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Yo guys! We're releasing an optimization update following some fixes we also did on the Nintendo Switch. We'll be releasing the game out of Early Access. It has been a wild ride! We did a ton of content together in this year! Even though we're out of EA, feedback and suggestions will always be welcome! Comment them here or talk to me in Discord: https://discord.gg/tmy3hg6Bne Cheers! Bigboot Studios
Yo guys! We're releasing an optimization update following some fixes we also did on the Nintendo Switch. We'll be releasing the game out of Early Access.
It has been a wild ride! We did a ton of content together in this year! Hope you stick with us with our newest game:
Halftime Builders!
https://store.steampowered.com/app/2342720
Hey guys! We've been busy porting the game for the switch and as such adding a ton of optimization and resource saving. We managed to even improve a lot of things for PC too in the meantime so in this next patch you'll notice a big increase in FPS and overall performance! Have fun! :D
Hey guys! Long time I did not post anything but I've been BUSY! We're working on a port for the Nintendo Switch and just have the 100% compatibility on the Steam deck! We've also been working on optimization issues to improve overall performance! Stay tuned for more!
Hey guys! New patch and season 11! -New ultimate: Blizzard + Thundernado -Fixed so that Death bypasses shields -Small optimization changes Enjoy!
Hello guys! We've released a big new patch!
-NEW MAP: To celebrate Halloween we're releasing a whole new map with new monsters!
-Matches will get way harder after wave 50 (My personal record is wave 65)
-Ultimates are now unlocked faster!
-We remade the way you level up to avoid too many pauses.
-At the 30 minute mark Death will appear. He's fast and unbeatable and will surely mark the end of the run.
-Ultimate Ki Barrage has been reworked
Introducing the new map: Spooky Forest!
We've finally added Steam cards along with emoticons, badges, wallpapers and an animated wallpaper! Do check them out!
Hey guys, the new patch is up!
From top to bottom in order of importance:
-NEW CLASS: Dexcited (Class designed with Dex :D ), this class changes the Fortune Wheel game to make it more rewarding and risky. It also doubles luck and increases the cap on gold gain!
-NEW CLASS: Magnetmancer. This class focuses on attracting nearby experience and gold orbs along with a magnetic spell.
-NEW ULTIMATE SPELL: Ultimate Chakra Rage (we may put this name to vote, sounds meh). Merges Paralys of Sheep and Physical Burst. It's an AOE wipe around the player. Gonna leave the special effect unspoiled
-Added some blockage for the out-of-bounds paths on Riverside
-Base reward from chest 1 increased by 500 gold
-Base reward from chest 2 increased by 1500 gold
-Added a backup feature everytime a run has ended to avoid loss of data in case of powercuts, this way you will only lose progress since your last run. Backup is made after the run has ended and checks for corrupted savefiles when the game starts
-Blank Slate EXP gain has been nerfed to 10% (Yes, RIP). It also now sets to 0 ALL the stats REGARDLESS of equipment and upgrades (Mwaha). This upgrade should be an instapick for newbies but avoided to lategame players
-Psy Barrier cooldown is no longer static
-Psy Barrier cooldown has been nerfed 24-->60
-Psy Barrier duration has been buffed 6-->60
-Psy Barrier now gains +2 pierce per level
-Psy Barrier's base damage has been buffed 20-->50 and its damage per level has been nerfed 25-->5
-Added 1280x800 for the Steam Deck
-Added Y Axis Camera settings to either lock it, invert it or non-invert it
-Increased the height at which monsters spawn just a bit to avoid monsters spawning beneath the ground, do please tell me if this keeps happening and if you were using (or not) "No Portal Mode"
-Increased mass of Lizard boss
-The Specter (Ghost) boss should be closer to the ground
-Flying Dragon should be closer to the ground and should not glitch when getting to close to the player
-Increased radius to Fire Spirit and Homing Missile
-Minor bugfixes
New patch for the main version is up! -Fixed a critical bug where the game would spawn a ton of monsters and cause a FPS meltdown -Monster's HP has been buffed on higher levels -Monster's damage has been nerf to scale less rapidly -GUI tooltip of spell damage is a bit up, should bother less -Fire Spirit now casts from within the caster In light of these new changes we're going for a new Season so go ahead and try to reach first place in the Season 7 Highscore board!!
Hey guys! We'll be participating in the Dreamhack Beyond Event! As such we've prepared a demo for such an occasion! Players can play Halftime with some limitations to the store up to Wave 30.
Hope you enjoy the demo!
Here's a sneakpeek of what the next update will entail!
Hey guys! Patch 1.297 is up! -Fixed the camera-mouse bug! -Some optimisation done with the experience, gold and health orbs physics. They were clogging frames, this should be better -The slow songs were not playing properly when the speed slider was less than 50% -Fixed some visual spell issues Hopefully this is the last serious bug and we can tackle the beta!!!!!!! I love doing new stuff but proper maintenance is really important!
Hey guys! I know there're some bugs so we're tackling them! Patch 1.294 is up! -Wheel of fortune issues should be fixed. It should give the stats it says properly. Also now it will always stop at the center of the number so there're no doubts of where it fell -Cooldown on bigger speeds should no longer be worse but better as it was intended -HP Regeneration now is faster on bigger game speeds (from 5 seconds at lowest speed to 2.5 seconds on the highest speed) -HP Regeneration amount is clearer on the GUI tooltip -Added 1440x900 as a possible resolution by somebody's petition! There're still some issues left like the barrier and the mouse rotating the camera thing but we'll tackle it Soon (TM).
Hey guys! No news, just a happy celebration! We reached 100 reviews and they are according to Steam "Very Positive" :D We couldn't have done with each one of you! Helping with your feedback and ideas! Thanks for helping me make Halftime Heroes! I've attached below some of the streamers that played the game! Happy weekend!! And thanks again!!! Signed, A happy indie dev. [previewyoutube=8sQHL9G6g7A;leftthumb][/previewyoutube][previewyoutube=lIRcblthGiU;leftthumb][/previewyoutube][previewyoutube=KNJhVM5rLzk;leftthumb][/previewyoutube][previewyoutube=4ilDhOpYo-o;leftthumb][/previewyoutube]
Hey guys! For the duration of the Steam's "Going Rogue" event we'll be accepting even Game Over screenshots instead of videos in the Discord to give a Steam free key of Halftime Heroes as prize to share with friends! Though videos are always appreciated since it's the word of mouth of you, players, that might someday make this game, if only, a bit popular! So cheers! I will be waiting for you guys on the Discord! Just show me a screenshot of you reaching wave 80 to have a free key to invite a friend over! As always, previous winners don't apply! Requirements
Hey guys! We're participating on Steam's Going Rogue Festival and doing our first discount!
https://store.steampowered.com/app/1907900/Halftime_Heroes/
Check out our trailer!
[previewyoutube=jvLg-uQzg6s;full][/previewyoutube]
More feedback has arrived and we've tweaked some stuff! -Chest now only give spell level ups as reward -Chests are always magnetic on "Loto Mode" -Ultimate Laser no longer removes portal mode -Soft experience cap at level 110 and a harder cap at 150 -HP cap increased at 500.000 -Fixed a bug where health orbs were spawning at a very reduced pace -Monk level up effect sometimes glitched and it was huge. Now it is no longer affected by his passive. As a side note -Added Portuguese and German :D Discord: https://discord.gg/CQjPuTgVpd
Hey guy! We've released some tweaks for the Ultimate Update based on your feedback! -Lag when killing huge mobs should be gone (Specially happy about this one) -Damage indicators should face the camera properly -Fixed "Iced Strike" on hitbox on bigger areas -Fire Spirit no longer pushes minions and it now does 10 points of damage instead of 5 -Agility bonus on movement speed has been tweaked. Movement speed should be more noticeable. Enjoy the game and the weekend!!
We're going to add 7 Ultimate Spells which will be made combining 2 basic spells and leveling them up to a certain threshold. We've also reworked, reshaped and tweaked several spells (Combustion and Dark Pillars were changed completely since they were meh). We are currently on the balance phase since some people are reaching to very high waves or outscaling the monsters which is totally not intended. We've also managed to optimize several parts of the game which should make it smoother.
Some Ultimate Spells sneak peeks!
You can play right now with the unbalanced Ultimate Spells on our beta
Join our Discord to learn more!
https://discord.gg/CQjPuTgVpd
Hey guys! These are the patch notes!
-Class perks added!! Each character has a special and unique perk!
-Monster spawn now with portals, this makes them more grouped and act as a mob
-Bug fixes
-Arcane Flurry aims at the nearest enemy
-Early stats adjusted to avoid the game being too easy
-Bosses buffed
Enjoy! As always I am on Discord!
https://discord.gg/CQjPuTgVpd
Edit: Hotfix just added, remove wheel of fortune as it had some issues. Portals should spawn farther away. Long load times fixed! Sorry for the issues!!
Patch notes
Hey guys! New patch is up!
New patch notes!
Hello everyone! Welcome to Halftime Heroes! The following prizes are up for grabs -The first 10 players to upload a screenshot of them reaching to the wave 44 will receive a FREE Steam key of our game "Smithy Wars" Screenshots must be uploaded to the Discord Server and they must contain the Game Over screen. Prizes will be given on fridays. CONTEST LASTS UNTIL March 3rd, 2022
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