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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Introducing the new grid zone Space Highway! Unlock unique car effects and cosmetics by beating 8 new space-themed levels Hope you enjoy!
Introducing the new event zone, High Peaks!
Drift through ice and fire, with 10 challenging new levels.
Merry Christmas and happy holidays!
Added a cinematic camera settings menu, accessible while spectating a ghost/replay!
You can now take quality in-game screenshots, don't forget you can manipulate the camera (and pause) with different hotkeys while in freelook mode.
Here are a couple screenshots I took with the new feature:
- Added the ability to pause and rewind/forward in spectator mode with hotkeys - Added bindings for spectator mode controls - Fixed an ambience mode bug causing roads to sometimes become invisible in Cursed Lands - Fixed fog color sometimes not updating properly on respawn - Modified the skull trap's pivot point - Fixed several car/drift visual bugs while spectating a ghost
This Halloween update introduces the very first event zone: Cursed Lands!
The Cursed Lands event zone brings 10 new levels to the Grid!
New placeable objects which appear in the new event zone can be found inside the level editor.
Unlock these special new cosmetics by completing levels in the Cursed Lands event zone:
- "Corrupted" car model
- "Bats" animated decal
Happy Halloween!
- Added Steam friends leaderboards + ghosts - Can now delete downloaded levels - Cross-platform steam cloud sync should now work (be careful to keep the correct steam cloud saves) - Fixed death bug during replay - Fixed a leaderboard/ghost refresh bug that required to click on refresh twice
- Added an experimental ghost spectator/replay feature - Fixed ambience/challenge mode rewards bug that could affect new players (after 1.0.3) - Adjusted hall of fame equal rank display - Fixed several gamepad menu navigation bugs - Added a grass road parameter to adjust music effect - Disabled road snapping for certain objects
- Added a "Hall of Fame", leaderboard for record holders (More details below) - Added two new songs composed by Omexa, Slipstream and City 8401 - Improved grouping (setting translation/rotation/scale values is now applied to the group instead of individual objects) - Car spawn rotation bug should be fixed - Fixed a bug displaying "-1." rating in downloaded levels, for levels that have no ratings Currently, for the Hall of Fame, any top 3 record will grant you points on the leaderboard, if the level is either in the Grid or has a difficulty rank. It will update every 24 hours. Top 1 = 4 leaderboard points, Top 2 = 2 points, Top 3 = 1 point. Grid levels award double those amounts. Leaderboard points are calculated/adjusted each 24h update
- Added an "Ambience" difficulty mode which disables the death wall (and reduces rewards). Can be toggled on/off at any time during a level - Added grouping in the editor (Group is bound to "G" by default, ungroup "ctrl + G") - You can now earn red currency after beating an S+ ranked level even if you completed it before it obtained an S+ rank - Fixed flattened finish line hitbox/collision detection bug - Fixed editor scaling bugs that could cause crashes or unwanted behavior - Fixed editor audio bugs (grass sound + music slow effect) - Added hide-HUD as a mappable input binding - Fixed a crash on startup bug caused by items/cosmetics - Can now disable the death wall in the editor (by setting the speed to 0%)
- Added a search bar to the level browser - Sort by "Ratings" is now the default level browser category - Added a speed slider in the editor - Minor improvements and fixes to the editor - Added a new road type (fully customizable color) - Fixed/Improved jump pad behaviour - Fixed a hover bug where energy would stop recharging when at 0 energy and holding hover key - Fixed an achievement bug
- Fixed a car physics respawn bug - Fixed shield icon displaying on respawn - Modified the level editor save pop-up so it displays only after exiting drive mode, and after 8 mins - Added the ability to rate levels from the pause menu (this means more ratings, and more accurate level ratings) - Emphasized level ratings display with a color gradient and bigger size, reduced the size of displayed difficulty
After two years of development, it's an absolute joy to announce the launch of Neodash!
Get ready for some insane speed & adrenaline!
Make sure to join the official Discord server: https://discord.gg/Pq9eHG9gxh
I'd like to show my appreciation to the OTK community and anyone else that voted for Neodash during the games expo, which ended up in 2nd place against other awesome indie games! The $20,000 development grant and the exposure the event brought is huge, big thank you to OTK and WePlay for organizing this event! VOD of the show Full gameplay footage prepared for the event, with some awesome levels created by the community last Racing Fest!
It's Next Fest time!
Check out the exclusive demo prepared for this event, and make sure to Wishlist Neodash as well as join our Discord!
A playthrough of the demo will be livestreamed during the event. Have fun & enjoy!
It's Next Fest time!
Check out the exclusive demo prepared for this event, and make sure to Wishlist Neodash as well as join our Discord!
A playthrough of the demo will be livestreamed during the event. Have fun & enjoy!
Next Fest is here, grab your controller (or your keyboard) and get ready for some hyper-speed action!
Try out the demo that was created for this week long event that begins on the 21st of February. Feedback is very welcome, feel free to join us on Discord or in the Steam community discussions!
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