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Hello everyone, Nexxtic here.
I hope youve all been doing well! As the year draws to a close, I wanted to take a moment to reflect on the state of the game and the progress of our Early Access.
Ill summarize the major changes and improvements weve made so far, and give you a glimpse of whats coming next. Chapter 2 has been in full production since July, but in the meantime, Ive been dedicating time to maintaining the current Steam version with occasional help from other people in the team.
Let's get started!
If youre just here for the highlights of what we've done so far, or just want to see the future plans, feel free to skip ahead.
The decision to launch Selaco in Early Access was made about three years ago, shortly after we posted our Realms Deep 2021 gameplay video. With the story already written we quickly realized that, given its scale, starting 'small' was the only realistic path forward. This wasnt an easy decision, and we had long discussions about the best approach. The concept of Early Access isn't loved by everyone, and since we often play these type of games ourselves, we completely understand why some feel that way.
From the start, we aimed to make Early Access a meaningful part of development. Instead of releasing a small portion of the game and making players wait for new content (something that can take over a year), we launched with a 10-hour-long chapter to see how it landed among players. Then, as feedback rolled in, we apply course corrections where needed while simultaneously working on the second chapter. This approach helps us understand our own game better.
We looked at how Early Access was handled in its earlier days. Games like 'The Forest' and 'Dont Starve' stood out to me, as they were actively building the game alongside their community.
I think we've done a good job communicating with players across multiple platforms so far, and have no intent to change this. There isnt a single post on the Steam forums or Reddit that we havent read or acknowledged. The extensive list of changes below is a direct result of these dialogues.
We truly hope it shows!
Since our launch in May 2024, weve rolled out over 10 updates to improve the core game, fix bugs, and occasionally add new bits and pieces.
If youve reviewed the game in the past, please consider updating your review if your biggest issues have been addressed. As a small studio, reviews are crucial and help immensely.
Below is what we've worked on so far. Keep in mind that this is not everything we've done since then, only the most noteworthy changes.
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