We need to talk about the Selaco Demo
We have made the decision to delist the demo from our Steam Page. However, preservation steps have been taken to ensure it will forever remain accessible. For starters, all three versions of the demo will soon be uploaded to Archive.org. This includes the initial Nextfest version, the patched version, and 'The Big Update' we launched six months after the demo's initial release. Additionally, anyone is welcome to distribute copies of the demo across the web. There is no DRM for the demo.
There are many reasons, but let's discuss the two biggest ones: 1. The demo and full release have incompatible saves Because of how much the game has changed, saved games cannot carry over. This means that anyone who beats the demo before deciding to purchase the game, will have to immediately redo a (mostly) similar level. This is not how we want to introduce new players to the game, and it may potentially harm the first impression for many. It is worth noting, though, that the level has been reworked in many areas. If you've actively played the demo before, you will notice these differences right away! 2. It's outdated. Very outdated While we really love the demo and still find it enjoyable to play through today, it hasn't aged all that well. It is simply not a good representation of the game anymore. Many of the critiques we frequently received are problems we addressed years ago, and many of the suggestions to improve things have been implemented. I still hope to make a blog post in the near future to explain a bunch of these improvements! To put it bluntly, the upcoming release version blows the demo out of the water. Everything has been refined, portions of the demo map have been reworked, performance is better than ever, and our AI is now capable of much more. Everything feels a lot better. Nothing is left untouched. Having the demo out there doesn't make us feel as comfortable anymore because we know how much things have improved.
We would love to! Unfortunately, updating a demo takes a significant amount of development time away from the full game, which is our current priority. In game development, it's often easy to underestimate how important every single day of development is. Maintaining a demo can easily take away entire weeks of progress from the full game. Perhaps once we are ready to leave Early Access in the future, we will consider launching a demo that's more representative of the final product. No promises here, but we would love to do it!
Having it front and center on the Steam Page means the demo will still receive a lot of attention, which could lead to the aforementioned issues. By making it a bit more obscure, we can minimize these problems without sacrificing preservation. For those who truly wish to play it, it will still be easy to find if you go out of your way to look for it! However, for the broader audience who can see the demo on Steam, we are concerned it may cause too many problems when transitioning to the release version.
You can! If you want to make a backup, you can find all builds in the 'Betas' tab. 'None' is the most up-to-date version of the demo. While I am not entirely sure, I believe you get to keep the demo if you have it installed on Steam as well!
We hope you understand why we are doing this. We are not fans of delisting demos either, which is why we are taking so many steps to prevent this demo from becoming buried and forgotten. If you have any questions about this, sound off in the comments and I'll get to you!
[ 2024-05-07 01:31:07 CET ] [ Original post ]
Hello everyone! We need to take a moment to talk about the demo. If you prefer a TL;DR version, here is a Steam thread that's more straight to the point than this blog post! https://twitter.com/SelacoGame/status/1783947199795036514
What is happening to the demo?
We have made the decision to delist the demo from our Steam Page. However, preservation steps have been taken to ensure it will forever remain accessible. For starters, all three versions of the demo will soon be uploaded to Archive.org. This includes the initial Nextfest version, the patched version, and 'The Big Update' we launched six months after the demo's initial release. Additionally, anyone is welcome to distribute copies of the demo across the web. There is no DRM for the demo.
Why did we decide to do this?
There are many reasons, but let's discuss the two biggest ones: 1. The demo and full release have incompatible saves Because of how much the game has changed, saved games cannot carry over. This means that anyone who beats the demo before deciding to purchase the game, will have to immediately redo a (mostly) similar level. This is not how we want to introduce new players to the game, and it may potentially harm the first impression for many. It is worth noting, though, that the level has been reworked in many areas. If you've actively played the demo before, you will notice these differences right away! 2. It's outdated. Very outdated While we really love the demo and still find it enjoyable to play through today, it hasn't aged all that well. It is simply not a good representation of the game anymore. Many of the critiques we frequently received are problems we addressed years ago, and many of the suggestions to improve things have been implemented. I still hope to make a blog post in the near future to explain a bunch of these improvements! To put it bluntly, the upcoming release version blows the demo out of the water. Everything has been refined, portions of the demo map have been reworked, performance is better than ever, and our AI is now capable of much more. Everything feels a lot better. Nothing is left untouched. Having the demo out there doesn't make us feel as comfortable anymore because we know how much things have improved.
Why not update the demo instead?
We would love to! Unfortunately, updating a demo takes a significant amount of development time away from the full game, which is our current priority. In game development, it's often easy to underestimate how important every single day of development is. Maintaining a demo can easily take away entire weeks of progress from the full game. Perhaps once we are ready to leave Early Access in the future, we will consider launching a demo that's more representative of the final product. No promises here, but we would love to do it!
What difference does it make to keep it on Steam?
Having it front and center on the Steam Page means the demo will still receive a lot of attention, which could lead to the aforementioned issues. By making it a bit more obscure, we can minimize these problems without sacrificing preservation. For those who truly wish to play it, it will still be easy to find if you go out of your way to look for it! However, for the broader audience who can see the demo on Steam, we are concerned it may cause too many problems when transitioning to the release version.
Can I make a backup?
You can! If you want to make a backup, you can find all builds in the 'Betas' tab. 'None' is the most up-to-date version of the demo. While I am not entirely sure, I believe you get to keep the demo if you have it installed on Steam as well!
Conclusion
We hope you understand why we are doing this. We are not fans of delisting demos either, which is why we are taking so many steps to prevent this demo from becoming buried and forgotten. If you have any questions about this, sound off in the comments and I'll get to you!
Selaco
Altered Orbit Studios
Altered Orbit Studios
2255-08-25
Adventure Singleplayer
Game News Posts 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(2857 reviews)
https://selacogame.com/
https://store.steampowered.com/app/1592280 
[0 B]
Selaco is a brand new original shooter running on GZDoom, featuring thrilling action set pieces, destructibility, smart AI and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing traditional retro-FPS elements from QUAKE and DOOM, along with some more modern features. Together with professional artists who work in the industry, several having worked on successful throwback FPS games in the past, Selaco is a fully fleshed out world full of character, action, and mystery.
The story takes place during a violent invasion of Selaco, the underground facility that's home to the surviving refugees after the fall of Earth. You play as Dawn, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders. While Selaco may take place in a large-scale conflict, much of it will be the personal story of Dawn, the center-piece of the game.
- A lengthy story-driven campaign
- Intense Action set pieces
- Custom AI
- Full soundtrack
- Professional voice-acting.
- Extra Gamemodes
- Full open-source modding support
MINIMAL SETUP
- OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
- Processor: Intel i3 2100 or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Anything capable of running OpenGL 4.0 (eg. ATI Radeon HD 57xx or Nvidia GeForce 400 and higher)
- Storage: 600 MB available space
- OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
- Processor: Intel i5-3570kMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB of VRAM with OpenGL 3.3 (GeForce GTX 630 or higher)
- Storage: 600 MB available space
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GAMERSGATE
[ 4248 ]
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