Development Update - A change of Plans
Including Randomizer Mode in a Story Update felt contradictory, as Randomizer Mode isn't very lore friendly and it disables Story Elements in favor of a very randomized gameplay experience. So instead, it gets its own update entirely that launches sooner than initially stated. With how big of a game mode this is, I think it's deserving of a spotlight anyway! We are currently Alpha Testing this mode with our Patreon Members and so far things have been going really well. It's a lot of fun and a very welcome addition to the game. As usual, this update will also include general quality of life fixes and other improvements.
We are still targeting November / December for the big update that adds voice acting and story content to Chapter 1.
Additionally, I really want to share the amount of options the Randomizer Mode has (so far). We're still testing so expect more options to be added when we launch. This mode can be as minimalistic or chaotic as you want it to be. Want a more vanilla run with small bits of randomization applied like a handful of extra enemies? Thats possible. Want to go insane and turn every room into a bloodbath? Thats also possible. Not recommended, but possible!
With two major patches left in 2024, there is plenty of stuff to still look forward to. Randomizer Mode is shaping up to be quite a blast to play and we hope you feel the same way when it comes out in October! Thank you for taking the time to read this. If you have any questions or suggestions, post them below and I'll try to get back to you. - Nexxtic
[ 2024-09-22 16:56:09 CET ] [ Original post ]
Hello everyone,
I want to take a very quick moment to explain what our plans are for the rest of the year.
If you've read the v0.85 Changelog Post, you've seen me mention how we are doing a patch later in the year that consists of both Story Content and the Randomizer Mode. The goal was to do this in a single patch, but we've changed our mind on this as it did not make a lot of sense.
Allow me to explain what changes and why.
Changes
Randomizer Mode will launch earlier than originally intended
Including Randomizer Mode in a Story Update felt contradictory, as Randomizer Mode isn't very lore friendly and it disables Story Elements in favor of a very randomized gameplay experience. So instead, it gets its own update entirely that launches sooner than initially stated. With how big of a game mode this is, I think it's deserving of a spotlight anyway! We are currently Alpha Testing this mode with our Patreon Members and so far things have been going really well. It's a lot of fun and a very welcome addition to the game. As usual, this update will also include general quality of life fixes and other improvements.
Story Update plans remain unchanged
We are still targeting November / December for the big update that adds voice acting and story content to Chapter 1.
Randomizer Mode Options
Additionally, I really want to share the amount of options the Randomizer Mode has (so far). We're still testing so expect more options to be added when we launch. This mode can be as minimalistic or chaotic as you want it to be. Want a more vanilla run with small bits of randomization applied like a handful of extra enemies? Thats possible. Want to go insane and turn every room into a bloodbath? Thats also possible. Not recommended, but possible!
Conclusion
With two major patches left in 2024, there is plenty of stuff to still look forward to. Randomizer Mode is shaping up to be quite a blast to play and we hope you feel the same way when it comes out in October! Thank you for taking the time to read this. If you have any questions or suggestions, post them below and I'll try to get back to you. - Nexxtic
Selaco
Altered Orbit Studios
Altered Orbit Studios
2255-08-25
Adventure Singleplayer
Game News Posts 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(2857 reviews)
https://selacogame.com/
https://store.steampowered.com/app/1592280 
[0 B]
Selaco is a brand new original shooter running on GZDoom, featuring thrilling action set pieces, destructibility, smart AI and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing traditional retro-FPS elements from QUAKE and DOOM, along with some more modern features. Together with professional artists who work in the industry, several having worked on successful throwback FPS games in the past, Selaco is a fully fleshed out world full of character, action, and mystery.
The story takes place during a violent invasion of Selaco, the underground facility that's home to the surviving refugees after the fall of Earth. You play as Dawn, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders. While Selaco may take place in a large-scale conflict, much of it will be the personal story of Dawn, the center-piece of the game.
- A lengthy story-driven campaign
- Intense Action set pieces
- Custom AI
- Full soundtrack
- Professional voice-acting.
- Extra Gamemodes
- Full open-source modding support
MINIMAL SETUP
- OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
- Processor: Intel i3 2100 or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Anything capable of running OpenGL 4.0 (eg. ATI Radeon HD 57xx or Nvidia GeForce 400 and higher)
- Storage: 600 MB available space
- OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
- Processor: Intel i5-3570kMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB of VRAM with OpenGL 3.3 (GeForce GTX 630 or higher)
- Storage: 600 MB available space
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