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Outwit gravity, race the clock, explore new worlds.


Crashed lander is a gravity-based arcade game inspired by classics like Lunar Lander and Space Taxi. You've built a janky craft out of propane tanks and spare parts. Pilot it from pad to pad trying to beat your best time – then flirt with that fine line between speed and control.


If you’re brave enough to try Hard Mode you’ll be flopping around like a QWOPy, low gravity turtle. With a little practice you’ll be zippin' around doin' barrel rolls. You’ll see sites from the cutting edge of fractal mathematics – bizarre, organic shapes, arcane archaeological digs, and all manner of WTFderful alien vistas. Each level is a detailed hand-crafted environment that encourages the player to explore - and goof around! You can also pilot your lander in virtual reality with your Oculus Rift.

  • 25 levels to conquer and explore in pad Hopper mode
  • 20 levels in Ring Runner mode - fly through custom courses
  • Full Oculus Rift support - including a version for runtime 1.3. There's also a beta that works with the HTC Vive.
  • Full (xbox 360) controller support
  • Hidden collectibles on every level
  • Earn stars and track your progress through all 45 levels
  • An hour of spacey, glitch-hop music - mp3's included!
  • Windows, OSX, and Linux!
Crashed Lander
Don WhitakerDeveloper
Brain BlinksPublisher
2015-02-04Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (37 reviews)
VR Support
Keyboard & Mouse: 1
Gamepad Support: 1
Standing: 1
Seated: 1
Public Linux Depots:
  • Crashed Lander Linux [1.15 G]
New Beta version with support for Oculus Runtime 0.7

I've posted another beta version of Crashed Lander for Windows that includes support for the Oculus runtime v0.7. I also went ahead and updated the game from Unity 4 to Unity 5, which turned out to be a *lot* of work. Big changes to the physics engine meant that I had to re-configure and re-jigger every active object in the game. Making the switch means that I get to use Unity's built-in support for the Rift which will make it much easier to keep up with changes to the Oculus SDK/runtime.

Here's a run-down of what's changed in v2.6beta

  • Updated game engine from Unity4 to Unity5
  • Updated to Steamworks.net version 2.6
  • Convex mesh colliders on all game objects
  • Re-configured all active obejcts with Physics based joints and springs
  • Tri-planar shaders on all terrains - no more texture stretching
  • New version of the Outside In level.
  • Oculus Rift is now detected automatically. Use 'Play On Rift' launch option until the beta makes it to the main branch.
  • Fixed problems with cursor on pause menu
  • New fog effect on Jungle Fog levels

This update also includes changes from the previous Beta like: Smoother camera follow, new particle effects, FOV controls, and gamepad deadzone controls I did my best to duplicate the previous 'bouncy' feel of the ship, but it does feel slightly different than previous versions. Controls are just a bit snappier and the thrusters can take just a little more abuse before breaking.

You can opt-in to the beta by right-clicking on Crashed Lander in your Steam client, choosing Properties, clicking on the Betas tab, and selecting 'beta" from the drop down menu.

[ 2015-10-06 20:48:10 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14
  • Processor: Dual Core 2 GhZMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD4000 or equivalent
  • Storage: 900 MB available spaceAdditional Notes: Linux version is experimental. please try the free demo before purchasing to see if it works on your setup.
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14
    • Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
    • Graphics: NVidia 560ti or equivalent
    • Storage: 900 MB available spaceAdditional Notes: To run in VR mode at 75 fps. this should be considered minimum requirements.
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