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You just moved to a new city. Hooray. The rooms are small, the people aren't very nice, and there's nothing to do. Is there?
studio apart(ment) is a life sim meets roguelite where you play 7 days of a life sim and then restart. Not everything resets—your relationships, upgrades, and inventory persist. Explore a procedurally generated city every run filled with minigames, friendly (or not) citygoers, cars, buildings, shops, and everything you could want in an urban paradise.
  • A procedurally generated city. No two runs will feel the same and the possibility of exploration is always lingering.
  • Custom naming for villagers. Any villager can be named as you choose. Want to add your best friends into the game? Knock yourself out
  • Explorable areas that get unlocked over time. Even if you have explored the city countless times, you can still find more to do
  • A skill tree where you can buy upgrades and unlock new features
studio apart(ment)
aarush agteDeveloper
aarush agtePublisher
2022Release
FREE
🎹🖱️ Keyboard + Mouse
No user reviews (0 reviews)
progress update - procedural generation

Hello everyone!

The past few weeks have been spent working on procedural generation in studio apart(ment) so I thought I would put out an update on how it's going and some other things going on with the development. The game is definitely being made and I want to get some sort of a beta out before the end of the summer if I can.

Procedurally generating the city
This was initially super daunting to think about. since it's one of the core pillars of a roguelite, it can make or break the fun of it. A badly generated map can feel unfair and frustrating, and nobody wants that. I decided to make the city out of several blocks; the advantage of this being that it's easier to predictably place things like lamp posts, buildings, benches, and exits.

A few months ago i did try doing this much more randomly. The results were cool but not very usable and was just too random.
Game Description Image

So I took a stab at actually generating the map and i started out by placing some roads. Easy enough, I just used a noise function to create a map and we had this.
Game Description Image

Then I had to trace it with some sidewalks. This wasn't hard in theory, but I had to fiddle around with the numbers a fair bit. I ended up with this, and I was pretty happy so far.
Game Description Image

I then made the exits which involved a ton of scene loading information I won't get into, but that took a fair bit of time. Most recently I have started on adding in buildings. One thing I love about the roguelite Hades is that it balances procedural and predesigned rooms really well. Every dungeon in that game features a random mix of predesigned rooms, which ensures a fair dungeon every time while still providing variety. To incorporate this, I decided that each city block would be its own predesigned block, which will make the city not feel extremely generic at every single block. I need to model a lot of buildings for that, but at the moment we have something that looks like this:
Game Description Image

Overall I think it's heading in the right direction, and I think that in the end the procedural generation should turn out really well and make the experience of playing a life sim feel fresh repeatedly.

[ 2022-06-11 04:34:04 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04 LTS (64bit)
  • Processor: 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512 Mb video memory
  • Storage: 2 GB available space
⭐ SPOTLIGHT DEAL ⭐
Okami HD
Okami HD
16.57
-17% OFF
GameBillet
GAMEBILLET

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16.57$ (17%)
34.79$ (13%)
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8.89$ (11%)
23.21$ (17%)
20.99$ (16%)
42.43$ (15%)
16.57$ (17%)
12.42$ (17%)
31.89$ (20%)
16.79$ (16%)
17.39$ (13%)
4.34$ (13%)
10.91$ (16%)
24.87$ (17%)
4.34$ (13%)
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13.33$ (22%)
21.19$ (15%)
12.74$ (15%)
12.42$ (17%)
24.87$ (17%)
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13.04$ (13%)
16.57$ (17%)
24.87$ (17%)
21.18$ (15%)
12.59$ (16%)
16.57$ (17%)
12.42$ (17%)
FANATICAL

[ 5869 ]

52.19$ (13%)
11.89$ (21%)
39.48$ (10%)
14.69$ (27%)
14.28$ (21%)
3.89$ (22%)
1.48$ (25%)
117.59$ (27%)
11.89$ (21%)
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15.74$ (21%)
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60.19$ (14%)
44.89$ (10%)
1.99$ (90%)
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10.28$ (21%)
43.99$ (12%)
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3.89$ (22%)
15.89$ (21%)
1.48$ (25%)
18.36$ (27%)
11.01$ (27%)
11.89$ (21%)
GAMERSGATE

[ 1559 ]

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3.19$ (87%)
0.92$ (69%)
8.93$ (70%)
1.1$ (89%)
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4.67$ (53%)
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0.43$ (91%)
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6.0$ (70%)
1.0$ (90%)
MacGameStore

[ 2356 ]

1.29$ (87%)
2.99$ (90%)
62.30$ (11%)
30.99$ (11%)
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35.89$ (10%)
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37.49$ (6%)
INDIEGALA

[ 546 ]

0.89$ (90.0%)
1.99$ (90.0%)
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1.99$ (90.0%)
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1.39$ (90.0%)
42.39$ (15.2%)
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17.89$ (28.41%)
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3.99$ (80.0%)
17.99$ (40.0%)
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LOADED

[ 1040 ]

$8.19
$3.79
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$4.49
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$2.29
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$2.39
$4.29
$18.99
$10.89
ENEBA

[ 32765 ]

$0.55
$0.71
$0.77
$1.00
$1.11
$1.27
$1.42
$1.53
$1.61
$1.75
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$2.07
$2.15
$2.64
$2.81
$3.62
$3.75
$4.46
$4.71
$5.19
$5.75
$9.14
$11.02
$12.03
$13.63
$18.15
$20.18
$28.55
$40.65
$1,896.31
8.79€ (12.00%)
7.92€ (65.00%)
6.25€ (75.00%)
18.85€ (65.00%)
2.12€ (80.00%)
4.04€ (90.00%)
6.00€ (70.00%)
5.55€ (70.00%)
6.00€ (50.00%)
26.08€ (10.00%)
8.39€ (40.00%)
1.75€ (73.00%)
3.90€ (80.00%)
2.65€ (55.00%)
25.00€ (50.00%)
2.93€ (70.00%)
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53.98€ (10.00%)
73.59€ (8.00%)
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27.00€ (55.00%)
13.65€ (30.00%)
13.72€ (44.00%)
49.19€ (18.00%)
25.99€ (35.00%)
59.49€ (15.00%)
65.59€ (18.00%)
33.99€ (15.00%)
4.67€ (28.00%)
71.99€ (10.00%)

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