Hello hello!
Thanks for checking out the newest Early Dev update of Terra Maega!
This update covers the recent redesign of the game's promo art, and refactoring of the battle scene to allow for more dynamic animations / events.
Let's jump to it
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Promo Art Redesign
A very important part of releasing a game, is simply getting word out that there is a game. If no one knows about it, who'll play it? That's why promo art is a must have for early development.
However, as a solo developer, a task like digital art/design is handled completely by myself (at least for now). And so the first attempt at making promo art.... honestly wasn't the best
Here's a look at how I've redesigned the initial promo art in this round of updates to Terra Maega:
[previewyoutube=53eB3UcWPt8;full][/previewyoutube]
Battle Scene Opponent Floor Animations
Up to this point, your opponents during battle felt pretty drowned out by the animated background. Therefore, an animated floor has now been placed under your opponent to allow them to really stand out. The floor's design and color will update depending on the type of opponent you're facing, as well as their current Maega's element!
Link to full update video
Battle Scene Stat Change Animations
In order to make status effects feel more impactful in battle; I've included statUp and statDown animations, displayed over a character when a stat change is applied:
Link to full update video
New Move Animation for Umbra Shot
I've been working on updating the animations for the current moves presented in the game. The first one up on the chopping block is Umbra Shot
Link to full update video
Battle Scene Action Text
To provide some much needed info during battle ( like if your opponent actually dodged your move ); The Battle Scene logic has been updated to display dynamic info text between actions:
Link to full update video
Battle Scene Lighting
And finally, the Battle Scene has been completely restructured ( in terms of GameObject setup ) to handle dynamic lighting. Now actually applying lights to different moves and characters is a different beast all together But let's see if you can spot the difference:
Link to full update video
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If you'd like to stay up to date with development news as it's made:
I post trailers, videos, and devlogs on Youtube (Devlog 4 coming out ~ the end of June )
Development updates, screenshots, and videos on Twitter
Game-art, and short game clips on Instagram
Thanks for reading up to this point
Until next time!
[ 2022-06-18 15:15:36 CET ] [ Original post ]
Intro
Play as a brand new mage trying to make a name for themselves in this 2D pixel art, open world adventure game!Background
A magic apprenticeship only lasts 4 years; can you truly prove you have what it takes to be a Master Mage in such a short time?Thankfully, you're not alone. Thoughts & emotions are the roots of magic, and they can be extremely difficult to keep under control. That's why mages like yourself seek out Maegas, colorful creatures composed entirely of magic, to help them learn new types of magic and spells.
Features:
- Buy and upgrade homes that you'll be able to customize to your liking!
- Use the Maegas you gather in magical duels with other mages or magical creatures!
- Combine with your Maegas to gain powerful passive abilities and really show off the power of a particular magic.
- Make friends and build relationships with people you meet along the way!
- Craft powerful magical items and useful potions to help on your journey to become a Master Mage.
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