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You just moved to a new city. Hooray. The rooms are small, the people aren't very nice, and there's nothing to do. Is there?
studio apart(ment) is a life sim meets roguelite where you play 7 days of a life sim and then restart. Not everything resets—your relationships, upgrades, and inventory persist. Explore a procedurally generated city every run filled with minigames, friendly (or not) citygoers, cars, buildings, shops, and everything you could want in an urban paradise.
  • A procedurally generated city. No two runs will feel the same and the possibility of exploration is always lingering.
  • Custom naming for villagers. Any villager can be named as you choose. Want to add your best friends into the game? Knock yourself out
  • Explorable areas that get unlocked over time. Even if you have explored the city countless times, you can still find more to do
  • A skill tree where you can buy upgrades and unlock new features
studio apart(ment)
aarush agteDeveloper
aarush agtePublisher
2022Release
FREE
🎹🖱️ Keyboard + Mouse
No user reviews (0 reviews)
progress update - procedural generation

Hello everyone!

The past few weeks have been spent working on procedural generation in studio apart(ment) so I thought I would put out an update on how it's going and some other things going on with the development. The game is definitely being made and I want to get some sort of a beta out before the end of the summer if I can.

Procedurally generating the city
This was initially super daunting to think about. since it's one of the core pillars of a roguelite, it can make or break the fun of it. A badly generated map can feel unfair and frustrating, and nobody wants that. I decided to make the city out of several blocks; the advantage of this being that it's easier to predictably place things like lamp posts, buildings, benches, and exits.

A few months ago i did try doing this much more randomly. The results were cool but not very usable and was just too random.
Game Description Image

So I took a stab at actually generating the map and i started out by placing some roads. Easy enough, I just used a noise function to create a map and we had this.
Game Description Image

Then I had to trace it with some sidewalks. This wasn't hard in theory, but I had to fiddle around with the numbers a fair bit. I ended up with this, and I was pretty happy so far.
Game Description Image

I then made the exits which involved a ton of scene loading information I won't get into, but that took a fair bit of time. Most recently I have started on adding in buildings. One thing I love about the roguelite Hades is that it balances procedural and predesigned rooms really well. Every dungeon in that game features a random mix of predesigned rooms, which ensures a fair dungeon every time while still providing variety. To incorporate this, I decided that each city block would be its own predesigned block, which will make the city not feel extremely generic at every single block. I need to model a lot of buildings for that, but at the moment we have something that looks like this:
Game Description Image

Overall I think it's heading in the right direction, and I think that in the end the procedural generation should turn out really well and make the experience of playing a life sim feel fresh repeatedly.

[ 2022-06-11 04:34:04 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04 LTS (64bit)
  • Processor: 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512 Mb video memory
  • Storage: 2 GB available space
GAMEBILLET

[ 6416 ]

3.93$ (21%)
2.11$ (92%)
5.87$ (16%)
15.11$ (24%)
12.00$ (60%)
8.78$ (12%)
16.57$ (17%)
1.75$ (82%)
8.47$ (15%)
16.57$ (17%)
2.81$ (86%)
8.38$ (16%)
16.79$ (16%)
8.24$ (86%)
2.36$ (84%)
16.79$ (16%)
9.60$ (84%)
4.39$ (91%)
2.97$ (80%)
8.39$ (16%)
1.88$ (87%)
4.77$ (84%)
2.87$ (81%)
2.74$ (73%)
9.16$ (69%)
2.28$ (85%)
4.95$ (67%)
8.39$ (16%)
16.34$ (18%)
9.33$ (38%)
FANATICAL

[ 7155 ]

41.93$ (30%)
44.99$ (25%)
59.49$ (15%)
23.39$ (42%)
1.62$ (94%)
4.49$ (78%)
18.49$ (26%)
30.39$ (62%)
4.39$ (78%)
4.59$ (77%)
28.39$ (29%)
3.99$ (80%)
8.99$ (40%)
44.99$ (55%)
3.99$ (80%)
48.98$ (30%)
12.49$ (50%)
12.49$ (50%)
11.29$ (44%)
6.99$ (83%)
8.99$ (78%)
17.99$ (40%)
1.77$ (65%)
17.09$ (43%)
76.06$ (15%)
7.99$ (84%)
7.12$ (72%)
21.89$ (64%)
3.99$ (80%)
12.89$ (57%)
GAMERSGATE

[ 3628 ]

3.75$ (85%)
5.5$ (50%)
3.14$ (55%)
3.75$ (75%)
3.0$ (90%)
2.63$ (74%)
3.0$ (80%)
0.9$ (91%)
0.56$ (81%)
1.5$ (81%)
7.49$ (63%)
1.8$ (91%)
20.0$ (50%)
1.25$ (75%)
1.13$ (91%)
9.37$ (63%)
1.58$ (77%)
11.24$ (63%)
8.99$ (55%)
1.88$ (62%)
1.88$ (62%)
0.68$ (91%)
23.99$ (40%)
14.0$ (65%)
9.0$ (77%)
1.7$ (91%)
7.5$ (75%)
0.87$ (91%)
2.0$ (90%)
3.26$ (87%)
MacGameStore

[ 4850 ]

5.99$ (85%)
1.19$ (88%)
1.10$ (93%)
3.99$ (90%)
1.24$ (75%)
1.99$ (80%)
1.49$ (85%)
9.49$ (5%)
1.19$ (88%)
13.49$ (55%)
1.19$ (76%)
1.19$ (88%)
11.99$ (60%)
2.99$ (75%)
9.49$ (5%)
13.49$ (10%)
1.19$ (88%)
1.19$ (76%)
1.19$ (94%)
1.99$ (80%)
3.49$ (65%)
14.99$ (57%)
2.79$ (60%)
1.19$ (76%)
1.19$ (88%)
52.99$ (12%)
1.19$ (88%)
17.49$ (30%)
1.19$ (76%)
13.99$ (7%)

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