Music in the editor can now be turned off in the section EDITOR OPTIONS
[ 2021-05-14 22:52:38 CET ] [ Original post ]
We read in reviews that people think that it is impossible to make a game more than one screen, but this is not so, the camera can be moved to WASD, a description of this and other commands can be found in the section EDITOR OPTIONS
[ 2021-05-14 20:06:04 CET ] [ Original post ]
1. Fixed a bug with incorrect display of the rating of games
2. Added a search filter for a game by any data, such as the author, map object, game name, etc.
3. Added search filter for games by rating
[ 2021-05-13 23:22:54 CET ] [ Original post ]
First, you select the sprites for your game and place them on the field.
Then you can set the transparency of the sprite and whether the sprite will be a character or the finish of the game.
Then just select the save game button which is in the upper right corner and you can play. Also, in the options section on the left, you can write the name of the game, by default it will be "Test"
[ 2021-05-13 00:49:48 CET ] [ Original post ]
Hello, we decided that at the moment we will choose the games we like and release them ourselves, sharing a percentage with the developer. We also continue to work on the engine, soon there will be new options and tools.
[ 2021-05-13 00:38:40 CET ] [ Original post ]
At the moment, you can create simple platformers in which any sprite can be a hero who jumps and controls WASD, moves around the map you draw, collecting coins and reach the finish line.
We are currently working on expanding the number of tools.
The main game features:
- a game engine type where you can give place to your imagination;
- create a variety of 2D games from available sprites;
- use the mouse and keyboard to create;
- share your creations;
- and let your friends play them.
- OS: Ubuntu 32-bit 12.04+
- Processor: Intel Core 2 Duo / AMD Phenom IIMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce 450 or higher with 256MBNetwork: Broadband Internet connection
- Storage: 8 GB available space
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