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Name

 Sunrider Academy 

 

Developer

 Love in Space 

 

Publisher

 Sekai Project 

 

Tags

 Indie 

 

Simulation 

 

Singleplayer 

Release

 2015-04-15 

 

Steam

 1,99€ 1,39£ 1,99$ / 80 % 

 

News

 28 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 5 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/340730 

 

How long to Beat

Main Story

 7 Hours 

 

Main Story + Extras

 24 Hours 

 

Completionist

 32 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1063  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 1100 

Median playtime (last 2 weeks)

 0 



LINUX STREAMERS (0)




Feb Major Content Update

We have just delivered a major content update to Sunrider Academy.

You can now completely play through the entire game and go out with Sola. There is now approximately 12 hours of content now. Further, additional items, gameplay tweaks, and features have been added as well.



CHANGE LOG

Sola M7-10
-LAMENT! The Alpaca Blanket has been nerfed. It now only works 50% of the time
-Memory Foam Pillow - purchase to reduce nightly ability loss
-Super expensive tier 4 club items added
-Competitions are a bit easier
-Impact of RNG reduced on competitions
-You can now check "Quick Activities" in the prefs to make the activity animations last 0.5 seconds
-Sola Arc complete


Sola M5-6
-Retry Charm nerfed! They now come with 20 charges and you have to buy a new one once all the charges are out
-Girls now get bored of talking about the same topics quicker
-Girls now consider their current affection level less when talking to you
-Club competitions are initially a bit easier, but the increase in difficulty level per month is larger
-Museum job now gets more difficult as the game progresses
-Store job now gets more difficult as the game progresses
-Class gets even more difficult as the game progresses
-Typos fixed
-Two new months of story content

CommonM4
-Working out at gym buffed from +2 Fitness to +3 Fitness
-Difficulty of club competitions raised slightly
-Affection gain from winning competitions decreased
-Slightly increased success chance of raising club readiness
-Added a bunch of gifts to purchase
-Inventory is now scrollable
-"Set of set of lab beakers" typo fixed
-Fixed position of hearts on Little Sister Intel screen
-Chance of nightly luck degradation slightly increased
-New month of story content for Sola arc

CommonM3
-Retry Charm item added > with this item, you can retry a failed activity by clicking on the red "x" which appears when you fail the roll. Just mind your stress stat because this will rapidly increase it. (Eh, this broke the game in so many different ways and is the main reason why M3 took longer than M2...)
-Some other less interesting items added
-Arcade nerfed > now restores 4 stress and costs 2 Int instead of restoring 5 Stress and costing 1 Int
-Museum nerfed > now costs 2 credits
-Good Karma class nerfed > now starts with 8 Fit, 5 Int, 5 Cha, 25 Luck instead of 8 Fit, Int, Cha, and 30 Luck.
-All competitions reworked > Gap between bronze and gold increased, difficulty level increased
-Exam formula a bit modified...?
-And of course, a whole new month of story content
-Nightly luck degradation increased (The higher your luck, the degradation can range between 1 to 5 Luck per hour of sleep)
-Encounter charm and Major Study charm now deduct the correct amount of creds

CommonM2
-Arcade relieves 5 Stress instead of 4, but now costs 1 Int
-Swim, kendo, science competitions, and exams now easier
-Eroge now busts 20 stress, not 14.
-Raising club morale now gives 3 Morale, not 2
-All jobs now pay 1 more credit
-Bunch of new items
-Bunch of new features... lol


M1Build3
-Museum success now reduces 1 Stress on top of +3 Int
-Arcade Success now reduces 4 Stress instead of 3
-Recruitment failure now increases 1 Stress instead of 2
-Swim competition, kendo competition, and final exams are now a bit easier
-Going to the shrine now revamped: Donate money to increase chances of success, or give a big 5 cred donation for +4 Luck
-Recruitment is now a bit easier (Still hard to go over 5 members, but now easier to save a club with less than 5 members)
-If a club goes below 5 members, you now have 6 days to fix, not 3
-New Item: Purchase an eroge at the shop for 20 creds for an instant 14 stress reduction
-Balanced shinai and swim goggles now cost 30 creds instead of 40.
-Game now warns you if you forget to do homework
-Shrine visit glitch reported by Endershadow fixed (Corresponding museum visit glitch also fixed)
-M1 Sola date more likely to trigger
-M1 Winter festival event more likely to trigger


M1Build2
-Going to the arcade now is much more likely to reduce stress. With 0 luck, you always have a 80% chance of succeeding no matter what now.
-Going to the park is also more likely to reduce stress, same as with the arcade.
-You can now gain more stress before getting sick.
-When you're sick, you can now go to the store and buy medicine for 15 creds to temporarily relieve the sickness.
-When you're sick, you bad end quicker after you reach the point of no return
-Adjusted starting stats to have higher fitness to make sicknesses less common


[ 2015-02-01 22:41:49 CET ] [ Original post ]