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Selaco v0.86c Update - Full Patch Notes


Hey everyone, As we actively work on the Story Update launching in February, we felt the need to address some issues in the current build of the game. As such, were releasing a quick update to improve stability and add a few new features. This update is now available! The Winter Sale has begun, and weve put the game on another discount. Just like with our Autumn Sale, if you purchased the game earlier this week at full price, you should be able to get the difference refunded by contacting Steam Support. We're completely fine with you doing this. Let's talk about some of the changes in this update!

v0.86c Patch Notes


Game Improvements


  • Added in-game credits upon entering Level 3-2.
  • Introduced new shotgun visual effects.
  • Minor health nerf for Enforcers.
  • Improved debugging information. This should make it easier to solve technical problems moving forward.

Special Campaign Improvements


  • Added a 'Compensate Item Pickups' setting.
  • Milestones are now available from the start.
  • Earthquakes no longer break car hitboxes.
  • Mammoth Turret is no longer affected by earthquakes.
  • Fixed an issue where enemies would spawn inside doorways.
  • Resolved a sloppy oversight preventing custom enemies from spawning. This ended up being more broken than anticipated. Apologies for that.
  • Fixed the Vampire Trait not providing health correctly.
  • Slug Generator now functions as intended.

Bug Fixes


  • Prevented soft locks in Level 3-2b. An upcoming update early next week will see further stability fixes here.
  • Pulling Metal Signs from walls no longer causes them to briefly clip through the wall behind them.
  • In-game menus (e.g., Weapon Upgrade menu) no longer stay on-screen after a player death.
  • Resolved accessibility issues where "Dim muzzle flashes" didnt work as intended.
  • Weapon auto-switching is now forced when the player acquires a weapon while unarmed.
  • Fixed flames having an unintendedly large damage radius.
  • Adjusted the static crosshair to be non-additive, improving visibility in bright environments.
  • Corrected an issue where enemies wouldnt react to taking damage.
  • Tasked Zynzu Entertainment with fixing numerous bugs in Burger Flipper. They happily obliged as long as they may launch a feature update for Chapter 2!
  • Fixed patrolling enemies lacking animations.
  • Resolved spark effects spawning at incorrect offsets on metal signs.
  • Fixed a progression issue with the Tychus Challenge not rewarding a Weapon Kit on repeat playthroughs.
  • Attempted fix for a rare issue where the Cloning Plant Elevator Panel would no longer respond to input.
  • Addressed multiple startup crashes -- please report any ongoing issues if you are still affected by this!
  • Resolved Rifle Start taking unintended credits upon level entry.
  • Dawn no longer takes damage when slide-kicking into dinner plates.
  • Printers no longer display as an 'X' sprite when destroyed by explosions.
  • Fixed a crash when punching Crawler Mines.
  • Resolved a soft lock in Exploration Mode.
  • Ensured "Selaco Must Fall" unlocks for players who completed the game in earlier builds.
  • Medical Posters now display proper tags instead of "MedicalPaper2" or "MedicalPaper3."
  • Fixed numerous typos throughout the game.

Public Beta Branch



Well perform another quick round of bug fixes before Christmas. If you believe something crucial is missing, let us know so we can address it. Perhaps in the comments below! Remember, our Public Beta Branch is available to everyone. This branch includes new content and fixes long before the Live Branch, providing an opportunity for players who prefer a quicker feedback loop over stability. Be aware that these updates are largely untested, so stability isnt guaranteed.

IndieDB's Indie of the Year Voting



We typically dont ask for votes, but after learning we might stand a chance to win the First Person Shooter category, weve started taking it seriously. For small self-published teams like us, an award like this is a tremendous honor. If you enjoy the game, please consider voting for Selaco or any other game you think deserves recognition. No account is required to vote, thankfully! Click here to vote!

Conclusion


Thank you all for your continued support and for reporting issues. Your feedback makes a significant difference here! Weve aimed to be highly active during Selacos Early Access period, and we hope our numerous updates over the last six months properly reflect that. While Selaco is still far from finished, the progress weve made is staggering! Bigger updates are coming, including a gigantic Chapter 2 update in the far future, but for now, we look forward to hearing your thoughts on the upcoming story update; which is still planned to launch on February 2025. Good luck out there, captains!


[ 2024-12-19 18:04:33 CET ] [ Original post ]

Selaco
Altered Orbit Studios Developer
Altered Orbit Studios Publisher
2255-08-25 Release
Game News Posts: 24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (3176 reviews)
Public Linux Depots:
  • [0 B]

Selaco is a brand new original shooter running on GZDoom, featuring thrilling action set pieces, destructibility, smart AI and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing traditional retro-FPS elements from QUAKE and DOOM, along with some more modern features. Together with professional artists who work in the industry, several having worked on successful throwback FPS games in the past, Selaco is a fully fleshed out world full of character, action, and mystery.


The story takes place during a violent invasion of Selaco, the underground facility that's home to the surviving refugees after the fall of Earth. You play as Dawn, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders. While Selaco may take place in a large-scale conflict, much of it will be the personal story of Dawn, the center-piece of the game.


  • A lengthy story-driven campaign
Selaco is a story-driven experience, and we don't say that lightly. A dedicated writer has been brought on board to assist with creating an engaging and believable sci-fi story and world.

  • Intense Action set pieces
Turn the entire world into confetti with the destructive power of your weapons. Every single bullet will react properly with any materials or objects you hit. Our artists have created many different variations for each (voxel)object to ensure that the aftermath of each encounter is palpable. That once lavish office space now nothing but a pile of rubble with broken paintings, smashed tables, screen, chairs, smoke, and chunks of debris.

  • Custom AI
With our FEAR influence, writing proper AI was a goal from the get go. The enemy is fully aware of each other's presence and work together to take you down. They will keep their distance if you apply constant pressure on them, will rush you if you hide or run out of bullets, toss grenades if you use the same cover for too long, and much more. Hundreds of custom lines have been written and acted out, providing hints to the player about their current plans and tactics.

  • Full soundtrack
Selaco is accompanied by a full length original soundtrack composed by an experienced musician who has worked on many games in the past.

  • Professional voice-acting.
To help immerse players in the story and atmosphere of Selaco, professional voice actors have been brought on board. Dawn will be voiced by the incredibly talented Melissa Medina, with other casting choices revealed at a later date.

  • Extra Gamemodes
Completing levels allows you to replay that level in Incursion Mode, an expanded version of that map where your skills will be tested against a near endless onslaught of enemies. Win incursion maps to gain bonuses to aid you throughout the campaign. New exclusive Incursion Levels and new mutators will also be unlocked as the campaign progresses.


  • Full open-source modding support
Mod it till it breaks! Create new campaign experiences, modify or create your own content, port your favorite GZDoom mods. Anything goes!

MINIMAL SETUP
  • OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
  • Processor: Intel i3 2100 or higherMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Anything capable of running OpenGL 4.0 (eg. ATI Radeon HD 57xx or Nvidia GeForce 400 and higher)
  • Storage: 600 MB available space
RECOMMENDED SETUP
  • OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
  • Processor: Intel i5-3570kMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1 GB of VRAM with OpenGL 3.3 (GeForce GTX 630 or higher)
  • Storage: 600 MB available space
GAMEBILLET

[ 6132 ]

8.87$ (78%)
5.25$ (79%)
21.24$ (15%)
0.50$ (90%)
25.19$ (16%)
5.92$ (15%)
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11.25$ (55%)
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9.71$ (46%)
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12.44$ (17%)
8.49$ (15%)
1.80$ (91%)
16.99$ (15%)
8.47$ (15%)
GAMERSGATE

[ 2625 ]

0.88$ (82%)
3.0$ (62%)
4.49$ (55%)
0.88$ (82%)
12.59$ (37%)
9.99$ (50%)
9.99$ (50%)
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3.26$ (78%)
1.32$ (91%)
1.8$ (82%)
1.16$ (90%)
17.99$ (10%)
6.0$ (70%)
6.0$ (70%)
9.99$ (50%)
3.0$ (90%)
4.95$ (67%)
1.6$ (90%)
11.62$ (54%)
18.74$ (25%)
1.28$ (87%)
20.0$ (60%)
7.83$ (74%)
14.99$ (50%)
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9.37$ (63%)
2.03$ (77%)
0.88$ (91%)
0.87$ (56%)

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