I've posted another beta version of Crashed Lander for Windows that includes support for the Oculus runtime v0.7. I also went ahead and updated the game from Unity 4 to Unity 5, which turned out to be a *lot* of work. Big changes to the physics engine meant that I had to re-configure and re-jigger every active object in the game. Making the switch means that I get to use Unity's built-in support for the Rift which will make it much easier to keep up with changes to the Oculus SDK/runtime.
Here's a run-down of what's changed in v2.6beta
Updated game engine from Unity4 to Unity5
Updated to Steamworks.net version 2.6
Convex mesh colliders on all game objects
Re-configured all active obejcts with Physics based joints and springs
Tri-planar shaders on all terrains - no more texture stretching
New version of the Outside In level.
Oculus Rift is now detected automatically. Use 'Play On Rift' launch option until the beta makes it to the main branch.
Fixed problems with cursor on pause menu
New fog effect on Jungle Fog levels
This update also includes changes from the previous Beta like: Smoother camera follow, new particle effects, FOV controls, and gamepad deadzone controls I did my best to duplicate the previous 'bouncy' feel of the ship, but it does feel slightly different than previous versions. Controls are just a bit snappier and the thrusters can take just a little more abuse before breaking.
You can opt-in to the beta by right-clicking on Crashed Lander in your Steam client, choosing Properties, clicking on the Betas tab, and selecting 'beta" from the drop down menu.
Outwit gravity, race the clock, explore new worlds.
Crashed lander is a gravity-based arcade game inspired by classics like Lunar Lander and Space Taxi. You've built a janky craft out of propane tanks and spare parts. Pilot it from pad to pad trying to beat your best time – then flirt with that fine line between speed and control.
If you’re brave enough to try Hard Mode you’ll be flopping around like a QWOPy, low gravity turtle. With a little practice you’ll be zippin' around doin' barrel rolls. You’ll see sites from the cutting edge of fractal mathematics – bizarre, organic shapes, arcane archaeological digs, and all manner of WTFderful alien vistas. Each level is a detailed hand-crafted environment that encourages the player to explore - and goof around! You can also pilot your lander in virtual reality with your Oculus Rift.
25 levels to conquer and explore in pad Hopper mode
20 levels in Ring Runner mode - fly through custom courses
Full Oculus Rift support - including a version for runtime 1.3. There's also a beta that works with the HTC Vive.
Full (xbox 360) controller support
Hidden collectibles on every level
Earn stars and track your progress through all 45 levels
An hour of spacey, glitch-hop music - mp3's included!
Windows, OSX, and Linux!
MINIMAL SETUP
OS: Ubuntu 14
Processor: Dual Core 2 GhZMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: Intel HD4000 or equivalent
Storage: 900 MB available spaceAdditional Notes: Linux version is experimental. please try the free demo before purchasing to see if it works on your setup.
RECOMMENDED SETUP
OS: Ubuntu 14
Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: NVidia 560ti or equivalent
Storage: 900 MB available spaceAdditional Notes: To run in VR mode at 75 fps. this should be considered minimum requirements.