Yo guys! We're releasing an optimization update following some fixes we also did on the Nintendo Switch. We'll be releasing the game out of Early Access. It has been a wild ride! We did a ton of content together in this year! Even though we're out of EA, feedback and suggestions will always be welcome! Comment them here or talk to me in Discord: https://discord.gg/tmy3hg6Bne Cheers! Bigboot Studios
Yo guys! We're releasing an optimization update following some fixes we also did on the Nintendo Switch. We'll be releasing the game out of Early Access.
It has been a wild ride! We did a ton of content together in this year! Hope you stick with us with our newest game:
Halftime Builders!
https://store.steampowered.com/app/2342720
Hey guys! We've been busy porting the game for the switch and as such adding a ton of optimization and resource saving. We managed to even improve a lot of things for PC too in the meantime so in this next patch you'll notice a big increase in FPS and overall performance! Have fun! :D
Hey guys! Long time I did not post anything but I've been BUSY! We're working on a port for the Nintendo Switch and just have the 100% compatibility on the Steam deck! We've also been working on optimization issues to improve overall performance! Stay tuned for more!
Hey guys! New patch and season 11! -New ultimate: Blizzard + Thundernado -Fixed so that Death bypasses shields -Small optimization changes Enjoy!
Hello guys! We've released a big new patch!
-NEW MAP: To celebrate Halloween we're releasing a whole new map with new monsters!
-Matches will get way harder after wave 50 (My personal record is wave 65)
-Ultimates are now unlocked faster!
-We remade the way you level up to avoid too many pauses.
-At the 30 minute mark Death will appear. He's fast and unbeatable and will surely mark the end of the run.
-Ultimate Ki Barrage has been reworked
Introducing the new map: Spooky Forest!
Patch notes!
The important
-Season 9 is up! -Added new weapons! These weapons have special abilities, some that are toggled manually! Collect them all by doing quests with your custom character. -Remade ALL the monsters in the Tower and The Forest to fit the new style. Be sure to check them out!
Details!
-Fixed a bug where chests sometimes were not giving all the gold -Monsters have been slowed by 25%. On No Portal Mode the slow is of 40% -Gold and HP orbs now fuse up -Added an extra bar to increase general game speed up to 100% (Just in case you feel the game is still slow) -Messages are now properly queued, so if you advance a wave and grab 2 tomes they will show subsequently in a proper and nice way -Chests dialogue no longer appears if your dice score is higher than 15. Instead you will get the messages as if it were a tome -Added a setting to allow to always skip chest dice roll -Nerfed monster speed and damage after wave 45 -Magma now always spawn on top of the player -Added the level name on the game over screen -Some spells now push more to the sides rather than vertical -Removed the old monsters from the build, might make more space -Ultimate Siege has been reworked, it is now a huge nuke instead of a constant barrage, should get better FPS -Stormcaller, Dagger Rain, Light Fury, Thundernado, Magma, Lutelio Beam now deal ticks of damage every 0.5 seconds -Lutelio Beam base cooldown has been increased from 9 to 12 seconds -Max Cooldown Reduction has been reduced to 80% from 90% -The amount of tomes in the map has been limited to 4. Starting tomes do not count to this limit -Fire Spirit and Ultimate Avalanche's missiles speed has increased by a 50% and duration diminished by 50% -If Skip Chest is on, the dices will automatically roll as many times as you can until it gets an 18 or better. -Added a visual indicator of Ultimate Growth range -Nerfed tome appearance, the longer the game, the less tomes will appear -Fixed a bug where scrolling up would unequip your current gear -Reduced the size of some textures, specially the monsters in Riverside. Improved some values on high quality so it should get better FPS. Hopefully this reduces the RAM clog it does sometimes. (Need more tweaking)
We've finally added Steam cards along with emoticons, badges, wallpapers and an animated wallpaper! Do check them out!
Wallpapers
We're making a Roguelite deckbuilding Game
A deckbuilding roguelite game with RPG elements and dungeon delving in a dark fantasy setting. Pick a class, select a style and improve upon it by leveling your stats and improving your deck. Fight, die, progress, repeat.
https://store.steampowered.com/app/2088770/The_Kynges_Gambit/?l=en
Hey guys, the new patch is up!
From top to bottom in order of importance:
-NEW CLASS: Dexcited (Class designed with Dex :D ), this class changes the Fortune Wheel game to make it more rewarding and risky. It also doubles luck and increases the cap on gold gain!
-NEW CLASS: Magnetmancer. This class focuses on attracting nearby experience and gold orbs along with a magnetic spell.
-NEW ULTIMATE SPELL: Ultimate Chakra Rage (we may put this name to vote, sounds meh). Merges Paralys of Sheep and Physical Burst. It's an AOE wipe around the player. Gonna leave the special effect unspoiled
-Added some blockage for the out-of-bounds paths on Riverside
-Base reward from chest 1 increased by 500 gold
-Base reward from chest 2 increased by 1500 gold
-Added a backup feature everytime a run has ended to avoid loss of data in case of powercuts, this way you will only lose progress since your last run. Backup is made after the run has ended and checks for corrupted savefiles when the game starts
-Blank Slate EXP gain has been nerfed to 10% (Yes, RIP). It also now sets to 0 ALL the stats REGARDLESS of equipment and upgrades (Mwaha). This upgrade should be an instapick for newbies but avoided to lategame players
-Psy Barrier cooldown is no longer static
-Psy Barrier cooldown has been nerfed 24-->60
-Psy Barrier duration has been buffed 6-->60
-Psy Barrier now gains +2 pierce per level
-Psy Barrier's base damage has been buffed 20-->50 and its damage per level has been nerfed 25-->5
-Added 1280x800 for the Steam Deck
-Added Y Axis Camera settings to either lock it, invert it or non-invert it
-Increased the height at which monsters spawn just a bit to avoid monsters spawning beneath the ground, do please tell me if this keeps happening and if you were using (or not) "No Portal Mode"
-Increased mass of Lizard boss
-The Specter (Ghost) boss should be closer to the ground
-Flying Dragon should be closer to the ground and should not glitch when getting to close to the player
-Increased radius to Fire Spirit and Homing Missile
-Minor bugfixes
New Content
-Players can now create custom classes and pick among several perks and starting spells -Players can now collect permanent equipment for the custom characters and customize them as they wish. Maximum equipment level found varies depending on the level. -2 new levels added. Abandoned Tower and Riverside. Riverside has a big difficulty bump to allow players to show off their new equipment and strategies -New shops have been added! -New game modifiers and classes! -Physical Burst and Fire Rain have been reworked completely -New season 8! -More stuff I probably forgot
New Shops
We've dealt with the gold gain creep. Players can spend all the gold they have on the old shop, but to acquire the new shops they will need to spend all the gold they currently have
New Levels!
We've introduced two new levels: The "Abandoned Tower" and "Riverside"
Custom equipment can be found on these levels after completing a quest. Each level has a maximum possible loot level: -The Forest maximum loot equipment level is 1 -The Tower maximum loot equipment level is 3 -Riverside maximum loot equipment level is 5
Small Tweaks
-Increased stat points gained every 3 levels from 1 --> 3 -Psy Barrier now grants inmunity -New game modifier "Scholar" (this one has the +1 spell slot you've been asking and shenanigans!) -Physical burst now has the lowest cooldown (3 seconds) and lowest base damage. The intention of this spell is to sync with Scholar modifier -Meteor strike now has the highest base damage(60) and damage scale (100) with the highest base cooldown (40 seconds). The intention of this spell is to sync with Scholar modifier -Added spell descriptions in the GUI (specially useful for the barbarian) -Gold gain bonus hardcap has been decreased to 150% -We've added softcaps to Intelligence and Wisdom. Read more on our Discord! -Most Ultimates have either been nerfed or tweaked, the most important being Ultimate Booster has been nerfed. -Added a small shortcut when leveling up, press "1", "2" or "3" (the numbers on top of the keyboard) to select a level up skill For more details, join the Discord! https://discord.gg/CQjPuTgVpd
New patch for the main version is up! -Fixed a critical bug where the game would spawn a ton of monsters and cause a FPS meltdown -Monster's HP has been buffed on higher levels -Monster's damage has been nerf to scale less rapidly -GUI tooltip of spell damage is a bit up, should bother less -Fire Spirit now casts from within the caster In light of these new changes we're going for a new Season so go ahead and try to reach first place in the Season 7 Highscore board!!
Hey guys! We'll be participating in the Dreamhack Beyond Event! As such we've prepared a demo for such an occasion! Players can play Halftime with some limitations to the store up to Wave 30.
Hope you enjoy the demo!
Here's a sneakpeek of what the next update will entail!
Hey guys! Patch 1.297 is up! -Fixed the camera-mouse bug! -Some optimisation done with the experience, gold and health orbs physics. They were clogging frames, this should be better -The slow songs were not playing properly when the speed slider was less than 50% -Fixed some visual spell issues Hopefully this is the last serious bug and we can tackle the beta!!!!!!! I love doing new stuff but proper maintenance is really important!
Hey guys! I know there're some bugs so we're tackling them! Patch 1.294 is up! -Wheel of fortune issues should be fixed. It should give the stats it says properly. Also now it will always stop at the center of the number so there're no doubts of where it fell -Cooldown on bigger speeds should no longer be worse but better as it was intended -HP Regeneration now is faster on bigger game speeds (from 5 seconds at lowest speed to 2.5 seconds on the highest speed) -HP Regeneration amount is clearer on the GUI tooltip -Added 1440x900 as a possible resolution by somebody's petition! There're still some issues left like the barrier and the mouse rotating the camera thing but we'll tackle it Soon (TM).
Hey guys! No news, just a happy celebration! We reached 100 reviews and they are according to Steam "Very Positive" :D We couldn't have done with each one of you! Helping with your feedback and ideas! Thanks for helping me make Halftime Heroes! I've attached below some of the streamers that played the game! Happy weekend!! And thanks again!!! Signed, A happy indie dev. [previewyoutube=8sQHL9G6g7A;leftthumb][/previewyoutube][previewyoutube=lIRcblthGiU;leftthumb][/previewyoutube][previewyoutube=KNJhVM5rLzk;leftthumb][/previewyoutube][previewyoutube=4ilDhOpYo-o;leftthumb][/previewyoutube]
Hey guys! For the duration of the Steam's "Going Rogue" event we'll be accepting even Game Over screenshots instead of videos in the Discord to give a Steam free key of Halftime Heroes as prize to share with friends! Though videos are always appreciated since it's the word of mouth of you, players, that might someday make this game, if only, a bit popular! So cheers! I will be waiting for you guys on the Discord! Just show me a screenshot of you reaching wave 80 to have a free key to invite a friend over! As always, previous winners don't apply! Requirements
- Reach wave 80 and take a screenshot of the game over
- Upload said screenshot in the game's Discord on the "Halftime-Heroes-Prizes" channel (Link: https://discord.gg/CQjPuTgVpd)
- I'll give you a key so you can share it with a friend!
- After the event ends, this will be backtracked to a video again
- Contest lasts 'til we run out of keys!
Hey guys! We're participating on Steam's Going Rogue Festival and doing our first discount!
https://store.steampowered.com/app/1907900/Halftime_Heroes/
Check out our trailer!
[previewyoutube=jvLg-uQzg6s;full][/previewyoutube]
More feedback has arrived and we've tweaked some stuff! -Chest now only give spell level ups as reward -Chests are always magnetic on "Loto Mode" -Ultimate Laser no longer removes portal mode -Soft experience cap at level 110 and a harder cap at 150 -HP cap increased at 500.000 -Fixed a bug where health orbs were spawning at a very reduced pace -Monk level up effect sometimes glitched and it was huge. Now it is no longer affected by his passive. As a side note -Added Portuguese and German :D Discord: https://discord.gg/CQjPuTgVpd
Hey guy! We've released some tweaks for the Ultimate Update based on your feedback! -Lag when killing huge mobs should be gone (Specially happy about this one) -Damage indicators should face the camera properly -Fixed "Iced Strike" on hitbox on bigger areas -Fire Spirit no longer pushes minions and it now does 10 points of damage instead of 5 -Agility bonus on movement speed has been tweaked. Movement speed should be more noticeable. Enjoy the game and the weekend!!
THE ULTIMATE UPDATE
New Stuff
-NEW MODE: Lotus Mode: +100% Damage BUT you can't run. Specially thought for people that like to accumulate AOE spells and stay on one spot with No-Portal Mode -REMADE SPELLCRIT UPGRADE: Now it makes a spell do double damage instead of dual casting it (So sometimes monk will make huge spells with x2 damage if they have this upgrade) -6 new Ultimate Spells. To unlock them you must combine two spells and make them both reach level 15 (10 with the Wizard due to his perk) -NEW SPEED SLIDER: Play at your own pace! Faster or slower!
Ultimate Spells
-"Ultimate Growth". Requires Electrostatic and Homing Missile. Increases EXP gain by 10% and makes all orbs magnetic -"Ultimate Projectile Avalanche". Requires Fire Spirit + Ice Strike (Ex Dark Pillars). (Fires 4 elemental projectiles: Storm aims at the nearest enemy, Fire aims where the hero is looking, Nature aims Forward and the Ice projectile aims behind.) -"Ultimate Boost". Requires Dagger Rain + Psy Barrier. PASSIVE, +40% stat bonus -"Ultimate Siege". Fury of Lutelio + Fists of Sadok -"Ultimate Ki Barrage". Requires Arcane Barrage + Divine Judgement -"Ultimate Beam". Requires Light Fury + Arcane Flurry.
Spell changes
-Reworked Combustion, now its called "Physical Burst" and aims at the nearest monster -Added a visual tip for Thundernado and Light Fury to see where they're hitting in a better way -Meteor Strike now will always aim at the nearest enemy -Buffed "Sheep Paralys" -Dark Pillars sucked and nobody used it. It was changed to Ice Strike. -Arcane Barrage's fireball are now blue to differentiate from Fire Spirit. -Stormcaller pushback has been nerfed -Psy Barrier is buffed and area of effect is now static. Still need to fix that monsters may somehow damage you if they bulk too much -Some spells have been made a bit more transparent (Fury of Lutelio, Thundernado and Light Fury) to allow better view.
Class changes
-Rogue gets better loot and double bonus out of the fortune wheel -Wizard's perk has been reworked: He now has to level spells to level 10 instead of 15 like all the other classes -Warrior's perk has been buffed. His strength is now tripled instead of doubled -Monk, Cleric and Ranger have been left as is. They feel strong as they are.
Misc.
-BIG optimization update. Game should be at least 20-30% faster -I deigned myself to finally change the Rogue "ouch" sound to a female one -Added GUI tooltips on pause and on game over to show DPS and other stats. -Added random monsters that may be bigger and have double the HP (and hurt only 80% of the damage) -GUI corrections -Added a new slide bar for game modes that allows to tweak the game speed. This also increases monster spawn rate and spell recharge. Let me know how does it feel! -Change music if the speed bar value is bigger than 50% -Mage perk has been reworked: He may now get ultimate spells when the base spells reach level 10 instead of 15 -Added a tooltip that indicates if you already spent your extra life from the shop upgrade -Exp orbs should glow in blue when behind something -Fixed some hitboxes (troll and wolf). And added some missing animations on the skeleton, zombie, troll and wolf -Nerf EXP gain after level 30, 50 and 70 with soft caps -Tweaked monster HP and damage formula -Added caps on the stats tooltip when choosing what to level up -More sound effects -Bunch of stuff I probably did not write down -Bug fixes!!
We're going to add 7 Ultimate Spells which will be made combining 2 basic spells and leveling them up to a certain threshold. We've also reworked, reshaped and tweaked several spells (Combustion and Dark Pillars were changed completely since they were meh). We are currently on the balance phase since some people are reaching to very high waves or outscaling the monsters which is totally not intended. We've also managed to optimize several parts of the game which should make it smoother.
Some Ultimate Spells sneak peeks!
You can play right now with the unbalanced Ultimate Spells on our beta
Join our Discord to learn more!
https://discord.gg/CQjPuTgVpd
Patch 1.15 is up!
Patch notes: -New mode added: No Portal Mode -Removed the "Impulsive Mode". We may rework it in the future as a sandbox mode -Level up GUI revamped to show all the bonuses in a better way! -Enemy's HP and damage scaling has been nerfed after wave 50 -Added the Wheel of Fortune with proper controller support -Changed the wheel of fortune to appear every 10 levels -Skull monster nerfed! Little bugger was way too fast! -Bosses have been buffed. Just a bit -Lots of spells adjusted (thanks people on Discord :D)
Hey guys! These are the patch notes!
-Class perks added!! Each character has a special and unique perk!
-Monster spawn now with portals, this makes them more grouped and act as a mob
-Bug fixes
-Arcane Flurry aims at the nearest enemy
-Early stats adjusted to avoid the game being too easy
-Bosses buffed
Enjoy! As always I am on Discord!
https://discord.gg/CQjPuTgVpd
Edit: Hotfix just added, remove wheel of fortune as it had some issues. Portals should spawn farther away. Long load times fixed! Sorry for the issues!!
Patch notes
- Rework the way leveling up works. You may now add one non-random stat point AND pick a spell to learn/improve
- New player-made spell "Paralys of Sheep" for winning previous contests. Congrats to WarsheepGER! NGL it's the weirdest spell I've seen.
- As per the community voted, I've buffed "Blizzard" and "Fury of Lutelio" spells. Blizzard has more area and Fury of Lutelio casts more than one shot per cast
- Increased experience gain when using the modifier "Blank Slate"
- Increase the upgrade cap of stats on the shop. Price is capped at 1.000.000 gold
- New upgrade on the shop to allow rerolling level up choices
- Added a highscore button that redirects to a website with the scores people had
- Fixed a bug where the dice sometimes wouldn't count if it landed in a weird way
- Fixed a bug where bosses would stick on top of the player
Hey guys! New patch is up!
- Difficulty revamp
- Level up effects
- New spell: Fists of Sadok
- QOL Updates
- Several bug fixes
Level up effect
Enjoy!
New patch notes!
- New spell: Fury of Lutelio (Prize to a winner of a contest)
- New shop item: Old Soul
- Nerfed a bit Luck and Willpower. Luck now needs two points per luck to affect chest chances
- Lots of bugs and some QOL things added!
Enjoy!
Hello everyone! Welcome to Halftime Heroes! The following prizes are up for grabs -The first 10 players to upload a screenshot of them reaching to the wave 44 will receive a FREE Steam key of our game "Smithy Wars" Screenshots must be uploaded to the Discord Server and they must contain the Game Over screen. Prizes will be given on fridays. CONTEST LASTS UNTIL March 3rd, 2022
Halftime Heroes
Bigboot Studios
Bigboot Studios
2022-03-01
RPG Adventure Singleplayer EA
Game News Posts 28
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(290 reviews)
https://kylesgames.com/
https://store.steampowered.com/app/1907900 
Halftime Heroes Linux [1.63 G]
Instant RPG Action
Halftime Heroes is a Survival Rogue Action RPG where you fight monsters, defeat bosses, obtain loot and spend gold increasing your skills!Magic, loot and monsters
- 6 different classes with different strengths
- 4 Different modes instantly unlocked for different playthroughs
- Fight against hordes of monsters
- 5 different bosses waiting with awesome loot
- Roll for luck, throw the dices and improve the treasure you find!
- Experiment through different combinations of stats and spells
- Upgrade your skills and improve your chances each time you lose
Choose your class!
- The warrior hurts enemies back and has high survival
- The wizard has the strongest spell focus
- The ranger is the fastest and blocks a lot of damage
- The monk has the best damage output
- The rogue has the highest luck to get better loot
- The cleric is a fine balance between every class
- OS: Should work with most modern Ubuntus
- Processor: i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 850
- OS: Should work with most modern Ubuntus
- Processor: i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1060
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