Yet another small round of fixes. Our linux build is now live! Now for the bug fixes :
- Fixed projectiles not appearing on low FPS systems
- Fixed some FPS drops on certain areas
- Fixed some melee attacks misplacing and hitting on other tiles
Hello everyone! We're working hard to fix the bugs you've been sending us. This is a small patch fix with the following changes : IMPORTANT CHANGE : After a lot of feedback, we have changed the WASD to arrow keys on the keyboard, and switched the basic attack from your mouse to your F key. This was done because a lot of you felt that using the mouse only for basic attack and nothing else (since the GUI isn't interactable with the mouse pointer) was a little useless. It might take a while to get used to, but we believe it's a better option. As such, the WASD keys have been DISABLED. Now for the bug fixes :
- Fixed clipping out in certain areas
- Fixed basic attack not working some times
- Fixed logs appearing multiple times
- Fixed map sometimes not logging new areas
- Added more map markers for quest objects for clarity
- Fixed random still image appearing when game loads level
- Fixed chests sometimes crashing the game and not giving loot
- Made tutorial panel darker - more visibility to read text
- Added support for resolutions (1280x800) and 2k/4k screens
Endlanders
Eteros Studios
Eteros Studios
2022-02-26
Indie RPG Singleplayer
FREEGame News Posts 2
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
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https://store.steampowered.com/app/1905960 
Endlanders features two main characters with diverging storylines in the same universe, fighting and exploring their way through vastly different planes with anachroninstic themes.
The game features :
A deck-building system, where cards are instant spells :
A grid-based real time combat, where our two characters have distinct gameplay styles :
And a translation system, where by collecting runes the player will be able to advance the story further :
The game takes place across many planes, and each character visits a few of them, exploring, researching and trying to understand a strange substance called Source, which appears on all living (and some times not) lifeforms. Players will keep their thoughts on their log which is updated throughout the game through interactions.
Each character analyzes the mysteries of this substance in their own manner, offering different insights.
Our two playable characters are :
Cosmos, who has a more combo-oriented fast combat style, and their attacks emphasize by building combo points using "Tempo" cards, and using "Finisher" cards that deal more damage based on the amount of combo points. However if some time passes and they haven't landed a hit, the combo points reset to zero, and since finisher cards deal most of the damage, starting a combo but letting it fall flat will decrease the damage output.
Cosmos is more concerned with the "why" questions regarding this substance, and their log has entries that explore themes of purpose, faith and existentialism.
and Quls, who has a more reactive calculated combat style, and their attacks fill the tank with gas by using "Combiner" cards, or deplete it by using "Diffusant" cards. However being at the edges (full tank or empty tank) might cause unexpected outcomes, such as explosions or debuffs, so the player need to be careful. Being at edges however has its own rewards, since Quls's attacks deal more damage if their chemtank is empty or full.
Quls is more concerned with the "how" questions regarding this substance, and their log has entries that revolve around how to use this substance, how to create it, and it's interactions.
Our characters could be conceived as binary opposites on their thoughts and actions, however the more players indulge on the story the more they will understand that things are more complicated.
- OS: 11.0
- Processor: Intel i3 3240Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GTX 560Network: Broadband Internet connection
- Storage: 4 GB available space
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