Hello, this is Phorzaeken of Neo Ethereal Future. It has come to my attention that the game is in no way popular enough to gain any type of interest. The anime and game development scene seems fully diluted so there needs to be a raising of the quality bar level and genre of action. I will be turning the game Metal Blade into a genre called: Invasion Real-time Strategy Corporate Economic Mech-Action Shooter. We will be losing the anime to about maybe 100% so no anime will be involved. The game may be of a very high quality and will be possible using Unity 6. No anime again by the way. I believe the anime community has fallen prey to scams and are no longer in control of their respectful duties to support independent anime game creators in the game development industry such as myself who succumbed to a fatal blow to my business due to monopolization of the anime game industry (Companies taking all the credit). My business is not bankrupt because it is not a risky or negative-balance business. It is more like a hobby business as an indie game developer. So rest assured I am doing ok. So anyway. yeah. A mech game is in the works. A complete remodeling of the Kinzoku No Catana game. The name change is also due to seeing NSFW content in relation to searching Kinzoku No Catana. I am in no way related to these NSFW content and do not want to associate the game with those materials. I am creating a mech game after all without the NSFW. (Not creating "Not safe for work" material.) See you soon and stay safe and comfortable.
[ 2024-12-15 23:39:53 CET ] [ Original post ]
+ Fixed camera issue: Both cameras active to only one active. + Tested multiplayer movement and view. + Ready to connect. + For 2 players distant from each other on different regions select the region in between both your regions. Mid-way region to get a better or successful connection.
[ 2024-11-24 23:39:51 CET ] [ Original post ]
It may be reversed in camera so need to test this out and fix it then it's done.
[ 2024-11-23 01:02:42 CET ] [ Original post ]
With the breaking of the multiplayer logics, today I have fixed them all. Enjoy: + Regional Play + Host Play + Client Play + Single-player
[ 2024-11-21 23:49:34 CET ] [ Original post ]
+ Put camera in the player. + Reapply inactive objects for Multiplayer. + Fix Multiplayer code + Test the multiplayer but join as client may still need fixes.
[ 2024-11-21 02:21:11 CET ] [ Original post ]
+ Fix Milo Kitsuna extra spawn bug by Lord Rulith and teleporter door near that by modifying teleporter script. + Fix Cinemachine Camera to be slightly improved upon contact with objects and improve visual lens body fidelity. + Change Stamina Regeneration from 2 to 5. + Change Health Regen from 0 to 5. + Fix Audio BGMs muted as it was off. + Fix crystal teleporters and networked. + Remove Church Door at Castle.
[ 2024-11-20 08:23:47 CET ] [ Original post ]
+ Major Update on Networking (Regional/Host/Join) + Balanced Settings + Synced Enemies more... + Fixed much more I believe... + Optimized Water Bodies/Visibility/Performance - Crystal Teleporters were left inactive for now.
[ 2024-11-18 21:58:29 CET ] [ Original post ]
+ Changed Player To Non-Interpolation Movement Sync on Multiplayer so there isn't lag. + Sync Player so that you can see each other act. + Sync Visual Effects. + Improved High Ray=tracing to be slightly better. + Changed Shadow Bit-Depth to 32-bit from 16-bit. + Changed Lightmap Bit Depth (or something...) to 32-bit from 16 bit. - Unfinished Synced Work On Enemies And Other Objects.
[ 2024-11-16 08:12:06 CET ] [ Original post ]
+ Reworked Main Menu/Title Screen + Play Game Mode (Single-player) + Multiplayer Game Mode (Multi-player) + Synced Players - Unsynced Enemies - Unsynced Visual Effects + Enhanced Localized Region Networking
[ 2024-11-16 02:57:52 CET ] [ Original post ]
So with the closed testing phase having taken place for a couple days we have arrived at a passable connection in multiplayer. This connection allows "Your Region" and is not able to connect to other people's region. so if you are from a different country you can't play with them or if you are from another set of states not in the same region you can't play together but!!!... You can play with people within your region meaning a couple of other states nearby. It's localized region compatible. Say you are both on the same region but different states in the USA or other outlying country region. but different states nearby it. Yes, you can play together. ^-^ So now let me fix up some more networked objects for it to be a playful experience. Welcome to the world of Ascoria or whatever you want it to be called lol.
[ 2024-11-15 21:30:24 CET ] [ Original post ]
I was working on the multiplayer configuration today so... yeah...
[ 2024-11-10 05:26:09 CET ] [ Original post ]
I will be conducting multiplayer testing with it on the main game depot so it will be different so anyone with the game will be able to join in on the testing phase. There is going to be fixes every day or every other day to complete the multiplayer update. Maybe it will fail who knows but I will keep trying to fix it if so. If not then I'll revert back but that is probably unlikely.
[ 2024-11-09 06:28:34 CET ] [ Original post ]
+ Enemy Spawner (Red Crystal) + Enemy Damaging Fixed + Text Additions + Asellia Chotto Spell (B) + Fixed Vandelite Knight Aesthetic Disabling A Script
[ 2024-11-04 06:28:32 CET ] [ Original post ]
+ Added Syagrius requested menu using ` + Added Reiji Sword Sounds v1. + Fixed Merchants some more. + Added AI Respawn for 2 enemy types. + Added Loot Reward Drops for the 2 enemy types by Kinzoku Temple. + Added New BGMs. - Stripped Data Size of the Game done via research. + Added WIP Endgame Dungeon under the Massive Rulith Tree. (spoiler ;) ) - Removed Sky Area Above but still can teleport to the top of metro tower. - Fixed some stuff up and preferences/quality settings/camera post-processing reduction. + Fixed Camera by a lot. (Switch with Tab to stabilize to your liking while playing.)
[ 2023-07-14 00:00:08 CET ] [ Original post ]
Fixes on some things and a few additions/changes. - Fixed the merchants/merchants windows/some items value/etc. - Fixed teleporters. - Fixed Sword attacks. - Added Neji the so called lv3 enemy vandelite knight similar but he's rough. - Oops I think the bow item was a shooter item so I left that out this time on accident. Sorry. Doesn't work with inventory/player in this update I guess. - Items can be bought and sold from merchants. Lumina is infinitely possible to farm. - T is still the crafting tab. - \ is weapon swap also empty weapon was implemented as an aesthetic. - Right Click with black swordsman Reiji was changed from buggy quick dash to quick sword spin again.
[ 2023-04-12 06:15:32 CET ] [ Original post ]
After deciding to go single-player for this project here is the news: + Changed to Unity URP from Built-in RP. + Adjusted shaders according to URP. + Some new shaders in use. + Added TENKOKU SKY SYSTEM. + Added more object fixes/environment/collectables around the world. + Improved AI Combat some more. + Added some items to merchants. Will be fixed more in next update but still viewable. + Same old stuff mostly. + Better FPS with the previous Occlusion Culling and new URP Upgrade. + Preparing for another update next month on AI and Items and maybe New Quests some more, also thinking about populating the area with more random reward based on game objects. Needs more... + Removed Multiplayer + Modified \ weapons in switch script but still the same thing. + Fixed many Reflection Probes around the Main World. + Added Yellow Diamonds Sprite Icon to the common items. + Updated Inventory a bit, clearing out somewhat of some of the unusable tabs. + Updated Character Attacks, Sounds, and some Buttons. (White Mage has a overload bug with spamming right-click if aimed at hidden target points, so will fix that someday with mana limits.) That's all. It's been a lot to work with so far so has been taking quite a long time to fix as much as I can.
[ 2023-03-23 01:42:22 CET ] [ Original post ]
- Added Online Functionality (Use the character Reiji to physically hit the Online Box on Title Screen to reveal.) - Added "m" to show in-game the g(ui) stats. (chat doesn't work yet.) - Added Esc button to Quit Game. (Use I to close inventory and close merchant inventory i think or move away idk.) - Connect/Create Random Room by hitting play button. (Prefer to use the bottom panel for creating a room with a player limit.) Or find a room using the top panel. - Added In Online Version White Mage Girl Mizone's Frontal Controllable White Mage Bolts by moving character around. (Awesome!) - Fixed FPS back to probably 20 - 60 FPS after implementing Online Multiplayer Functionality. Quality Settings were set high so I set them back to what they were previously. (Good Quality/Setting Named Ultra but customized to fit. Will need to figure out how to make settings like that so player user can configure to their needs sometime). Remember Alt + Enter to toggle FullScreen. Enjoy! More to come.
[ 2022-10-22 17:59:40 CET ] [ Original post ]
- FPS fixes (20 - 60 FPS). - Fixed cursor not showing on merchant. - Added Common "Yellow" Icon for In-world Collectable Items (T to Craft by the way.). - Added Rulith Castle Dungeon. [WIP] - Added Mini Astolsko Lake (Will lead to Astolsko Caverns in the future/Final Endgame Dungeon). [WIP] - Still no Quest Update. - Added Companion (Anime Girl) (X to force follow and X to allow combat) [WIP] - Added Shuriken Weapon to Nijota (Press 8 and \ to switch from katana) - More needed to be done will work on it...
[ 2022-10-19 04:13:59 CET ] [ Original post ]
@ The Neo Ethereal Future Discord I have a section/category for my updates/showcasing. So come on over and join to help motivate me with your interest: https://discord.gg/Vft9yty
[ 2022-10-13 06:10:21 CET ] [ Original post ]
- Work In Progress Additions - Items/Merchant Phase One - Post Processing & WIP Material Emission - WIP FPS Optimization - Rushed To Fix Steam Requesting To Fix The Folder
[ 2022-09-04 00:05:40 CET ] [ Original post ]
- More Scenery - New AI Logic - White Mage Girl Character - Terrain Paint Changes - Renewed FPS/Balancing Optimization In Progress Due To New Level Design - Many Things Still In Progress I hope you like the new update as I spent many months trying to implement new stuff...
[ 2022-07-17 09:45:39 CET ] [ Original post ]
Fixed the Level System not working. Added an example sushi's name.
[ 2022-03-02 04:11:32 CET ] [ Original post ]
+ Crystal Teleporters [E] + Fixed Title Screen Post Processing Missing + Lowered CTAA Anti-aliasing to lowest but graphically good for better FPS. + Added more Game Objects to the scene including a sample of a sushi on a plate but just as a prop for now. + Added Metro Windmills and Area Music
[ 2022-02-26 19:40:20 CET ] [ Original post ]
You go around exploring collecting things and doing quests only to realize you need to get better with saving every item for every encounter to not die and lose unsaved progress. It could be changed later on.
If you decide to buy this, you will get:
- To play the included characters. (Reiji/Nijota)
- A large world to explore.
- Lumina to collect (Little Grass Orb/HP Item)
- 1 Samurai's Grass Quest
- Motion Active Grass
- Cool Title Screen (Playable literally...)
- Animated Enemies to fight (Level 1 - 3 / The 4th one is in progress.)
- WIP Merchants (No items from them yet or valuables.)
- A bit more that was added around the end of January.
If you are active and get updates you may get:
- More items
- More quests
- Possible Improved Gameplay/Combat
- Stats
- More or Improved Action VFX/SFX/Music
- More to see.
- OS: Something Reasonable Or Up To Date
- Processor: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1050
- Storage: 1 GB available space
[ 6089 ]
[ 3241 ]