Arcade Tactics Action!
Outfight and outwit your enemies in this turn-based tactics game. Use each unit's unique abilities and the terrain around you to your advantage to thwart your opponent's plans and reign supreme!Use Terrain To Your Advantage

Push, pull, teleport, and displace your enemies onto traps to deal additional damage and apply status effects between rounds. If you are able to escape the trap before the new round starts, you can cheat fate!
Reclaim Your Territory From The Terran Menace

Defeat monsters in single player that have their own characteristics and personalities. Monster can appear in multiplayer games as well to add some unpredictability to the action. (If you want to keep things purely strategic, you can disable them in multiplayer matches in the options.)
Build Your Own Unique Army

With 14 different unit roles to choose from, you can create your own unique combinations to build your own personal army! Experiment with different units to find synergies and force multipliers to improve your chances of victory.
Play It Smart With Unit Skills

Each player-controlled unit has several unique abilities that define that unit's play style. Launch powerful attacks, rescue allies, bully enemies and ignite the landscape with these awesome powers! Green actions are free actions that can combo with other abilities for extra power and trickery.
Accomplish Your Objectives

Each map is built around a different primary objective, with some having multiple win conditions. You only have to complete one of the objectives to win, so if you're falling behind and defeat looks certain, change up your strategy and go for an alternate victory!
Change The Landscape

Many maps have special interactive entities among the terrain that let you change the tide of battle. Use them to their maximum potential!
Hey there! Were entering the home stretch on development for Superstar Strategy, and to celebrate, heres a new patch before we go live into Steam Next Fest! Check out the changes below, and remember to https://store.steampowered.com/app/1756730/Superstar_Strategy?snr=2_9_100000_\"" style="color:#bb86fc;text-decoration:none;">play the demo ! This will be the last major demo update before release. Stay tuned for an announcement on when you can expect to play the FULL RELEASE later this year!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42080940/2a16e6180d6c48de9f146bf9d53c2364af1412cc.gif\"][/img]
New Features
New Villager portraits. Adjusted how villager portraits are displayed to reduce duplicate portraits being shown in the same mission.
[/*]New animations and polish for various skills.
[/*]New contextual info when selecting invalid units in-game.
[/*]Progress indicator for Campaign Progress in the Main Menu.
[/*]
Balance Changes
Player Units
Rogue
[list]Assassinate command skill now a Free Action.
[/*]
Vampire
Reduced cost of Shadow Step command skill to 2CP.
[/*][/*]Mage
Spikecicles now can be cast at Range \\[0,2], no longer castable at melee range \\[1].
[/*][/*]Sorceress
Contagion
[list]Now can copy negative statuses applied to SELF and ALLIES to enemies, not just from enemy to enemy.
[/*][/*]NPCs
Units that lay traps now prioritize placing traps under unexhausted units before placing them on top of entities or random spaces.
[/*]Archers
[list]No longer cast Poison Arrow.
[/*]Are now less likely to consistently place traps when they could have attacked an enemy in range.
[/*]
Poacher
Can now cast Poison Arrow
[/*][/*]Witch
Reduced NPC Witch ATK
[/*]Increases Player Witch HP+AMR
[/*][/*]Kobold
Can no longer use Drag.
[/*]Can now use Aggressive/Defensive stance.
[/*][/*]Pugilist
Can now use Meditate to cleanse statuses
[/*][/*]Champion
Can now use Fortify
[/*][/*]Marauer
Can now use Guillotine
[/*][/*]Soldier
Can now use Fortify
[/*][/*]Piker
Can now use Fortify
[/*]Player-controlled unit can now use Venom
[/*][/*]Misc
Recruitable Units should always start with Player Statlines and never NPC statlines
[/*]
Rework + Polish
Adjusted intro screen animation.
[/*]Adjustments to the HUD to make it less busy. Objectives are now shown as icons next to the Round counter window in the top-left. You can re-enable the expanded view in the Options menu.
[/*]Rewrite the particle system to a custom implementation to improve performance.
[/*]Redrew some unit portraits and made adjustments to others.
[/*]Adjusted display of Rogue Steal and Trade menus to make it more obvious whats being given/taken.
[/*]Added new particle effects during Combat to show healing effects (e.g. with Mettle, Drain, Guillotine or Execute).
[/*]Replaced Lucky Clover item with Lucky Die. This is just an aesthetic change.
[/*]Adjusted visuals of Loading Screens, System prompts and Start of Round notifications.
[/*]
Quality of Life Changes
Adjusted how the rotary menu behaves when using a thumbstick to reduce risk of double-moving or counter-moving, causing the menu controls to feel finnicky.
[/*]Improved performance of just about every system in the game.
[/*]Allow the ability to pause and exit a mission from the drafting screen.
[/*]Added hazard notifications when using a Launchpad or Booster to land on a trap tile when opening the action menu.
[/*]
Bugfixes
Far too many to list out here, but please report any new ones you find!
[/*]
Misc
Renamed Context menu to Interact
[/*]Adjusted font and display of New Round and Victory transition banners.
[/*]
For updates on game development progress and to join the community, consider following me on BlueSky and joining the Talberon Games Discord Server . Dont forget to Wishlist the game on Steam if you havent already!
Minimum Setup
- OS: UbuntuMemory: 4 GB RAMGraphics: Integrated GraphicsStorage: 1 GB available spaceSound Card: OpenAL Compatible
- Memory: 4 GB RAM
- Graphics: Integrated Graphics
- Storage: 1 GB available space
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