Selaco v0.83d Patchnotes - Steam Cloud & Quality of Life
We launched the game 2 weeks ago and have already reached a milestone we didn't expect to hit until the end of the year. You guys are truly incredible, and we cannot thank you enough for this. Doing all of this on our own without help from major publishers has always been difficult, but we trusted that trying to make a good game would carry us forward through word of mouth. Despite the game having some issues that we are still addressing as we speak, it's amazing to see the amount of excitement from our community. The future for Selaco is looking bright, and we appreciate you for being on board this early on!
The first Content Patch is in the works! It adds new upgrades, Weapon Kits, a whole bunch of Quality of Life improvements, encounter improvements, extended gauntlets (the Pluto Burger encounter ended way too soon!), changes to level signposting, and more! We aim to have the Content Update ready in a couple of days. Hopefully, this week, but it depends on some engine hurdles we have to overcome first. Usually with GZDoom, level changes break saves, so we have to take some steps to ensure this will not happen. If we hit any bumps in the road with this engine change, we'll let you know about it!
- Added Map icon for secrets that have been discovered - Added Resume Game button in Main Menu - Added 'Smoke Density' setting to allow for more transparent smoke effects. Set this to 'Light' for more transparent effects, and 'Heavy' for thicker effects.
ATTENTION: It will take a moment for saves to sync. Selaco saves are big, especially if you play with 'Permanent Destruction' and 'Permanent Gore' enabled. - Quicksaves and Autosaves have been reworked to work properly with Steam Cloud saving. Previously when using two different machines, some Autosave/Quicksaves could be overwritten in the wrong order which was very confusing - Save Files will be migrated to a single folder. The first time you launch Selaco all saves will be backed up and migrated into the program folder so they can properly be synchronized between platforms - Steam Deck/Linux and Windows should be able to synchronize saves correctly now
- Delete Key can now be bound in Controls menu
- Renamed 'Rifle Start' to 'Rifle Reset' - Gave Koalas a major health buff - Static Crosshair option now shows Throw meter
- Grenades are now infinite during a Shooting Range session
- Fixed a typo
- Reduced Water Cooler stepheight to prevent it from climbing onto desks - Gravity Manipulator can no longer pick-up Junction Boxes - Juggernauts no longer burn permanently - Fixed a bug where destructible Metal Bars would move without being destroyed - Fixed an error where dead ACE Security Guards could be picked up with the Gravity Manipulator - Fixed an mismatch where the Plasma Rifle's Projectile Velocity description was showing an incorrect value. - Returning to Level 1 after level 2 no longer prevents Milestones from displaying or accumulating - Fixed a number of instances where effects could accumulate in areas the player has left that would cause the game to gradually slow down - Fixed severed heads not bouncing correctly - Fixed a freeze that could happen when a projectile targets itself (!?) - Fixed Dawn getting stuck when transitioning from Level 1 to Level 2 and standing on the edge of the Planter. - Bandoliers now count as a secret when picked up while having a full grenade supply
As with all of our patches, the option to roll back is included!
[ 2024-06-17 13:19:43 CET ] [ Original post ]
We have a bigger update planned in a few days, but we decided to launch this one early because it fixes some glaring issues.
Selaco has sold over 50.000 units!
We launched the game 2 weeks ago and have already reached a milestone we didn't expect to hit until the end of the year. You guys are truly incredible, and we cannot thank you enough for this. Doing all of this on our own without help from major publishers has always been difficult, but we trusted that trying to make a good game would carry us forward through word of mouth. Despite the game having some issues that we are still addressing as we speak, it's amazing to see the amount of excitement from our community. The future for Selaco is looking bright, and we appreciate you for being on board this early on!
What are currently working on?
The first Content Patch is in the works! It adds new upgrades, Weapon Kits, a whole bunch of Quality of Life improvements, encounter improvements, extended gauntlets (the Pluto Burger encounter ended way too soon!), changes to level signposting, and more! We aim to have the Content Update ready in a couple of days. Hopefully, this week, but it depends on some engine hurdles we have to overcome first. Usually with GZDoom, level changes break saves, so we have to take some steps to ensure this will not happen. If we hit any bumps in the road with this engine change, we'll let you know about it!
Patch Notes
Quality of Life
- Added Map icon for secrets that have been discovered - Added Resume Game button in Main Menu - Added 'Smoke Density' setting to allow for more transparent smoke effects. Set this to 'Light' for more transparent effects, and 'Heavy' for thicker effects.
Save System
ATTENTION: It will take a moment for saves to sync. Selaco saves are big, especially if you play with 'Permanent Destruction' and 'Permanent Gore' enabled. - Quicksaves and Autosaves have been reworked to work properly with Steam Cloud saving. Previously when using two different machines, some Autosave/Quicksaves could be overwritten in the wrong order which was very confusing - Save Files will be migrated to a single folder. The first time you launch Selaco all saves will be backed up and migrated into the program folder so they can properly be synchronized between platforms - Steam Deck/Linux and Windows should be able to synchronize saves correctly now
Minor Additions
- Delete Key can now be bound in Controls menu
Minor Corrections
- Renamed 'Rifle Start' to 'Rifle Reset' - Gave Koalas a major health buff - Static Crosshair option now shows Throw meter
Shooting Range
- Grenades are now infinite during a Shooting Range session
Burger Flipper
- Fixed a typo
Bug Fixes
- Reduced Water Cooler stepheight to prevent it from climbing onto desks - Gravity Manipulator can no longer pick-up Junction Boxes - Juggernauts no longer burn permanently - Fixed a bug where destructible Metal Bars would move without being destroyed - Fixed an error where dead ACE Security Guards could be picked up with the Gravity Manipulator - Fixed an mismatch where the Plasma Rifle's Projectile Velocity description was showing an incorrect value. - Returning to Level 1 after level 2 no longer prevents Milestones from displaying or accumulating - Fixed a number of instances where effects could accumulate in areas the player has left that would cause the game to gradually slow down - Fixed severed heads not bouncing correctly - Fixed a freeze that could happen when a projectile targets itself (!?) - Fixed Dawn getting stuck when transitioning from Level 1 to Level 2 and standing on the edge of the Planter. - Bandoliers now count as a secret when picked up while having a full grenade supply
I want to use the old build
As with all of our patches, the option to roll back is included!
Selaco
Altered Orbit Studios
Altered Orbit Studios
2255-08-25
Adventure Singleplayer
Game News Posts 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(2857 reviews)
https://selacogame.com/
https://store.steampowered.com/app/1592280 
[0 B]
Selaco is a brand new original shooter running on GZDoom, featuring thrilling action set pieces, destructibility, smart AI and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing traditional retro-FPS elements from QUAKE and DOOM, along with some more modern features. Together with professional artists who work in the industry, several having worked on successful throwback FPS games in the past, Selaco is a fully fleshed out world full of character, action, and mystery.
The story takes place during a violent invasion of Selaco, the underground facility that's home to the surviving refugees after the fall of Earth. You play as Dawn, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders. While Selaco may take place in a large-scale conflict, much of it will be the personal story of Dawn, the center-piece of the game.
- A lengthy story-driven campaign
- Intense Action set pieces
- Custom AI
- Full soundtrack
- Professional voice-acting.
- Extra Gamemodes
- Full open-source modding support
MINIMAL SETUP
- OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
- Processor: Intel i3 2100 or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Anything capable of running OpenGL 4.0 (eg. ATI Radeon HD 57xx or Nvidia GeForce 400 and higher)
- Storage: 600 MB available space
- OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
- Processor: Intel i5-3570kMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB of VRAM with OpenGL 3.3 (GeForce GTX 630 or higher)
- Storage: 600 MB available space
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