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Changes for v2.5

The Steam launch is also the premier of Crashed Lander v2.5. Lots of new stuff in this version including 10 new Ring Runner levels and a star reward system to help you track your progress. I've also re-combined the VR version and monitor version back into a single package. If you 're having any trouble or noticed something broken please let me know over on the Support Forum. Happy Crashin! February 2nd - v2.5

  • VR and Monitor version are now re-united under one package
  • Update Oculus SDK to v 0.4.4
  • Recent changes now included for Monitor users including smoother physics, FPS counter, new skyboxes, Fade in/out at beginning/end of each level
  • 10 new Ring Runner levels! Total of 44 levels now
  • Columns level replaced with new Overview level
  • Switcheroo level is now easier and less ‘Rage-Quitty’ :)
  • New reward system. Get faster times to earn more stars. Earn 132 stars in Normal mode and 44 in Hard mode.
  • New tracking system for reward stars and collectible widgets
  • Info signs on Main Menu to show the number of stars earned and widgets found
  • Info sign and countdown timer at the beginning of each level
  • New score display and celebration when completing levels
  • Collectible widgets now on all levels, including Ring Runners. 132 widgets to find.
  • New thruster particle effects - kick up dust when near the ground and some surfaces
  • New fire particles
  • Optimized performance: Trimmed some bloated objects, reduced some texture sizes, now using Forward rendering instead of Deferred, simpler Terrain shader
  • Dynamic text now driven by Unity 4.6 UI features
  • Time Trial mode is now called Pad Hopper mode
  • Main Menu now remembers if you were selecting from Pad Hooper or Ring Runner levels.
  • No more fuel high score on Pad Hopper mode. Too cluttered to have two scores for one level. Fuel will return in a Sooper Sekret new mode coming soon.
  • Key Bindings now have more sensible names
  • Change Field of View in monitor mode with the bracket keys.
  • New tutorial video. I decided to host this on YouTube so that I could easily add Closed Captions in multiple languages.
  • Hard mode indicator now more visible on Lander
  • Smoother mouselook movement for Monitor mode
October 29th - v2.1VR
  • Updated the full VR version of the game with SDK 0.4.3
  • Added new smoother physics, toggle timewarp, and FPS counter.
  • Changed the background stars from hack-y sphere to full skyboxes.
  • Added a 'blackout' screen during level load for more comfortable VR viewing while switching levels.
October 28th - dk2e demo
  • Added a Frames Per Second counter. Toggle it on/off with the = key.
October 25th - dk2e demo
  • Updated the ship physics - it's even smoother now. Thanks to BaseDeltaZer0 on reddit for the reminder about the Interpolate setting!
October 25th - dk2d demo
  • Updated to use the 0.4.3 SDK
  • Changed the Physics sim to run at 75 FPS instead of 30 FPS. The ship handling might feel slightly different if you're used to the older version - but should look much smoother since it now matches the display on the DK2.
  • Adjusted the gamepad controls. Turning left and right while also thrusting should be a little smoother.
  • New Linux build - experimental
September 7th - dk2c
  • Updated Windows versions to use 'universal' build of the game that should work on both 32 and 64 bit versions of Windows. This seems to have fixed the problem some folks were having with head tracking. If you are using a 32bit version and have any trouble please let me know and I'll get you a 32bit only version.
September 6th - dk2c
  • No changes other than updating to the newest 0.4.2 SDK from Oculus.
August 14th - v2.0dk2b
  • New build with the 0.4.1 SDK. Should work for more people in Direct To Rift mode
  • Built for Direct X 11. If your video card doesn't support dx11 you can use the -force-d3d9 flag to force dx9 mode. http://docs.unity3d.com/Manual/CommandLineArguments.html
  • TimeWarp seems to be working now so I turned that on.
  • Some of my reflective shaders aren't working with the new SDKs. I'll put the shine back on some of the objects in future versions.
August 4th - v2.0dk2
  • Added support for Oculus Rift DK2 and the new 0.4 SDK display drivers.
  • Removed toggle for monitor. Oculus Rift only on this version.
  • Had to change some of my reflective shaders due to lighting glitch.
  • Still need to black out loading screen between levels. Will add that to future version.
June 17th - v2.0!
  • New time trial levels: Columns, Switcheroo, ProcGen Hills, Caged, Credits - 24 total.
  • New game mode with 10 levels: Ring Runner
  • Possible fix for phantom gamepad inputs on Linux systems
June 2nd - Beta2
  • 3 More levels - Crowd Control, Seeker's Canyon, Rollin'. 19 Levels total!
  • Fixed main menu for 4:3 screens
  • Fixed camera view on pause menu
  • Fixed build for 32 bit Windows systems
  • ESC key now resets VR and camera on main menu
  • Fix for mouse interfering with gamepad or Oculus menu selection.
  • Fix (I hope) for phantom gamepad inputs
May 18th - First Beta version
  • Another new level: Sky is Falling. Total of 16 levels
  • SwingSet level is now not quite as difficult
  • Tweaks to the gamepad controls.
  • Fix for the Help option on the main menu
  • Full soundtrack is now included
April 23rd - Updated Alpha version
  • Added 5 new levels: Hollow, Tippy Tops, Orbits, BasketBalls, SwingSet
  • Tweaked the gamepad controls - less deadspace
  • New main menu - again (^_^)
  • Various performance improvements, fewer textures, smaller textures
  • More graphics setttings on launch
March 18th - Updated demos
  • Full xbox 360 controller support - you can play without touching keyboard or mouse
  • New, simpler main menu
  • Some levels optimized for better performance
  • Better fog effects and more plants on Jungle Fog
  • Removed the grabbing tentacles from Jungle Fog - too glitchy
  • Fixed an error that was switching to VR mode without input from user
February 24th - XL demo released
  • 4 new levels - GravPads, Jungle Fog, Menger Maze, and Inside Out
  • More music
  • Fuel-based high scores
  • Better display of high scores at beginning and end of level
February 7th
  • Friendly, more responsive controls in Normal flight mode
  • Explodier explosions
  • It's now more obvious when you've failed and need to restart the level
January 29th, 2014 - Crashed Lander v2 demo released to go along with the IndieGoGo campaign.
  • 6 playable levels in time attack mode
  • Oculus Rift support


[ 2015-02-04 07:54:55 CET ] [ Original post ]



Crashed Lander
Don Whitaker
  • Developer

  • Brain Blinks
  • Publisher

  • 2015-02-04
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 37  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (41 reviews)


  • Review Score

  • http://CrashedLander.com
  • Website

  • https://store.steampowered.com/app/340450 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Standing

     1 

     

    Seated

     1 

     

    Crashed Lander Linux [1.15 G]

  • Public Linux depots

  • Outwit gravity, race the clock, explore new worlds.

    Crashed lander is a gravity-based arcade game inspired by classics like Lunar Lander and Space Taxi. You've built a janky craft out of propane tanks and spare parts. Pilot it from pad to pad trying to beat your best time – then flirt with that fine line between speed and control.

    If you’re brave enough to try Hard Mode you’ll be flopping around like a QWOPy, low gravity turtle. With a little practice you’ll be zippin' around doin' barrel rolls. You’ll see sites from the cutting edge of fractal mathematics – bizarre, organic shapes, arcane archaeological digs, and all manner of WTFderful alien vistas. Each level is a detailed hand-crafted environment that encourages the player to explore - and goof around! You can also pilot your lander in virtual reality with your Oculus Rift.

    • 25 levels to conquer and explore in pad Hopper mode
    • 20 levels in Ring Runner mode - fly through custom courses
    • Full Oculus Rift support - including a version for runtime 1.3. There's also a beta that works with the HTC Vive.
    • Full (xbox 360) controller support
    • Hidden collectibles on every level
    • Earn stars and track your progress through all 45 levels
    • An hour of spacey, glitch-hop music - mp3's included!
    • Windows, OSX, and Linux!
    MINIMAL SETUP
    • OS: Ubuntu 14
    • Processor: Dual Core 2 GhZMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD4000 or equivalent
    • Storage: 900 MB available spaceAdditional Notes: Linux version is experimental. please try the free demo before purchasing to see if it works on your setup.
    RECOMMENDED SETUP
    • OS: Ubuntu 14
    • Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVidia 560ti or equivalent
    • Storage: 900 MB available spaceAdditional Notes: To run in VR mode at 75 fps. this should be considered minimum requirements.
    GAMEBILLET

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    GAMERSGATE

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    2.13$ (79%)

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