Hello Crashers. Work continues on the next update, currently available in the Beta channel here on Steam. I've decided to go ahead and update the game to the Unity 5 engine (from Unity 4). This will help me keep current with the Oculus Rift integration as the actual commercial release of the Rift draws near. A lot of grunt work involved but so far the conversion is going well. There have been some big changes to the physics engine which require that I re-jigger some of the more complex physics setups. My dev time is limited these days since I have a new day job, but I still plan on supporting and improving Crashed Lander to the best of my abilities. I should be able to post a new beta update that works with the 0.7 Oculus runtime soon. The next beta should also include fixes for the pause menu that were introduced in the last version. I'm also tinkering with a new tri-planar terrain shader that will eliminate the texture stretching that happens on steeper sections of the terrain. I might even have time to spruce up a couple of levels with the new physically based rendering and fancy lighting that's available in Untiy 5.
[ 2015-09-01 01:27:10 CET ] [ Original post ]
🕹️ Partial Controller Support
- Crashed Lander Linux [1.15 G]
Crashed lander is a gravity-based arcade game inspired by classics like Lunar Lander and Space Taxi. You've built a janky craft out of propane tanks and spare parts. Pilot it from pad to pad trying to beat your best time – then flirt with that fine line between speed and control.
If you’re brave enough to try Hard Mode you’ll be flopping around like a QWOPy, low gravity turtle. With a little practice you’ll be zippin' around doin' barrel rolls. You’ll see sites from the cutting edge of fractal mathematics – bizarre, organic shapes, arcane archaeological digs, and all manner of WTFderful alien vistas. Each level is a detailed hand-crafted environment that encourages the player to explore - and goof around! You can also pilot your lander in virtual reality with your Oculus Rift.
- 25 levels to conquer and explore in pad Hopper mode
- 20 levels in Ring Runner mode - fly through custom courses
- Full Oculus Rift support - including a version for runtime 1.3. There's also a beta that works with the HTC Vive.
- Full (xbox 360) controller support
- Hidden collectibles on every level
- Earn stars and track your progress through all 45 levels
- An hour of spacey, glitch-hop music - mp3's included!
- Windows, OSX, and Linux!
- OS: Ubuntu 14
- Processor: Dual Core 2 GhZMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD4000 or equivalent
- Storage: 900 MB available spaceAdditional Notes: Linux version is experimental. please try the free demo before purchasing to see if it works on your setup.
- OS: Ubuntu 14
- Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia 560ti or equivalent
- Storage: 900 MB available spaceAdditional Notes: To run in VR mode at 75 fps. this should be considered minimum requirements.
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