Warriors of Tynedale,
One of my biggest updates has dropped, again focusing on the quality of the game and the fun:
Gameplay:
-New puzzle in Hexham Ruins
-Area redesigns for Longsands Beach, Kielder Forest and Dunstanburgh Castle, including more enemy placements and variations, vegetation placement and challenge
-More pots and enemies in Dungeon 2 and 4
Enemies:
-Two more monsters have slipped into the world, well hidden under bushes, pots and rocks. One will hunt you down, the other is a little lazier but will still jump out at you boo!
World Building:
-Well, since I created the world, I thought Id move in if you can find me!
-A variety of food and drink items have been delivered, celebrating the great traditions of Tynedale
-More books around Tynedale, available if you want to dive deeper into the world of Tynedale
Graphical and animation updates too:
-New bridge designs in Gosforth courtesy of a little charity fun run and our resident stone mason laid the foundations
-Ladder climbing animations instead of running down, youll climb elf and safety n all dat.
-UI improvements and changes for better player feedback
-Smoke particles for them chimneys and camp fires
Sound FX:
-Water falls sound like water falls rather than silent things
-There are a range of pots smash and bush chopping sounds
-Cleaned up some sounds sounding when shouldnt
Bugs Fixes:
-Various small bugs splattered, including some collisions and enemy respawning
Finally, unbelievably, it is Tynedales Two-Year Anniversary! Happy Birthday, Tynedalers! Thank you for your incredible support!
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