Dungeon Reels Tactics (2.0.0) -Bug Fixes -Cleaned up cursor on Mobile
[ 2022-07-28 17:16:05 CET ] [ Original post ]
Dungeon Reels Tactics v1.9.8 Party Threat Detector: Threat Detection Bars have been added to the Character Displays. Threat Detection will show which party members are most likely to be attacked in a round. Use this to improve your Parties positioning and expand your Strategy! Changes: -Codex UI Clean Up -The Detonator now triggers Charge Counters before Damage. -Status Name Tooltip Cleanup -Adjusted Recruit Ticket UI Flow -Added Party Threat Detector -Added Map Death Markers -Heal Random Injured Party Member slightly favors the more injured now -Bug Fixes
[ 2022-07-19 18:21:38 CET ] [ Original post ]
Holla, this is the first update for Dungeon Reels Tactics. In this update the main goal I wanted to fix was the longer/uninteresting combats that happen from time to time. I wanted to reduce Combat Times and make them a bit more interesting at the same time. The major change you will see in this update is the conversion of "Elite" enemies. Elites - About a third of all enemies from each of the 3 tiers has been converted into an "Elite" enemy. These "Elite" enemies are twice as strong as a normal unit. "Elites" are also worth more in regards to the amount of Enemies that are spawned each Encounter. These "Elites" should reduce the amount of Enemy turns that need to be taken in a given round as well as add more variety and variation to the Encounters. Other than the Elites you should find some Bug Fixes and QoL updates. Join the Discord to learn more about updates in the future!
[ 2022-06-10 18:38:54 CET ] [ Original post ]
The Beta Branch for Dungeon Reels Tactics is now live! In it I'm currently working on the next update for Dungeon Reels Tactics. I wanted to reduce the length of the combat encounters without changing up the gameplay too much. Currently 3 enemies are spawned for each Party Member in your party. In the Beta I've turned about 1/3rd of the enemies into "Elites" that are the strength of 2 normal enemies. When enemies are spawning "Elites" are worth 2 units, so only an "Elite" and a non-elite would spawn together. This should reduce the amount of enemy turns in each encounter, mix up gameplay a bit more, and speed up the combat encounters. If you hop onto the Beta Branch let me know what you think of the new update on the Discord! Dungeon Reels Tactics 1.8.2 [Beta] Changes: -Redesigned Flooded Rubble environment -Slight balance adjustments -Scores wont upload to leaderboard on Beta Track -Fixed Enemies breaking Line of Sight rules on occasion -Fixed Node Targetting previews during movement targetting -Rebalanced Enemy Encounters -Puppet Show Dialogue Fixes
[ 2022-05-31 22:24:36 CET ] [ Original post ]
Dungeon Reels Tactics has launched! It's got Puppet Shows, check it out! [previewyoutube=Kvl_C7HZ6IY;full][/previewyoutube]
[ 2022-05-02 19:13:05 CET ] [ Original post ]
Dungeon Reels Tactics is set to launch on May 4th! Launch into a unique slot machine rogue-like with 24 unique characters to recruit, a procedurally generated puppet show narrative to enhance your adventure, and scaling difficulties focused on mastery. Wishlist Today! https://www.youtube.com/watch?v=GnymYbWYvOM
[ 2022-04-01 23:14:48 CET ] [ Original post ]
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Recruit new party members by collecting recruit tickets throughout your adventure
Each run of Dungeon Reels Tactics will include a pool of 12 different characters you can recruit throughout the adventure. To gain new recruits you will need to collect soul gems from fallen foes, resolve fate cards, or purchase recruit tickets in the shop. If a party member falls in battle they will die and you will need to recruit a party member for the adventure.Slot Machines determine your abilities each turn
Each party member has their own unique slot machine. Each turn the slot machine will give you 3 random abilities from your reel. Make the best decision each turn to dominate the battlefield. Get 3 of a kind to trigger your party members unique jackpot ability.Traverse the map, complete bonus objectives, and attempt to defeat The "Great Evil"
Each run will begin with a randomly generated Map. The goal is to defeat each of the 3 bosses. Each time you defeat a boss you will be returned to the start of the map and some of your old path will be removed. After defeating the 3 bosses on the map if you have completed atleast 3 of the bonus objectives you will unlock The "Great Evil" fight at the end.Key Features:
- 24 Characters to recruit/unlock
- 30 Enemies
- 6 Bosses
- 100 Fate Cards
- 40 Relics.
- 26 Unique Arenas
- A procedurally generated puppet show narrative
Community:
Join the Discord Server to talk with the Community and get updates about the game.
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