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The Special Campaign Beta is NOW AVAILABLE New Game Plus meets Randomizer!


The new Special Campaign mode is available in Beta for everyone who owns Selaco. This is Selaco's answer to New Game Plus, albeit with a slightly different approach, hence the different name. Something akin to this has been frequently requested, and after playing around with the idea long enough, we figured we would do this now and not wait until v1.0 arrives. This mode allows players to replay the campaign with unique endgame content and randomization, including new enemy types, a weapon rarity and trait system, random encounter mechanics, and more. Our goal here is to make Selaco infinitely more replayable!
You can play the Beta Build right now! However, we highly recommend finishing a Standard Campaign first before playing this. Once the beta has ended and Special Campaign becomes available in the Default build, this mode will have to be unlocked by beating the Early Access campaign. You can enter the Beta by activating the Public Beta branch.

  • Right click 'Selaco' on the Library Page
  • Click 'Properties'
  • Click 'Betas'
  • On the dropdown menu, select 'publicbetabranch'
  • Wait for the Download to finish


While the Special Campaign is the meat and potatoes of this Beta, it also runs on a newer version of the game that is filled to the brim with improvements to the core gameplay. We will be launching a full changelog around November, as these changes are outside the scope of the Beta. For now, we are mainly interested in letting players experience the Special Game and getting your input! Later during the Beta, we will be applying a major engine update that adds roughly 3 years' worth of engine progress. We expect that this will not only improve performance but also improve the general feel of the game. Technical changes invite technical problems, so please keep an eye out for anything unusual once this happens. Well let you know both here and in-game when this update has launched.
Clicking on 'New Campaign' will now open a brand new menu where you can select the type of campaign you want to play. Click on Special Campaign if you want to help us test the new game mode. At the difficulty selection screen, make sure you click on Configure Randomizer if you want to tailor the experience to your liking. Keeping everything at 'Default' will result in the most balanced experience.

For this Beta test, we are interested in all kinds of feedback. The most important ones for us are bug reports and knowing whether or not you think the Special Campaign is fun and has potential. Additionally, we are open to ideas and suggestions on how to improve it further, as we plan to support Special Campaign for the long haul. We have opened up a new sub-forum on our Steam Forum page where you can give us your feedback. Additionally, you can also find us on Reddit and Discord.
Upon entering the Special Campaign menu, you are given the option to tweak parameters before beginning the campaign. The following options are available in New Game Special:

    Random Encounters


    Spawns additional new enemies in real-time
  • Add Random Encounters
  • Weaken Random Encounter Enemies

    Random Spawns


    Spawns additional stuff while the level is being loaded. The follow options have 6 settings. 'None', 'Less', 'Normal', 'More', 'Way More' and 'Ridiculous'
  • Additional Enemies
  • Additional Traps
  • Additional VAC-Bots
  • Additional Item Crates
  • Additional Hazards
  • Additional Ammo and Items
  • Additional Health and Armor
  • Additional Clutter Objects
  • Spawn Mystery Boxes
  • Spawn Allied NPC's (Locked until Chapter 2)

    Additional Spawns


  • Allow Squad Leader Spawns
  • Allow Zombie Spawns
  • Allow Robot Spawns
  • (Exclusive) Allow Nailgunners
  • (Exclusive) Allow Stinger Soldiers
  • (Exclusive) Allow Crawler Queen

    Weapons


  • Weapon Spawn Style [Vanilla, Swapped, Full Random]
  • Allow Heavy Weapons (Locked until Chapter 2)

    Events


  • Allow Zombie Invasions
  • Allow Crawler Mine Ambushes
  • Allow Saw Drone Ambushes

    Tier-Based Spawns


    Adds Action-RPG Style Rarity Colors to both Enemies and Weapons. Higher rarity types are less frequent but are more powerful.
  • Enabled Tiered Weapons
  • Enable Tiered Enemies
  • Tiered Progression

    Additional Settings


  • Randomize Food Items
  • Randomize Enemy Types
  • Randomize Enemy Locations
  • Randomize Pickup Amounts
  • Shuffle Item Pickup Locations
  • Start with all Tech Modules
  • Earthquakes
  • Skip Opening Scene
Changed your mind during the campaign? Most of these settings can be tweaked during gameplay and will take effect when loading the next level.
Q: How long will the Beta Period be? A: The Beta lasts until we think its ready enough to be updated to the default client of the game. We are targeting the end of November, but if we arent satisfied with the enjoyment factor or the amount of bugs, well briefly delay it to make tweaks. The Beta will stay available during this period. Q: Why do I have to download this separately? A: Too risky to be forcing everyone into this new build for now. There's a solid chance everything will work fine, but when it involves a public rollout, we'd rather be safe than sorry. Until all planned features are ready to go and the Beta has proven to be stable, well keep it separate. Q: How feature-complete is it? A: The fundamentals are all here. Weapon traits exist, enemies can have rarities now, randomization is fully functional, and more. There are a few bugs we still want to iron out, and I want to experiment with improved randomization for weapon traits to make them more interesting. Q: Once the Beta ends, does that mean Special Campaign is final? A: Far from it! Selaco is still in Early Access, so two whole chapters are missing. New chapters add new potential layers of randomization to the game that we can utilize with Special Campaign. It will likely stay in Betaalbeit very polisheduntil we launch in v1.0! Q: What is the updated engine about? A: Selaco runs on a modified version of GZDoom that started development roughly three years ago. Our version of the engine is made specifically for Selacos needs to improve performance and address some quirks. Its one of the reasons why Selaco can have so many objects in a level without draining performance too much. While we were working on this new engine, GZDoom continued development with updates we could never use due to compatibility with our own changes. We have started working on applying all the updates to our own engine, and it works but is rather unstable. We want to iron out some stability issues first before testing it publicly! Q: Will the Special Campaign remain unlocked even if I haven't beaten the campaign? A: For Beta purposes, everyone gets access to the Special Campaign regardless of campaign completion. After the Beta ends, it will require players to beat the Early Access campaign before gaining access. Once a new chapter launches, the Special Campaign becomes unavailable again until the new chapter is beaten. While that is a bit awkward, it's unfortunately a necessary evil during the Early Access period. Q: It crashes when I load the Beta, help! A: It might be caused by the mods you are using. You might be using a mod that isn't yet compatible with this build. If that doesn't work, reach out to us so we can take a look!
We originally intended to call this 'Randomizer Mode,' but as we developed it, we realized that the feature set went far beyond the scope of just randomization. So instead, we started designing it as a different type of New Game Plus mode and made some additions. We wanted to launch this in full today, but because of how much the scope has changed, we had to delay things. However, we did not want to delay the feature entirely because we did promise to have something new in October. So rather than a delay, we instead settled with a Beta. That way, players still get to enjoy the new mode, and we get the opportunity to gain feedback and make things better. After all, that's what Early Access is for! We hope you enjoy the Special Campaign. We strongly believe that this will have a positive effect on the lasting power and value of Selaco. If you have any questions, I'll be available in the comments below. Looking forward to hearing your thoughts! - Nexxtic


[ 2024-10-30 19:02:09 CET ] [ Original post ]



Selaco
Altered Orbit Studios
  • Developer

  • Altered Orbit Studios
  • Publisher

  • 2255-08-25
  • Release

  • Adventure Singleplayer
  • Tags

  • Game News Posts 21  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (2857 reviews)


  • Review Score

  • https://selacogame.com/
  • Website

  • https://store.steampowered.com/app/1592280 
  • Steam Store



  • [0 B]

  • Public Linux depots


  • Selaco is a brand new original shooter running on GZDoom, featuring thrilling action set pieces, destructibility, smart AI and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing traditional retro-FPS elements from QUAKE and DOOM, along with some more modern features. Together with professional artists who work in the industry, several having worked on successful throwback FPS games in the past, Selaco is a fully fleshed out world full of character, action, and mystery.


    The story takes place during a violent invasion of Selaco, the underground facility that's home to the surviving refugees after the fall of Earth. You play as Dawn, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders. While Selaco may take place in a large-scale conflict, much of it will be the personal story of Dawn, the center-piece of the game.


    • A lengthy story-driven campaign
    Selaco is a story-driven experience, and we don't say that lightly. A dedicated writer has been brought on board to assist with creating an engaging and believable sci-fi story and world.

    • Intense Action set pieces
    Turn the entire world into confetti with the destructive power of your weapons. Every single bullet will react properly with any materials or objects you hit. Our artists have created many different variations for each (voxel)object to ensure that the aftermath of each encounter is palpable. That once lavish office space now nothing but a pile of rubble with broken paintings, smashed tables, screen, chairs, smoke, and chunks of debris.

    • Custom AI
    With our FEAR influence, writing proper AI was a goal from the get go. The enemy is fully aware of each other's presence and work together to take you down. They will keep their distance if you apply constant pressure on them, will rush you if you hide or run out of bullets, toss grenades if you use the same cover for too long, and much more. Hundreds of custom lines have been written and acted out, providing hints to the player about their current plans and tactics.

    • Full soundtrack
    Selaco is accompanied by a full length original soundtrack composed by an experienced musician who has worked on many games in the past.

    • Professional voice-acting.
    To help immerse players in the story and atmosphere of Selaco, professional voice actors have been brought on board. Dawn will be voiced by the incredibly talented Melissa Medina, with other casting choices revealed at a later date.

    • Extra Gamemodes
    Completing levels allows you to replay that level in Incursion Mode, an expanded version of that map where your skills will be tested against a near endless onslaught of enemies. Win incursion maps to gain bonuses to aid you throughout the campaign. New exclusive Incursion Levels and new mutators will also be unlocked as the campaign progresses.


    • Full open-source modding support
    Mod it till it breaks! Create new campaign experiences, modify or create your own content, port your favorite GZDoom mods. Anything goes!
    MINIMAL SETUP
    • OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
    • Processor: Intel i3 2100 or higherMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Anything capable of running OpenGL 4.0 (eg. ATI Radeon HD 57xx or Nvidia GeForce 400 and higher)
    • Storage: 600 MB available space
    RECOMMENDED SETUP
    • OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
    • Processor: Intel i5-3570kMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 1 GB of VRAM with OpenGL 3.3 (GeForce GTX 630 or higher)
    • Storage: 600 MB available space
    GAMEBILLET

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