





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Happy (almost) 1-month anniversary for Selaco!
The reception for the Early Access build has been amazing! Truly, seeing all the excitement and positivity surrounding the game has been extremely inspirational. We know things aren't quite perfect yet, and given the size of the game, we've missed a couple of rough edges that should not have been there.
The goal of this patch
This patch adds a bit more content to the game, improves navigation and signposting in some levels, balance changes, and adds a number of quality of life/convenience features to make the game more fun to play. The main goal here is to just make the game feel a lot better, and I think you will notice that right away.
To the people in our Discord, our Steam Forums, Twitter, and more: thank you for giving us valuable input. We always aim to make the game better, and you've been a great help!
Let's dive into the patch notes and talk about what has been changed!
DEV NOTE: This new system will make the patching process a lot easier. The reason we haven't been able to patch for a while is entirely due to GZDoom not being able to handle level adjustments without breaking saves.
This should no longer be an issue, provided no major issues are found.
Credits and Weapon Part UI Elements
DEV NOTE:
Players frequently asked us why the game doesn't have a New Game+. The reason is simple, we only just shipped Chapter 1!
End Game content is not a thing we want to worry about right now, we have to finish the chapters first! For now, Hard-boiled is a very fun stand-in.
New Mutator: Armor Up
DEV NOTE:
We fully understand people want a dedicated kick button for all weapons. We will be looking at our options soon.
Plasma Rifle
DEV NOTE:
Next patch will make it harder once more.
Admiral Difficulty
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