Hello survivors! We're back with another hot fix that addresses more balance issues and bugs! We are currently working on identifying the root cause of why the in-game survey is slowing down or crashing for some folks. Feel free to hop into our discord to help us bug bash! In the meantime we've made all survey questions optional to submit and you can also access the survey directly here: https://docs.google.com/forms/d/1fhcj0IjPw0coYKTogAoVbbwINxyWByCRJHj14HqKZaI/ Your feedback means a lot to us, including what you liked and didn't like plus any bugs or issues you experienced during your playthrough really helps us out. If you get a chance to submit a survey response we would be really grateful! Join our Discord channel here!: https://discord.com/invite/2d9Ag6DTAe Also since we didn't get an opportunity yet to add a new tutorial tip please keep in mind that ranged weapons do not need to be reloaded! If the weapon has durability and you have the right ammunition type in your inventory then you are all set!
Patch Notes:
Improvements:
- All survey questions are now optional
- Office chairs now offer half cover
- Sped up enemy death fade out
- Adjusted or rewrote descriptions for certain enemies and abilities
- Slightly increased XP grants for stealth, looting, and enemies killed
- Equipment will automatically be equipped when looted if the teammate has an open equipment slot
- Made 0 AP in the action bar slightly more obvious (will turn red when at 0)
- Teammates will be healed to full health upon returning to the caravan
- Pressing Level Up icon on a teammate in the terminal will now bring up that teammate's skill tree
- Noise amounts for mines, grenades, and ranged weapons adjusted
- Make it easier to see enemy vision cones + visible tiles when hovered
- Enemies will no longer get an attack of opportunity if blocked by the player while moving
- Zombies can no longer become enraged (extra movement + damage) until they have taken damage
- Removed incorrect starting tiles in hospital room
- Adjusted walk animation for teammate Gregor
- Fixed "HEALING" stat value popup
- Fixed Weapon Swap hotkey showing even when UI hotkeys are disabled
- Fixed broken Cloak ability behavior
- Prevented Sprint ability from going through inner walls
- Fixed issue with teammate taking incorrect damage when destroying mines with a ranged weapon
- Adjusted Mind Control ability behavior
- More consistent Turret behavior when using Turret Hacking ability
- Locksmith now works correctly for locked doors
- Fixed loot not fully loading when opening a safe with the Locksmith ability
- Fixed bug preventing Nightingale Skull equipment from working if at 0 AP
- Fixed enemy pathing issues that would cause enemies to occupy the same tile
- Prevent Parasite from resurrecting bodies if killed by mine next to body
- Adjusted and fix issues relating to Ranged Scavenger's Overwatch ability
- Adjusted enemy target selection when enemy is Mind Controlled
- Fixed several crashes and soft locks (we are still working on identifying more, please helps us if you encounter one by hopping into our Discord!)
[ 2023-09-04 19:59:07 CET ] [ Original post ]
Features:
- Engage in unique turn-based combat. Will you stealth your way past, or will you kill for what you need?
- Travel towards the Outer Radius. Explore various locations and meet other survivors as you search for the resources you need to upgrade your caravan and gear.
- Equip, craft, and use dozens of items from baseball bats, kevlar vests, stun guns, and molotov cocktails..
- Form bonds with your fellow survivors, learn more about their pasts, and uncover more about the world around you.
- Manage your caravan: who will get rations, who will go out to scavenge, and who you will take in or cast out?
- Experience something new every playthrough: randomized events, survivors, and maps means no two playthroughs are the same.
- OS: Windows 7/8/10Memory: 2 GB RAMGraphics: Open GL 3 CompliantStorage: 250 MB available space
- Memory: 2 GB RAM
- Graphics: Open GL 3 Compliant
- Storage: 250 MB available space
- Storage: 600 MB available space
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