TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Minor update

  • Passive troop production now only uses the liquidity production flow and doesn't drain any saved money.
  • Saved money can be used to manually buy troops again, but pauses passive troop production.
  • Bonuses have been tweaked to have less impact.
  • Prestige research now passively increases International Standing.
  • Domination deterrence is now enabled again, and rebellions disabled.
  • Added a button to save and load presets in multiple screens.
  • Players that have been offline for a considerable amount of time will now receive reduced rewards in World War mode.
  • Multiple bugs fixed and gameplay balance adjustments.


[ 2024-09-11 06:00:57 CET ] [ Original post ]


Update 3.0

Editor


  • Now it is possible to annex a part of the ocean and create new land, or annex land selecting "none" and making it part of the ocean.
  • When annexing to "none" there is an option to select "uninhabitable", making it empty land instead of ocean.
  • Map data such as relief, land cover, economy and population can now be edited directly.
  • Ocean border access is now editable, making it possible to customize the regions that can be invaded by sea. If set to "innavigable" connected land cannot be invaded by sea.
  • Added sea ice in the artic region as a new ocean border access.
  • Lakes and rivers can be created and deleted.
  • Borders can be saved and shared as templates, and used as annex regions in other maps.
  • Included templates for provinces and historical borders to help as a guide when creating custom maps.
  • Country AI personality is now customizable.
  • Feuds: establish a custom sentiment towards a country for an AI, biasing its predisposition to attack that country more or less.

Gameplay


  • New research options.
  • Most researchs are now paired in columns, and developing one limits the maximum development of the other.
  • Added new military units.
  • Reservist: low cost and maintenance unit that is automatically deployed only to defend your territory.
  • Military assets now decline over time. The rate of decay can be reduced by allocating more military funding, and increased if the country can't sustain the minimum maintenance cost of the troops.

New troop recruitment system


  • Troop recruitment is now passive instead of active: use a slider for each unit to specify the proportions you wish to be trained in, and they will continuously spawn in your capital.
  • Changes will take time to take full effect and actual throughput at each time is limited by available liquidity and recruiting capacity of the country.
  • Production capacity is now also limited by the available manpower in the country, and each unit has a different demand for personnel employed.
  • Each unit also has different diminishing returns for production rates.
  • Troops can also be dismantled instead and recoup part of the cost.

Bonuses


  • Morale


    Conquering territory, especially if it was previously claimed, can have a positive effect on troop morale, making them more effective in combat. On the other hand, losing territory or being hit by nuclear weapons will have the opposite effect.
  • International standing


    Actions such as invading, dropping nuclear weapons, breaking truces or neglecting to defend allies will have a negative impact on your international standing, making diplomatic actions more costly. Instead, it can be improved by helping allies defend their territory when they are invaded.
  • Combat experience


    Fighting battles gives your troops experience, making them more lethal in combat. However, this experience is slowly lost over time or when new recruits join the army.
  • Ammunition shortage


    During intense battles, ammunition and other supplies are quickly depleted, leaving troops vulnerable if they are not given enough time to resupply.

UI redesign


  • Interface graphics can now be scaled with the "UI scale" setting and adjust better to different screen resolutions.
  • New main menu layout and background.
  • Some interface icons have been improved and changed.
  • The background map is now fully customizable and the colors of relief, land cover and ocean depth level can be changed.
  • Replaced country colors with more suitable ones.
  • Redesigned country troops interface and added slider to choose how automatic paths should prioritize faster or safer routes.
  • Added shortcuts to treaties in the country diplomacy interface.

Other


  • User profiles are now available, showing their scores and awards, as well as their recent multiplayer games and replays.
  • Accounts can be linked across all platforms, and progress made on any platform counts toward cross-platform leaderboards.
  • You can optionally set an alias that will be used as your in-game name instead of the default one.
  • Clans: Form or become part of a team to collaborate in World War mode and expand it by achieving positive results.
  • New achievements and awards.
  • Winning in single-player grants a bronze, silver or gold badge, depending on how fast it was achieved. This badge is shown in the user profile and counts towards some achievements.
  • Now it is possible to ignore, and optionally report, players that misuse the chat in multiplayer games.


[ 2024-08-22 18:19:24 CET ] [ Original post ]


Coalitions and claims

  • Multiplayer revamp: countries are now grouped into predefined coalitions and work together for victory. Their diplomatic relationship is locked at maximum value and actions such as attacking each other are disabled. In addition, the progress of each individual country is aggregated and if it reaches the winning condition, the whole coalition will win the game.
  • Coalitions can also be optionally created in custom mode.
  • Territorial claims are now visible and can be edited in custom mode.
  • Claimed territory can be handed over to a former sovereign country. If already defeated, the country will be restored as a puppet state.
  • Political freedom now has an effect on the exchange rate.
  • Country data updated to 2024.
  • Multiple gameplay balance tweaks and bug fixes.


[ 2024-01-31 07:25:17 CET ] [ Original post ]


Minor update

  • Creation/removal of countries in custom games.
  • Multiplatform recent results for multiplayer games, with replays and rankings by player and nationality.
  • New interfaces displaying recent battles, budget and bonuses for each country.
  • Contested zones are now colored according to the contending country.
  • Added settings to improve graphic performance and change border generation style.


[ 2023-11-26 05:10:40 CET ] [ Original post ]


Minor update

  • Capitals can now be moved and territories annexed without military intervention in custom games, either by drawing any arbitrary border or uniting a whole country.
  • It is now possible during a custom multiplayer game to change the selected country, custom settings and data, including flags and names.
  • Added a button to translate chat messages.
  • New interface for reading the list of past news.
  • Improved performance when annexing large countries.
  • Multiple bugs fixed.


[ 2023-08-31 02:06:43 CET ] [ Original post ]


Workshop

  • Workshop integration: share and obtain custom scenarios and settings
  • Diplomacy editor: model diplomatic relations between different country groups at once
  • Terrain map: visualize the impact of terrain at each location
  • Treaties between players are now free but require mutual acceptance
  • Rebellions are now disabled by default


[ 2023-06-08 02:33:39 CET ] [ Original post ]


Update 2.0

Ideologies:


  • Countries can now adjust their government type.
  • Each ideology consists of two perks whose magnitude you can adjust, and a final effect that varies depending on the magnitude specified in the former.
  • The ideology and the magnitude of the perks you chose will determine the political freedom in your country.
  • Democracies can win the sympathy of other free countries and improve their diplomatic relationship when opposing authoritarian regimes with little political freedom, even as an aggressor.
  • Optionally customise an emblem to use on your flag when you change your country's ideology. These emblems are unlocked as you earn score points or influence coins.

Rebellions:


  • After taking control of a country, there is a possibility that local rebels will rise up to restore their former country.
  • The risk depends on many factors, such as the GDP per capita of the region and the type of government.
  • Other countries can fund rebellions through diplomatic actions, which will increase their force and the probability of uprising.
  • The likelihood and strength of rebellions will fade over time as they are quelled.
  • The rebellion will start in a single location and, if not quelled before too late, will quickly gain momentum and spread throughout their former territory.
  • Strategically deploy troops with the defend command throughout the territories you annex to ensure that any possible rebellion is crushed in time.
  • When passing through an unfriendly country there is now a risk of local militias ambushing the troops and severely damaging diplomacy with that country.

Conquest:


  • Now it is mandatory to share a border or direct access by sea in order to annex any piece of land.
  • Divide and conquer: new command to automatically divide your troops along the border and take large land masses more quickly.
  • At the end of a conquest, any small piece of land completely surrounded will collapse and get annexed.

Economy:


  • The global economy fluctuates over time, impacting the economic growth of countries around the world by shifting between booms and recessions.
  • Saved money is now automatically invested to avoid devaluation and grows at the pace of the world economy, but it could also lose value in periods of economic recession.
  • Bordering countries now have a greater impact on the exchange rate.
  • Population growth declines when the country is overpopulated, taking into account its size and type of terrain.
  • Population now migrates over time from overpopulated regions to more suitable areas within the country.
  • Troop recruitment costs are higher as the size of the army increases, and slightly lower when training larger groups.
  • You can now further increase your military spending to upgrade their equipment and facilities and thus enhance their capabilities. This extra spending also reduces very slightly the cost of recruiting troops both for you and your allies.
  • Budget changes are now applied progressively over time.

Usability:


  • Click on the name of a country in the ranking interface to select it.
  • Click on the top part of the upper toolbar to select your own country.
  • Click on the flag of the selected country in its overview tab to go to that country in the map.
  • New defense map overlay and stat: see the combined defensive power you would face when attacking a country if all its allies intervene.
  • Optionally move your capital for an additional cost by using the Urban Planning research project.

Data:


  • New countries: Greenland, Northern Cyprus and Vatican City.
  • Military power updated to 2023.
  • Improved regional population end economy data.
  • New research projects that require a constant allocation of research points that are consumed every day and grant a bonus according to the amount used.

Custom games:


  • Flags, names and date can also be changed now.
  • Custom multiplayer games can now be saved and loaded instantly at any point, and you can even create a new multiplayer game from any of your single-player custom saves.

Multiplayer:


  • New rating system and leaderboard: analogous to influence coins but the earned amount diminishes as it increases for high values, so the determining factor is the winrate.
  • Absent players are now replaced by AIs while they are offline.
  • Required progress to win now decreases over time to ensure that most games wont take longer than about 2 hours.
  • The minimum bid is now lower for weaker countries, and is capped for players with high influence coins, so that they can optionally play weaker countries and lower risks.
  • However, players with lower influence coins will get the stronger countries when the bids are equal, so experienced players will still need to risk higher amounts of coins to play with the stronger countries.
  • Weaker countries now start with more money and research points in order to bridge the gap with the stronger ones at the beginning of the game.


[ 2023-04-24 23:47:39 CET ] [ Original post ]


Minor update

  • Games can now be continued after victory or defeat, and from any point during replays
  • Multiple research final projects of the same type can now be used in batch
  • Capital cities are now visible on the map
  • Added descriptions to custom settings


[ 2022-12-25 11:22:43 CET ] [ Original post ]


Minor update

-Country data and player's country can now be changed during a custom game. -Chat is now available for private multiplayer games. -Multiplayer: the starting army size has been reduced for the strongest countries and the starting money has been doubled for all players. -Added settings to customize the colors of all countries on the base map at once.


[ 2022-10-17 07:28:24 CET ] [ Original post ]


Custom multiplayer

  • Custom and private multiplayer games are now available. Use an invite code to share and join specific games, or even watch games in progress as a spectator.
  • Battle speed and unit stats are now affected by the relief and terrain where combat takes place.
  • The cost of diplomatic actions is now more accurately adapted to the situation of each country.
  • New diplomatic action that uses research points instead of money.
  • After using the attack command, draw a region on the map to ensure that only that part is annexed by your troops.


[ 2022-08-31 06:37:24 CET ] [ Original post ]


New base map and customizations

  • New map that shows each country in a different color.
  • Map style is now fully customizable.
  • Many gameplay settings can now be adjusted for custom games through the options menu.
  • The country window can now be minimized in order to hide it while keeping the selection.
  • There is now a short delay at the beginning before the AIs start attacking, and the initial money has been increased. This should level the field a bit for the weaker countries and give them a better chance of surviving.
  • Defenders in a battle now have a combat bonus.
  • Maintenance cost of troops is now increased the further they are from base and depeding on the country, terrain and relief they are located at the time. This will also give automatic paths a much stronger preference for travel by sea than by other non-allied countries.
  • AIs will now honor a truce for a few years after signing a peace or alliance treaty.


[ 2022-06-20 19:03:22 CET ] [ Original post ]


Custom games and gameplay improvements

  • New game mode in which the victory condition and the initial resources of the countries can be customized. It's also possible to play as none and watch simulations with custom data. There is no time restriction in this mode so saving is manual and loading is instant without replay.
  • AIs are now less reckless and are more likely to annex nearby territories.
  • Nuclear weapon and geographic random events effects have been increased and now AIs may retaliate with nukes if they are bombed or invaded.
  • Urban planning and economic stimulus now also grant a portion of economy and population respectively, and their effect drains resources from the rest of the world.
  • Combat with militias now damages the surrounding territory.
  • Demographic and economic growth will now slow down progressively to prevent resources from ramping up too high in very long games.
  • Minimum number of players for multiplayer is now 2 until custom multiplayer games are available.
These changes break saved games so the previous build is available in the beta branches in case someone wants to finish a saved game.


[ 2022-04-28 16:28:01 CET ] [ Original post ]


Update

I have uploaded a new update that should fix most of the reported crashes. In addition I made some tweaks to the gameplay:

  • The cost of the diplomatic actions is now cheaper and much less exponential for weaker countries.
  • Some balancing to the research bonuses.
  • AIs won't attack blindly trying to recover lost territories and will be better at recruiting new units.
However this changes will break previous saved games, so if you want to finish a game you can go back to the previous build through the Steam betas menu.


[ 2022-04-17 07:27:29 CET ] [ Original post ]



Dummynation
Alejandro Hernndez Ferrero
  • Developer

  • Alejandro Hernndez Ferrero
  • Publisher

  • TBD
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • Game News Posts 13  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1507 reviews)


  • Review Score

  • https://store.steampowered.com/app/1892030 
  • Steam Store



  • Life is Strange Remastered Content [12.88 M]Life is Strange Remastered Content [138.25 M] [0 B]

  • Public Linux depots

  • You are given unlimited power over a country, with a single promise to fulfill: world domination. How you manage to achieve it is up to you.

    • Expand your territory by military occupation to gain more power, but do not spread too thin too fast or your empire will crumble even faster.
    • Analyze and manipulate diplomatic relations to invade countries while avoiding creating too many powerful enemies.
    • Use your country's resources to sustain your research and military campaigns, but if you spend too much your land will be impoverished and you will fall behind your rivals in the balance of power.
    • Determine your country's economic policy and reach a high economic growth, which might allow you to outpace your rivals in the power race even without using military force.

    Annexations over time

    In Dummynation, resources are not tied to entire regions, but are inherent to each place, and when a conquest occurs, these places and their resources are progressively annexed over time. Meanwhile, resistance forces can automatically arise, holding off the conquest and wearing down the attacker.

    Replaying games

    Relive your favorite games and watch the rise of your empire, or learn from your defeats by studying how it all went wrong. You will also have the ability to continue any game from the state it was in at any point in its history.

    Multiplayer

    Play with friends in private games, or compete* against up to a hundred** players in a battle royale for world domination, as each player works to defend their interests and gain points to climb the leaderboard.

    *Competitive games will depend on server status and may not always be available.
    **Number of players will depend on the flow of users joining the game at that time, in order to reduce waiting times as much as possible.
    MINIMAL SETUP
    • OS: Any
    • Processor: TBDMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: TBD
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5817 ]

    3.51$ (12%)
    3.00$ (80%)
    4.00$ (80%)
    3.40$ (51%)
    3.35$ (16%)
    49.79$ (17%)
    16.52$ (17%)
    16.59$ (17%)
    16.39$ (18%)
    8.79$ (80%)
    4.12$ (17%)
    8.49$ (15%)
    21.90$ (37%)
    24.89$ (17%)
    48.98$ (18%)
    15.97$ (20%)
    17.59$ (12%)
    0.94$ (81%)
    7.03$ (22%)
    4.12$ (17%)
    10.00$ (50%)
    33.59$ (16%)
    12.30$ (69%)
    1.27$ (82%)
    16.97$ (15%)
    2.47$ (17%)
    35.87$ (20%)
    16.39$ (18%)
    4.28$ (79%)
    4.14$ (17%)
    GAMERSGATE

    [ 3221 ]

    5.0$ (75%)
    9.99$ (50%)
    26.99$ (10%)
    14.99$ (50%)
    5.62$ (44%)
    5.4$ (66%)
    7.5$ (50%)
    4.88$ (62%)
    0.7$ (90%)
    1.0$ (90%)
    1.7$ (90%)
    0.56$ (81%)
    1.13$ (89%)
    1.7$ (91%)
    6.8$ (66%)
    14.99$ (50%)
    6.0$ (70%)
    41.99$ (30%)
    8.0$ (60%)
    4.75$ (81%)
    1.5$ (92%)
    14.99$ (50%)
    7.2$ (76%)
    10.0$ (75%)
    0.56$ (81%)
    3.0$ (85%)
    9.37$ (63%)
    3.75$ (62%)
    7.7$ (78%)
    8.44$ (66%)

    FANATICAL BUNDLES

    Time left:

    22 days, 14 hours, 37 minutes


    Time left:

    4 days, 14 hours, 37 minutes


    Time left:

    35 days, 14 hours, 37 minutes


    Time left:

    41 days, 14 hours, 37 minutes


    HUMBLE BUNDLES

    Time left:

    2 days, 8 hours, 37 minutes


    Time left:

    2 days, 8 hours, 37 minutes


    Time left:

    11 days, 8 hours, 37 minutes


    Time left:

    18 days, 8 hours, 37 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE