
The game gives you 1 goal, collect L O G. To help you with this endeavour, you will get help from all kinds of places, like recruiting Squirrels, and even various sorts of Fungi to help you in your wood collecting journey
Features:
- Use logs to get even more logs
- Collect tons of achievements!
- Contains at least 17 beavers
- Get your own pet beaver :)
- Cloud saving, so you can keep the beavers you love safe <3
- Wait there's 19 beavers now??
- Gluten-free
- Intuitive prestige system to earn even m o r e l o g
- Many unique power-ups
- Oh, I thought i might have found the 20th beaver, but it was actually just the 7th one again
- & Much Much More!
- P.S if you play this, please count all the beavers for me
Major Changes
-
Steam workshop support!! (yes really)
-
More prestige upgrades :3
Other Changes
- Added keybind remapping
- Removed the escape key's functionality of closing the game
- Added hotkey for the buy multiplier button
- 1 new pet skin that is unlocked thru achievements
- Made beavers way more interactive!
- Remade a couple assets to make them look sharper
- Added confirmation screen to the reset steam achievements button
- Made the font size for pet names more consistent
- Removed pet popup screen's tooltips
- Other general UI cleanup
- Completely reworked the way steam is handled internally, this was causing achievements to not popup for a random amount of time after actually obtaining them
- Updated the engine from Godot 3.5.2 to Godot 3.5.3
- Updated steamworks from 1.57 to 1.58
- Cleaned up the way error logs are handled
Bug Fixes
- Buying upgrades wouldn't affect your income for ~10 seconds, this is now fixed
- Fixed Truckbowels using the squirrel ethereal upgrade, whoops
- Fixed the reset steam achievements button not doing anything
In other news
Join our discord server :3
Massive thanks to everyone who helped this update by submitting bug reports and feature suggestions, if you'd like to submit anything, you do so in our discord server
Major Features
Added Discord and Steam rich presence, your LPS, souls, and a couple other things will now be visible on your profile while playing.
Added "round up" buy multiplier option, it buys enough so that you can aquire the next upgrade for that friend.
The prices of prestige nodes will display the price you actually paid for it, this sadly does not work retroactively.
Minor Changes
3 new pet skins (yay :3)
Added FOV slider (wait what?)
Performance improvments!
More under the hood stuff for translation support (i swear it's gonna happen one day)
Changed the prestige soul equations to favour the early game a bit more
genreal UI cleanup
Updated engine from godot 3.5.1 to 3.5.2
Updated steamworks from 1.55 to 1.57
Reworked the way saves are handled internally, massively decreasing the chance i forget to save things again (if you have any issues with the game crashing on launch, please join our discord and i'll help you out)
Bug Fixes:
Fixed the three last friends not saving their upgrades (yeah sorry about that one :p)
Fixed some typos
Fixed some buttons looking weird when clicking on them
Fixed Arrow Key Sensitivity displaying "2" until it was changed (internally it was set to like 50 lol)
Fixed surpasing the max CPS threshold having a permanent penalty (whoops)
Fixed clicking at like 400 CPS slowing the game down an abysmal amount
In other news
There's been a fair bit of work with the pet system, i've finished 2/4 "classes" so far.
There's been MAJOR refactoring of a lot of the internal systems, this was more or less needed to properly make the pet class system doable, this will also help in speeding up pretty much any development regarding the game.
Next update will hopefully be out by the end of next week!
(P.S the macOS version is untested, so discord rich presence might not work, if it doesn't just inform me in our discord server and i'll do my best to fix it)
This is a fairly small update, i really should've done more within the last 3 months but i got pretty burned out, sorry :p
this means that there's still no real benefit to getting pet beavers, but there's been *some* minor development internally, so.. hopefully soon?
Anywho:
this update mostly just makes end-game players have something to work towards, in addition to fixing some issuesi also did change how the store tab looks, it's not a massive change, as it's pretty much just a recolour; it might feel weird at first, but i think it's an improvement, though still not great
added 3 new friends with prestige upgrades and everything :)
more beaver pet skins!
added 3 new steam achievements
added under the hood support for translations, unsure if it'll ever get used but it's there now
added under the hood support for keybind mapping; this will be used fairly soon
reworked how the RNG achievement works, the steam description isn't changed but the chance of getting it increases as you play
- the achievement caps at a 1/300 chance every minute after you've played for roughly 540 hours
- basically the achievement is still rare but it's at least a little bit less BS
made the settings tab area wider to work better with other languages
changed the fungi's description from "hehe ace plant go br" to "hehe ace organism go br"
you can no longer reset steam achievements whilst under the effect of super secret settings
fixed a bug where 3 specific achievements could not be obtained
fixed a bug where the prestige popup info thing on the right side would block the cursor
fixed a bug regarding improper scaling of the pet skin preview in the prestige screen
fixed issues regarding to the scaling of non-square pets
fixed some issues with the income popup displaying wrong information from time to time
fixed issues regarding switching tabs whilst editing your pet's name
just your average bug fix and re-balancing update
btw you should totally join our discord server
nerfed ethereal upgrades to grant 50% extra production per upgrade instead of 100%, felt like ethereal upgrades were a bit too good
slightly changed the equation for earning souls
made a separate button for pet customization
moved the soul counter in no form mode
fixed an inaccuracy in the buying of friends
fixed pet names not displaying correctly for 3/15 skins
mac OS version!
new backup system to make sure you don't lose your progress!
added pet beavers, this feature is NOT done, i wanted to get this done before the update but i'm going to be gone for a couple days and i wanted to get something out as there hasn't bee anything in two weeks.
added new branch of prestige upgrades
added parallax background to the prestige screen
added lines between nodes in the prestige screen
added support for hiDPI screens
made prestige nodes grow whilst hovering over them
changed some font sizes here and there
reworded some achievements
reworded the base prestige node
nerfed the offline production prestige upgrades, they were limiting design space
updated the engine from godot 3.4.4 to 3.5.1
updated the godotSteam integration layer from 3.14 to 3.18.3
updated steamworks from 1.53 to 1.55
updated how steam is handled under the hood to allow the exporting to non-steam platforms such as android, iOS and consoles
added the possibility of a node in the prestige screen requiring multiple other nodes
added the functionality of selling certain nodes
added beta update channel on steam if you're interested
fixed extra % logs taking up two lines in prestige screen
fixed an issue with the settings not properly saving on some devices
fixed an issue with scientific notation displaying numbers larger than they were
fixed tons of issues regarding accidentally buying prestige nodes
pretty small update, just fixed a couple bugs and added new number format.
added new formats (will default to compact scientific, overwrites already selected one):
Compact Scentific: 10E10 (old)
Standard Form: 10 billion (old)
Scentific Form: 1 * 10^10
No Form: 10000000000 (picking this WILL break the UI)
now tells the user how many % extra logs they'll get when prestiging
capped clicks to 300/second to avoid crashes
last update introduced ordinary form, it had an issue with displaying billions and trillions, and trillions as quadrillions, and so on, no longer does that
fixed an issue where the game would sometimes write out 1000 billion instead of 1 trillion due to a rounding error
fixed a typo in the prestige screen
fixed issue regarding buy button multiplier displaying weird pricing
fixed an issue where the "make my cpu hurt" quality option wouldn't take effect until reboot
thanks to everyone who submitted bugs, if you want to submit a bug report, or a suggestion, and guarantee that i see it, you can do so in our discord server
changed beavers souls to grant +2% instead of +1% (this might changed back in the future, but is nice whilst the game has a minimal amount of prestige upgrades)
redid the entire prestige screen, entirely from scratch. The old one had a ton of issues
added "offline earnings" prestige upgrades
made the prestige function way more forgiving
made the first 20 beaver souls even easier to obtain
changed some of the lower screen resolutions to avoid stretching if possible
changed "birb" to "bird" within the store
changed "woodbird" to "bird" within the logs/s menu
reworded prestige screen a tiny bit
the code behind the prestige "you will earn x souls" text has been heavily optimized and works better with larger values
reordered and added "tools used" to the credits
swapped location of misc and credit tabs in settings
changed speedrun timer to always display two digits for the hour, and minute timers
added some internal logging to allow for more in-depth debugging
added padding above the "reset achievements" button, to make it harder to press accidentally
switching tabs with keybinds / controller will now wrap around if you're on any of the ends
added sound whenever the 3rd hidden beaver is pet
changed the rng achievement to be a 1/10000 instead of a 1/25000 chance, i calculated the geometric distribution and found that a 99% chance to get the achievement would take... 128 days... which a bit insane, the 1/10000 has a 99% chance of occurring in just 10 days, which i don't feel too bad about
added a new secret settings achievement
removed the super secret settings keybind that was bound to r to avoid people with epilepsy getting a seizure without asking for it
made the prestige menu hide until the user has collected enough to prestige for 7 souls the first time around
added "nerd stats" tab within the settings (might rename it in the future, we'll see)
containing options to enable:
CPS counter to the main tree
logs/m counter
non-scientific notation
fixed some issues with borderless windowed
fixed issue regarding the max resolution on multi-monitor setups
fixed issue regarding the windows version not having an icon
fixed prestige "logs until next soul" text jittering when rapidly changing
fixed an issue where the log counter would round in the wrong direction, causing instances where you couldn't buy something even though it looked like you had enough logs
fixed a few inconsistencies among upgrade descriptions
fixed proper descriptions to two late game friends
fixed issue regarding the "quality" or "power mode" setting not updating unless the game is restarted
fixed issue with the logs/s counter not actually specifying /s when under 1000
fixed an issue in where some achievements couldn't be unlocked whilst using a controller
fixed an issue where the speedrun timer would flash
fixed an issue where the game wouldn't correctly calculate logs if the game settings were set to mixed and the game was running at less than 20 fps
added the ability to hover ontop of the logs/s label to get more in depth statistics
made the prestige tab active after having prestiged before
fixed issues regarding
upgrades blocking tab switching
q and e letting the player switch to disabled tabs
super secret settings not having a photosensitivity warning
prestige menu using the souls (plural) when assessing only 1 soul
prestige screen using an outdated soul sprite
layering issue with the soul counter
missing credits
audio sliders not updating after player consents to loudness
full screen and windowed modes being a bit wack
missing clarity about movement in the prestige menu
if you find any bugs you'd like addressed, throw them into the bug reports channel in our discord server !
made the squirrel and beaver bites/s also get a logs/s to be more clear of what upgrades do
the price of friends now correspond to your buy amount
fixed a typo in the prestige menu
fixed the game not going into full screen on startup
renamed "performance mode" to "make my cpu hurt" in the quality settings
- Super Secret Settings
- """RTX""" support (totally not just some lens flare shader)
- fixed a bug regarding the loading of helicopters
- the music waits to play until after half a second has passed since you opened the game
(what used to happen is that the music played at full volume
for a split second even if you had lowered it in the settings)
there hasn't been any updates during the last two weeks as i haven't worked on the game enough to warrant an update lmao
this update includes two new friends, a fuck ton of new beaver skins, and kind of an explanation of how all friends have the ability to earn logs, the latter of these features were added because some of the friends weren't all that logical and this gave me the ability to add L O R E
to my 3 playtesters, i hope you enjoy the update, even though it's not that big :)
(ps yeah i'm still working on the pet mechanic as a whole dw about that)
This week I've focused on adding around 25 or so new achievements along with polishing out a few bugs here and there, I've also gotten hand of a ton of sprites that I'll use for skins to your pet Beaver :)
Tweaked the save system to allow the player to have any number of saves, currently limited to 3.
If you switch to another save the other save's won't advance in time, essentially unloaded saves are treated like if the game was closed
the prestige scaling isn't as steep now
fixed the logs until next soul counter, as it was tracking the wrong variables
added a display so you can see your current prestige level
The game has gotten it's prestige system released, there's currently no upgrades associated with it, but most of the backend stuff for it is done. Each beaver soul you obtain (yeah souls, morbid i know) will also increase your LPS (logs per second) by 1%
I've also started testing and playing around with the possibility of networking (Ooo??), if you're one of the few who have access to the game you can go into the network test tab, create a lobby, and if *somehow* anyone joins your lobby you'll be able to talk with each other :) - p.s the networking is still a bit rough and you're going to experience bugs when it comes to joining lobbies that doesn't exist and stuff but i'll get around to fixing it soonish
Current Features:
The game currently has 14 friends, squirrel thru truckbowel, more planned for the future.
Currently 11 upgrades without names for all friends.
Finished save system.
Discord rich presence support.
Finished settings menu.
In The Works:
Prestige system, mostly complete but lacks polish, so it remains inaccessible for testers.
Adding in names and descriptions for all the upgrades.
To Be Added:
Pet beaver.
Ability to play custom songs.
The game will probably end up having 100 achievements, which is what steam caps it at.
More upgrades independent from friends you've bought.
Redo a fair bit of the sprites, like the tree, truckbowel, and so on.
Proper controller support, game has some but eeehhh-
added children, field trips, under the hood improvements, the game should save everything now, and permanent upgrades are a thing for the first 4 friends
Minimum Setup
- OS: Linux Kernel 5.0+
- Processor: x86Memory: 64 MB RAMStorage: 256 MB available spaceAdditional Notes: neofetch is a suitable test if you can run this
- Memory: 64 MB RAMStorage: 256 MB available spaceAdditional Notes: neofetch is a suitable test if you can run this
- Storage: 256 MB available spaceAdditional Notes: neofetch is a suitable test if you can run this
Recommended Setup
[ 6388 ]
[ 1953 ]
[ 4278 ]