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Superstar Strategy Demo v0.22 Now Available

Hey folks! Today's a major technical update to help the game play better on Steam Deck, as well as reduce a variety of visual clutter. There's also some gameplay updates for the Champion and Vampire. Check out the details below.

New Features


  • Added ability to skip most non-objective cutscenes by pressing the menu button and selecting the skip option.

Balance Changes


  • Vampire ATK reduced to 4 again from 5.
    • Vampire BLK increased to 1 from 0.
  • Champion
    • Tackle and Drag skill now apply a new status effect
      • Engaged is a status that reduces a units MV to 0 until the end of the current battle round. Engaged grants an action to the afflicted called Disengage that allows the unit to move as if it werent stunned and end its turn. This makes it a weaker stun than Paladins guaranteed MV reduction while allowing Champions displacement skills to have an impact on unexhausted enemies that could just walk away afterward.


Rework + Polish


  • Lighting shader has been updated to dynamically show light from lightsources instead of baking torches, etc. in manually in the map editor. This will speed up map development and keep lighting consistent.
    • Lights now have a dimmer edge and can be combined with other light sources to brighten areas.
  • MAJOR - Resolution Change
    • Game Base Resolution reduced from 800x450 to 640x360
      • This is needed to keep the font sizes in game large enough to pass certification for Steam Deck verification status. It also has wide-reaching implications.
      • Various screen UIs/HUDs have been updated
        • In-game HUD compressed to show the most critical info and reduce verbosity
        • Action Menu Adjusted
        • Unit Codex reworked
        • Combat HUD Adjusted
        • Draft HUD Adjusted
        • Main Menu reworked
        • Level Select Adjusted

Quality of Life Changes


  • Added controller bindings for cheat codes to make testing on Steam Deck easier.
  • Tutorial Verbosity reduced.
    • During tutorial, Units will wait notification is skipped to reduce downtime.
  • System prompts now show page numbers to indicate how many panes will appear in the cutscene (such as in the tutorial).
  • New Round Banner time reduced to 2 seconds from 3.
  • Skip Turn Start Banner for next Army if all units are going to wait that turn to reduce downtime churn.
  • Added slight variability to voice sfx pitch to make it less monotonous.
  • Adjusted rendering order of various HUD elements to prioritize description windows and menus over edge elements.

Bugfixes


  • Blue Champions Drag animation (east-facing) fixed.
  • Control Point Capture notification does not play multiple times anymore
  • Regenerating the Roster window (e.g. by recruiting) while units are defeated or exhausted no longer results in an erratic roster pane.
  • Fixed bug where mission would not be lost in a None Shall Fall condition if you recruited a unit and then lost one.
  • Action menu and HUD windows are no longer visible during Game Over screen.
  • Fixed pathing behaviour for AI units that attempt to chase units or chests from a distance to avoid running into corners.
For updates on game development progress and to join the community, consider following me on Twitter and joining the Talberon Games Discord Server. Dont forget to Wishlist the game on Steam if you havent already!


[ 2023-09-14 01:53:07 CET ] [ Original post ]



Super Sol Standard
Talberon
  • Developer

  • Talberon
  • Publisher

  • Jan 2023
  • Release

  • Strategy RPG Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 15  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/1756730 
  • Steam Store

  • Arcade Tactics Action!


    Outfight and outwit your enemies in this turn-based tactics game. Use each unit's unique abilities and the terrain around you to your advantage to thwart your opponent's plans and reign supreme!

    Use Terrain To Your Advantage



    Push, pull, teleport, and displace your enemies onto traps to deal additional damage and apply status effects between rounds. If you are able to escape the trap before the new round starts, you can cheat fate!

    Reclaim Your Territory From The Terran Menace



    Defeat monsters in single player that have their own characteristics and personalities. Monster can appear in multiplayer games as well to add some unpredictability to the action. (If you want to keep things purely strategic, you can disable them in multiplayer matches in the options.)

    Build Your Own Unique Army



    With 14 different unit roles to choose from, you can create your own unique combinations to build your own personal army! Experiment with different units to find synergies and force multipliers to improve your chances of victory.

    Play It Smart With Unit Skills



    Each player-controlled unit has several unique abilities that define that unit's play style. Launch powerful attacks, rescue allies, bully enemies and ignite the landscape with these awesome powers! Green actions are free actions that can combo with other abilities for extra power and trickery.

    Accomplish Your Objectives



    Each map is built around a different primary objective, with some having multiple win conditions. You only have to complete one of the objectives to win, so if you're falling behind and defeat looks certain, change up your strategy and go for an alternate victory!

    Change The Landscape



    Many maps have special interactive entities among the terrain that let you change the tide of battle. Use them to their maximum potential!
    MINIMAL SETUP
    • OS: UbuntuMemory: 4 GB RAMGraphics: Integrated GraphicsStorage: 1 GB available spaceSound Card: OpenAL Compatible
    • Memory: 4 GB RAM
    • Graphics: Integrated Graphics
    • Storage: 1 GB available space
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