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Kalling Kingdom v0.36 and Future Plans for 2020!

Loading, display, and a few other small bugs were correctedfor v0.35 and v0.36. We've also added a custom cursor instead of the normal Windows cursor you would see just poking around your operating system! These updates are admittedly small, although work has begun on overhauling the user interface (UI), including all of the buttons / graphics within the game. The below image is a mock-up created by Jacob Ahlbrand, our Media Designer, who will be doing a lot more artwork on the project. The work shown here is not final at all, and it should be noted that just about everything here could change! But it indicates that the direction we're going is to get rid of the sloppy work done on the original interface in an attempt to finish the game by a deadline.
Following v0.36, we're soon going to be starting on a new version of the game. Before you ask, no, this will not be an expansion, a sequel, or a separate installment of any kind. All current and future customers will get the new version. But it's so different that it will change a lot of the gameplay in ways we think are way better based on the feedback we've received from players. There are two major lessons that we've taken away from the initial feedback from players since we did the official launch in September 2019: 1) Obscuring certain details from the player or making certain consequences somewhat mysterious for how they occurred based on player input was just a bad design choice. It has lead some folks to be frustrated with the experience. We hear you! It was a bad choice. So, instead, we're going to refine the gameplay so that every decision you make along the way, the game will have some way of immediately informing you what will happen as a result of that given decision. 2) We were way too rigid in the beginning with what we thought the design should be. Instead, all future design we'll let be completely guided by player feedback. This game isn't just ours and our creative vision anymore: it's our customers' and players' to a very large extent. With that in mind, we want it to feel intuitive. If it feels like you ought to be able to do something in the interface, we want to focus on putting that thing there. If you haven't seen it already, take a look at the Kalling Kingdom website's 'About' page, which has a number of 'Coming Soon' items we're working on for the rest of 2020. It includes the following:

  • New artwork - The first bit being focused on is a color revamp for the existing art but we're also looking at adding additional new content and hand-drawn artwork for the official website and lore bible that's being developed.
  • People happiness vs misery, skills at certain jobs - This was always intended as a part of the original design but we want the decisions you make and the job assignments you do to have a profound impact on the people that you bring to your town. People will have personalities and to a greater extent: their own goals they're after.
  • Resources, items - Also intended as a part of the original design but resource & item trading with other towns we want to be an integral part of the experience. We'll be working on this after some of the other priorities but stay tuned on details.
  • Market enhancements - We've been happy to hear this is everyone's favorite part of the game. And we want to add even more sophistication to the market system, including ways in which you can exert greater influence over it, use it to your advantage, or respond to more sophisticated events based on a broader world simulation.
  • New original music - The game's current music is likely going away but if you really like it and want us to keep it then let us know. The plan is to replace it with a fully original score. Right now, the game uses very generalized royalty free music that we felt worked well for the initial launch.
Stay tuned and keep in touch with us. Feel free to send your feedback to support@elegacorp.com! We're listening and we're still working on the game for the foreseeable future until it's the experience that it is meant to be!


[ 2020-06-20 18:43:59 CET ] [ Original post ]



Kalling Kingdom
Elega Corporation
  • Developer

  • Elega Corporation
  • Publisher

  • 2020-01-18
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 9  
    🎹🖱️Keyboard + Mouse
  • Controls

  • 2 user reviews

    (2 reviews)


  • Review Score

  • https://www.kallingkingdom.com/
  • Website

  • https://store.steampowered.com/app/987250 
  • Steam Store



  • Kalling Kingdom Linux Depot [191.82 M]

  • Public Linux depots

  • Can you survive in the city of Trenn?


    In this fantasy themed, turn-based city simulation game, players will need to use their wits to see it through to the end! Your citizens will look to your leadership when successful, or they may abandon the town when you make massive mistakes. The choice is yours.

    Your main objective: to build a prosperous town. To achieve this, you must recruit villagers and create a thriving city as you contend with world events like monster attacks and refugees, market upswings (or recessions), and trade deals with neighboring towns. Choose from various businesses such as: hotels, stables, and weapon makers! Each of these contributes a different purpose to Trenn and over time: will help you grow your empire.

    Kalling Kingdom incorporates a simulated marketplace for players to take advantage of. Understanding just the right time to invest and sell could drastically alter the events to come. Organization, a keen eye, and a little risk could lead to big results when it comes to funding your town.

    Do you have what it takes to lead?
    MINIMAL SETUP
    • OS: Ubuntu 20.04LTS
    • Processor: Dual Core 2.2Ghz (Intel Core Duo or above)
    • Graphics: NVIDIA GTX 960 or better
    • Storage: 300 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04LTS
    • Processor: Dual Core 2.2Ghz (Intel Core Duo or above)
    • Graphics: NVIDIA GTX 960 or better
    • Storage: 300 MB available space
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