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Dynacat's third patch has been released. This patch contains the following fixes:
Dynacat's second patch has been released. This patch contains the following fixes:
Dynacat's first major patch has been released, and we hope it will also be the last. This patch contains the following updates and fixes:
One of our goals at Replayne is to release complete games on launch day. Games that never need to be patched or updated again. With this goal in mind, we made the decision to avoid releasing any patches to Dynacat unless we discovered a game-breaking bug that would ruin the experience for a lot of players. After reviewing feedback from a lot of people who played Dynacat in the last month, we have determined that our game does have a game-breaking bug: The tutorial stage does not effectively communicate critical information players need to enjoy playing. We're sorry for that. For players who want to enjoy the game right now, here are some of the instructions that will help you play the game:
Days before the upcoming full release of Dynacat, the demo version - last titled "Beta Demo 2.1" - upgrades to its final form: Dynacat (Demo). This latest update brings the following changes to the game:
Despite the closing message in the previous change log, we considered it important to update the Dynacat Beta Demo at least one more time to give a better impression to new players. The following updates have been made between Beta Demo 2.0 and Beta Demo 2.1
The following changes have been made between Beta Demo 1.1 and Beta Demo 2.0.
Before we get started, we have to announce that Dynacat's release date has been moved to 2023. Back in February this year we had to make estimates for the game's completion. At the time 2022 seemed possible, but we were always prepared for the possibility that it might take longer.
With that out of the way, we've been making lots of improvements to Dynacat, which we're able to share now!
First up, a major graphical upgrade! We finally have had the time to program our desired art style into the game's graphical engine. It has cel-shaded shadows, shiny metallic highlights and crisp black outlines to give everything a vibrant cartoon style. As the artist, I'm impressed with how well it matches my concept art!
We've improved the player controls! Thanks to feedback from people who played our first beta demo, we've made changes which will make precision platforming a lot easier.
The tutorial stage has been fully redesigned to teach the game's mechanics in an easy way and give you plenty of opportunity to practice them.
We've also got a message for our Linux users: We've removed libglfw as a dependency, so installing the game should be very simple now!
Many other improvements were done and we can't wait to show you. You'll be able to check it out when the update for the beta demo on Steam comes in early 2023!
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