TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Game Image
Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×
Screenshot 5
Fullscreen Screenshot 5
×
You just moved to a new city. Hooray. The rooms are small, the people aren't very nice, and there's nothing to do. Is there?
studio apart(ment) is a life sim meets roguelite where you play 7 days of a life sim and then restart. Not everything resets—your relationships, upgrades, and inventory persist. Explore a procedurally generated city every run filled with minigames, friendly (or not) citygoers, cars, buildings, shops, and everything you could want in an urban paradise.
  • A procedurally generated city. No two runs will feel the same and the possibility of exploration is always lingering.
  • Custom naming for villagers. Any villager can be named as you choose. Want to add your best friends into the game? Knock yourself out
  • Explorable areas that get unlocked over time. Even if you have explored the city countless times, you can still find more to do
  • A skill tree where you can buy upgrades and unlock new features
studio apart(ment)
aarush agteDeveloper
aarush agtePublisher
2022Release
FREE
🎹🖱️ Keyboard + Mouse
No user reviews (0 reviews)
progress update - procedural generation

Hello everyone!

The past few weeks have been spent working on procedural generation in studio apart(ment) so I thought I would put out an update on how it's going and some other things going on with the development. The game is definitely being made and I want to get some sort of a beta out before the end of the summer if I can.

Procedurally generating the city
This was initially super daunting to think about. since it's one of the core pillars of a roguelite, it can make or break the fun of it. A badly generated map can feel unfair and frustrating, and nobody wants that. I decided to make the city out of several blocks; the advantage of this being that it's easier to predictably place things like lamp posts, buildings, benches, and exits.

A few months ago i did try doing this much more randomly. The results were cool but not very usable and was just too random.
Game Description Image

So I took a stab at actually generating the map and i started out by placing some roads. Easy enough, I just used a noise function to create a map and we had this.
Game Description Image

Then I had to trace it with some sidewalks. This wasn't hard in theory, but I had to fiddle around with the numbers a fair bit. I ended up with this, and I was pretty happy so far.
Game Description Image

I then made the exits which involved a ton of scene loading information I won't get into, but that took a fair bit of time. Most recently I have started on adding in buildings. One thing I love about the roguelite Hades is that it balances procedural and predesigned rooms really well. Every dungeon in that game features a random mix of predesigned rooms, which ensures a fair dungeon every time while still providing variety. To incorporate this, I decided that each city block would be its own predesigned block, which will make the city not feel extremely generic at every single block. I need to model a lot of buildings for that, but at the moment we have something that looks like this:
Game Description Image

Overall I think it's heading in the right direction, and I think that in the end the procedural generation should turn out really well and make the experience of playing a life sim feel fresh repeatedly.

[ 2022-06-11 04:34:04 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04 LTS (64bit)
  • Processor: 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512 Mb video memory
  • Storage: 2 GB available space
GAMEBILLET

[ 6425 ]

8.39$ (16%)
3.60$ (80%)
4.48$ (78%)
3.93$ (21%)
1.00$ (90%)
7.91$ (87%)
1.00$ (90%)
5.52$ (84%)
8.67$ (71%)
8.39$ (16%)
5.87$ (16%)
5.38$ (82%)
5.03$ (16%)
3.95$ (87%)
6.73$ (78%)
2.50$ (75%)
19.59$ (22%)
5.03$ (16%)
12.00$ (60%)
25.19$ (16%)
8.27$ (17%)
8.78$ (78%)
8.77$ (71%)
4.65$ (53%)
4.48$ (78%)
7.97$ (80%)
4.87$ (19%)
3.88$ (81%)
13.18$ (74%)
7.95$ (20%)
GAMERSGATE

[ 3822 ]

3.19$ (79%)
0.85$ (91%)
3.0$ (85%)
1.5$ (85%)
8.93$ (70%)
1.5$ (70%)
6.0$ (80%)
2.55$ (91%)
1.88$ (62%)
0.56$ (81%)
2.5$ (75%)
3.4$ (91%)
3.06$ (74%)
0.68$ (91%)
0.56$ (81%)
1.53$ (87%)
3.0$ (85%)
8.0$ (50%)
15.07$ (50%)
1.7$ (91%)
0.6$ (91%)
0.26$ (91%)
1.88$ (81%)
0.85$ (83%)
7.2$ (64%)
1.28$ (91%)
1.7$ (91%)
1.31$ (81%)
0.56$ (81%)
0.85$ (91%)
MacGamestore

[ 2906 ]

1.99$ (89%)
2.99$ (70%)
1.19$ (88%)
1.19$ (88%)
13.49$ (55%)
0.99$ (75%)
0.99$ (90%)
6.99$ (72%)
13.99$ (7%)
17.49$ (30%)
11.99$ (80%)
0.79$ (89%)
2.49$ (83%)
13.99$ (7%)
0.79$ (89%)
1.69$ (83%)
1.19$ (76%)
42.49$ (15%)
3.99$ (80%)
5.39$ (70%)
11.24$ (75%)
0.99$ (93%)
0.99$ (90%)
5.99$ (85%)
0.79$ (89%)
21.99$ (27%)
3.39$ (92%)
1.24$ (75%)
1.19$ (60%)
1.19$ (88%)

FANATICAL BUNDLES

Time left:

356122 days, 14 hours, 22 minutes


Time left:

356122 days, 14 hours, 22 minutes


Time left:

10 days, 22 hours, 22 minutes


Time left:

17 days, 22 hours, 22 minutes


Time left:

10 days, 22 hours, 22 minutes


Time left:

10 days, 22 hours, 22 minutes


Time left:

26 days, 22 hours, 22 minutes


Time left:

54 days, 22 hours, 22 minutes


HUMBLE BUNDLES

Time left:

0 days, 16 hours, 22 minutes


Time left:

4 days, 16 hours, 22 minutes


Time left:

6 days, 16 hours, 22 minutes


Time left:

10 days, 16 hours, 22 minutes


Time left:

11 days, 16 hours, 22 minutes


Time left:

19 days, 16 hours, 22 minutes


Time left:

20 days, 16 hours, 22 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE