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Selaco v0.86g Update - Bugs, Stability & Balance
I mention this often, but I think this is important and worth bringing up from time to time. We aim to be highly transparent during the Early Access phase of the game. As such, we've added a Public Beta Branch that will always be available for use. Here, we apply updates on a weekly basis, often containing more experimental changes to the game. If you enjoy feeling more involved with the development process, feel free to join us here and give it a try! Just be wary that there will be bugs. If VAC-Bots start multiplying and slowly start ruling over the humans, then you're having the authentic Public Beta Experience. No, this will not be canon!
Happy to report that everything regarding development continues to go well and there are no major obstacles to bring up. There's a lot in motion, and I'm very excited to share more with you in due time. Chapter 2 is, of course, still far away, but there's a lot to show already. Perhaps the next blog post can show some of the things we've been working on.
For the time being, here is an Anti-Armor Rocket Launcher! Thank you for supporting our game and genuinely making Selaco even more fun to work on! - Nexxtic
[ 2025-01-20 18:37:13 CET ] [ Original post ]
Hello everyone,
We're still hard at work creating the next Mega Patch, which aims to be the most significant one yet, as it adds narrative elements, significantly amps up the worldbuilding of the game and updates almost every single level.
While this is currently in the works, we've been working on a number of fixes that we wanted to patch early. This patch is not as significant as the ones we did in the past, but its still a good step towards making Selaco a more stable, better game. After all, why would we delay bug fixes!?
Going in!
Version 0.86g
General Improvements
- Added a system that prevents floor decals from z-fighting
- Added Light Effect Culling to give a slight performance boost during scenes that are heavy on lighting (e.g., multiple enemies shooting at the player)
- Added precaching for animated textures to reduce potential stutters
- Multiple adjustments to how UI elements are cached, aiming for more efficient memory usage
- Updated an outdated texture that mentioned 'Teddy11' instead of 'Teddy13'
- Added a transition effect when loading a saved game
- Minor artwork revisions
- Audio readability improvements for damaged Fire Extinguishers
- Slightly reduced the file size, yay!
- Special Campaign: Squad Leaders no longer spawn when 'Spawn Additional Squad Leaders' is disabled
Plasma Rifle
- Slight increase to Damage, Magazine Capacity, and Ammo Pickup count
- Added multiple Muzzle Flash variants when firing
- Recolored Plasma Bolts to match the color of the Muzzle Flashes
- Reduced visual clutter when firing Plasma Bolts
- Added transparency to secondary crosshair elements for improved readability
- Fixed some inconsistencies in Upgrade descriptions
UC-11 SMG
- Shock Dart now has a small amount of Area of Effect to make landing shots easier
- Fixed a bug where Shock Darts would not shock enemies when hit during a pain state
Enemy Mines
- Enemy Mine Beeps are now brighter
- Enemy Mine Beeps will no longer be dimmed when Dimmed Muzzle Flashes is enabled
Bug Fixes
- Rain puddles no longer cause precaching issues
- Toilet Paper spawns from Paper Dispensers can now be picked up
- 'Panic Button' upgrade no longer persists when disabled
- Recovered a missing sound effect that was meant to play near ventilation shafts
- Fixed a large number of crashes and stability issues
- Fixed an error where Metal Shrapnel particles coming from Metal Floors would never despawn
- Fixed a very stupid performance oversight with Landmines
- Fixed numerous startup issues
- Weapon Kits no longer show Automap Notifications when Automap Updates is turned off
- Fixed Rate of Fire exploit for Elephant Rounds
- Fixed an exploit where Elephant Rounds would not have any recoil
- Fixed Elephant Rounds displaying incorrect stats on older Saved Games
- Fixed an error where the Overblown upgrade lied about adding +3 damage
- Fixed a couple of menu quirks
- Fixed an error where the Grenade Launcher would be missing Display Frames when equipped shortly after loading a saved game
- (Linux) Fixed Linux mouse disappearing when clicking
Public Beta Build
I mention this often, but I think this is important and worth bringing up from time to time. We aim to be highly transparent during the Early Access phase of the game. As such, we've added a Public Beta Branch that will always be available for use. Here, we apply updates on a weekly basis, often containing more experimental changes to the game. If you enjoy feeling more involved with the development process, feel free to join us here and give it a try! Just be wary that there will be bugs. If VAC-Bots start multiplying and slowly start ruling over the humans, then you're having the authentic Public Beta Experience. No, this will not be canon!
Conclusion
Happy to report that everything regarding development continues to go well and there are no major obstacles to bring up. There's a lot in motion, and I'm very excited to share more with you in due time. Chapter 2 is, of course, still far away, but there's a lot to show already. Perhaps the next blog post can show some of the things we've been working on.
For the time being, here is an Anti-Armor Rocket Launcher! Thank you for supporting our game and genuinely making Selaco even more fun to work on! - Nexxtic
[ 2025-01-20 18:37:13 CET ] [ Original post ]
Selaco
Altered Orbit Studios
Developer
Altered Orbit Studios
Publisher
2255-08-25
Release
Game News Posts:
26
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(3424 reviews)
Public Linux Depots:
- [0 B]
Selaco is a brand new original shooter running on GZDoom, featuring thrilling action set pieces, destructibility, smart AI and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing traditional retro-FPS elements from QUAKE and DOOM, along with some more modern features. Together with professional artists who work in the industry, several having worked on successful throwback FPS games in the past, Selaco is a fully fleshed out world full of character, action, and mystery.
The story takes place during a violent invasion of Selaco, the underground facility that's home to the surviving refugees after the fall of Earth. You play as Dawn, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders. While Selaco may take place in a large-scale conflict, much of it will be the personal story of Dawn, the center-piece of the game.
- A lengthy story-driven campaign
- Intense Action set pieces
- Custom AI
- Full soundtrack
- Professional voice-acting.
- Extra Gamemodes
- Full open-source modding support
MINIMAL SETUP
- OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
- Processor: Intel i3 2100 or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Anything capable of running OpenGL 4.0 (eg. ATI Radeon HD 57xx or Nvidia GeForce 400 and higher)
- Storage: 600 MB available space
- OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
- Processor: Intel i5-3570kMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB of VRAM with OpenGL 3.3 (GeForce GTX 630 or higher)
- Storage: 600 MB available space
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