- Fixed lever interaction in final stage of game
- Fixed rotated camera angle during credits
- More graphics performance optimizations
- Fixed new healthbar positioning bug in desktop modes
- Fixed new bug that prevented the light from dimming in the dating simulator
- Fixed VR controller models being rotated during loading screens
- Fixed VR alignment for loading screens and traveling through portals
- Fixed VR alignment when riding the catapult and trebuchet
- Fixed VR alignment for the drone race and rocket ski games
- Fixed weird credits rotation in VR
- Fixed vsync setting reverting after adjusting graphics quality
- Added Oculus Touch layout to the controls menu when using that controller
- GPU performance optimization increases framerates on low-end hardware
- Fixed a new bug where Cornelius was facing the wrong way in the opening cutscene
- Make sure dialog boxes are always visible in VR
- Fixed dialog box size in spherical geometry
- Fixed bug that would sometimes cause the settings menu to be too large in VR
- Always disable VR head physics when paused so menus are comfortable
- Fix loading animation in VR
- Chest minigame is now replayable after completion.
- Some graphics performance optimizations
- Fixed flickering interaction icon
- Make plasma gun equip sound a little quieter
- Fixed some dialogue issues
- Squeegee game can be replayed after completing it
- Slightly reduce difficulty of snowball fight after 3 losses
- Slightly reduce difficulty of rocket skis by giving the player a smaller hitbox
- Updated Unity version for better stability
- Fixed a dialogue typo
Keeping it short and sweet, Hyperbolica finally works on MacOS, both on Intel and the new M1 Apple Silicon processors. As for things coming up soon, I'm currently optimizing the Oculus Quest native app and will release that when the performance is improved. There are also some new localizations in progress which will hopefully be released soon to make Hyperbolica more accessible to people around the world. And I'm still in the continuous process of patching bugs and adding features to make the game more enjoyable. Thanks again everyone for the support!
- Added Mac support! Both Intel and Apple Silicon
- Updated Steam SDK
- Fixed a dialogue typo
- Added Oracle hints for the location of recurring characters
- Added thumbstick deadzones when using smooth-looking in VR
- Fixed ending cutscene sometimes placing the player in the wrong spot
- Fixed a few text capitalizations
- Fixed bug where you couldn't collect Benni's crystal when the OS had Turkish locale
- Added a setting to disable all autosaving
- Fixed minor spacing issues in some dialogues
- New VR options menu:
- Added VR thumb-stick movement option for head direction
- Added VR thumb-stick looking option for smooth rotation
- Added VR focus snapping options for dialogues and events
- Added VR option to hide controllers
- Added "physical head mode" for warehouse-scale VR movement
- Show correct controller model for Oculus, Index, and Vive
- Squeegee improvements in VR to make it feel more natural
- Snowballs can now be thrown in VR too, not just the trigger
- Added arrow keys as alternative movement option for lefties
- Fixed health bar placement in VR
- Fixed unintentional rotation when moving from high up
- Fixed some missing backgrounds in the snow entry area
- Fixed some small dialogue typos
- Fixed missing dialog window in snow cutscene and rap battle
- Fixed crash when quitting while the dialog window was still opening
- Fix multiple choice text persisting when quitting and reloading
- Fixed some other rare edge cases found in crash reports
- Fixed map and controllers being shown in the map in VR
- Fixed deadzone for VR controller thumbsticks
- Fixed dropdown menus in VR
- Fixed missing Oracle hint for the pin trinket
- Attempt to add button support to WMR controllers (not tested or officially supported yet)
- Possible fix to dialog boxes occasionally soft-locking the game with no text
- Fixed Vive skybox issue where the center of the screen was not clearing
- Enabled WMR controllers for testing (not tested or officially supported yet)
- Fixed Vive Controller inputs in VR
- Fixed game not shutting down properly when exited from SteamVR menu
- Fixed a missing shader
- Show fewer error popups on Windows
* Fixed a cutscene where Cornelius was sometimes not looking in the right direction * Fixed crash that can happen when quitting the game on Linux * Added an error popup on Windows when quitting the game if any errors were encountered * Make dialogue system more resilient to errors * Better clarified that Benni's quest is about collecting ALL trinkets
- Added Crash Reporting to help me debug errors encountered during gameplay
- Added controller bindings for Vive Wand touchpads
- Fixed bug with menu persisting after using the Steam Overlay
- Tab on the keyboard is now a shortcut to the Trinkets menu
- Added more dialogue hints for main objectives
- Adjusted some Oracle hints to make them a bit less cryptic
- Fixed bug where drone could sometimes interact with player dialogue
- More accurate tree colliders in Frosted Fields to help ski game
- Possible fix for Vive and Oculus Touch VR controllers (still needs work)
- New "Thrill Seeker" achievement for rocket ski game
- Fixed True Ending on Linux for real this time
- Fixed default gamepad Y-axis inversion (you'll need to toggle this again if using a controller)
- Fixed map rotation in VR
- Fixed look sensitivity and axis invert for controllers in VR
- Fixed controller rumble not turning off after dying
- Fixed critical issue with the view being upside-down when first entering Hyperbolica in VR
- Fixed some small typos
- Fixed bug that allowed trinkets to be collected again when returning to the level
- Fixed lost boy clipping through the maze when far away
- Added a "Head Bobbing" toggle to the settings menu
- Treasure chest can now be reset instantly if you get it stuck somewhere
- Hopefully fixed soft-locking that can occur sometimes when exiting a portal
- Fixed a few more typos
- Added a "Very Fast" text speed option that is 2x faster than "Fast"
- Retroactively receive "Collector" achievement if you got it on before the 1.0.3 fix
- Added missing oracle hint for one of the trinkets
- Fixed treasure chest lifting off the ground when pushed for a long time
- Fixed glasses placement on one of the heads
- Fixed a few more typos
- Fixed the "Collector" achievement not triggering
- Fixed bug where the hat trigger wasn't removed after collecting it
- Fixed a couple typos in the Trinkets menu
- Fixed several dialogue typos
Fixed a critical issue that prevented the game from starting in some countries that use commas for decimals, such as 3,1415
[previewyoutube=4iLBN-30lQE;full][/previewyoutube]
Enjoy this Non-Euclidean adventure while celebrating Pi Day!
I wanted to take a moment to thank all my patrons, YouTube subscribers, beta testers, and contributors who helped make this game possible. The amazing team behind Hyperbolica is small but mighty, doing so much in such a short time! I'm still blown away at how weve accomplished in the last two years.
The CodeParade Discord and YouTube community has been a lot of fun, and Im really happy that the Devlogs I created have inspired others to push the boundaries of game design as well!
With thousands of lines of dialogue, hours of unique gameplay, hundreds of NPCs, puzzles and games galore, and secret achievements, I hope Hyperbolica scratches that Non-Euclidean itch in the indie game community!
Thanks once again and have fun!
-CodeParade
Hyperbolica's OST is now available for Wishlist and will launch on March 14th along with the game. This unique soundtrack perfectly captures the strange feeling of living in a Non-Euclidean universe, composed by the talented philmakesnoise, who composed the soundtrack for both trailers and several of my YouTube videos. So make sure not to miss it!
Hyperbolica
CodeParade
CodeParade
2022-03-14
Indie Singleplayer
Game News Posts 26
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1131 reviews)
https://store.steampowered.com/app/1256230 
Hyperbolica Linux Depot [936.76 M]
How is hyperbolic space different?
Hyperbolic space allows exponentially more volume to fit in the same 'space' than you'd normally expect. This allows you to explore enormous areas while taking very little time to walk anywhere. You'll find that building a mental map of your surroundings becomes impossible. Lines can no longer be parallel. Traversing the map can result in unexpected rotations. And many more strange consequences that will make you question reality. You'll also explore spherical space, which has the opposite outcomes. For example, a reverse-perspective: Objects appear larger the farther away they are.
It's a difficult concept to explain, and first-hand experience really is the best way to understand and build an intuition about these interesting geometries. Hyperbolica was created specifically for this purpose, to break the mold and to have a fun experience in an alternative universe different from our own.
- OS: SteamOS. Ubuntu 14.04
- Processor: Intel Core2 Quad Q6600 2.40GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 630
- Storage: 800 MB available space
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