4 players with shared lives across three different difficulties and an endurance mode through all three
- Custom Deathmatch options let you build your perfect battle. Infinite ammo, swords only, reinforcement variables, pirate event regularity, and more!
- Rocking in-game soundtrack
Note:
STARDUST VANGUARDS is a local multiplayer game (with no online functionality) and is recommended to be played with 4 Microsoft Xbox 360 controllers. The keyboard can alternatively be used as an input for one player.
MINIMAL SETUP- OS: Ubuntu 10.10 or higher. SteamOS+
- Processor: 1.5 GhZ (w/ SSE2 instruction set support)Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Shader Model 2.0 Support (generally anything newer than 2004)
- Storage: 200 MB available spaceAdditional Notes: K/B can be used as an input for one player. At least one additional Microsoft Xbox 360 controller required (or direct input device equivalent). Looks best in 1080P (1920x1080) or 720P (1280x720).
12.59$ (16%)
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