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You just moved to a new city. Hooray. The rooms are small, the people aren't very nice, and there's nothing to do. Is there?
studio apart(ment) is a life sim meets roguelite where you play 7 days of a life sim and then restart. Not everything resets—your relationships, upgrades, and inventory persist. Explore a procedurally generated city every run filled with minigames, friendly (or not) citygoers, cars, buildings, shops, and everything you could want in an urban paradise.
  • A procedurally generated city. No two runs will feel the same and the possibility of exploration is always lingering.
  • Custom naming for villagers. Any villager can be named as you choose. Want to add your best friends into the game? Knock yourself out
  • Explorable areas that get unlocked over time. Even if you have explored the city countless times, you can still find more to do
  • A skill tree where you can buy upgrades and unlock new features
studio apart(ment)
aarush agteDeveloper
aarush agtePublisher
2022Release
FREE
🎹🖱️ Keyboard + Mouse
No user reviews (0 reviews)
progress update - procedural generation

Hello everyone!

The past few weeks have been spent working on procedural generation in studio apart(ment) so I thought I would put out an update on how it's going and some other things going on with the development. The game is definitely being made and I want to get some sort of a beta out before the end of the summer if I can.

Procedurally generating the city
This was initially super daunting to think about. since it's one of the core pillars of a roguelite, it can make or break the fun of it. A badly generated map can feel unfair and frustrating, and nobody wants that. I decided to make the city out of several blocks; the advantage of this being that it's easier to predictably place things like lamp posts, buildings, benches, and exits.

A few months ago i did try doing this much more randomly. The results were cool but not very usable and was just too random.
Game Description Image

So I took a stab at actually generating the map and i started out by placing some roads. Easy enough, I just used a noise function to create a map and we had this.
Game Description Image

Then I had to trace it with some sidewalks. This wasn't hard in theory, but I had to fiddle around with the numbers a fair bit. I ended up with this, and I was pretty happy so far.
Game Description Image

I then made the exits which involved a ton of scene loading information I won't get into, but that took a fair bit of time. Most recently I have started on adding in buildings. One thing I love about the roguelite Hades is that it balances procedural and predesigned rooms really well. Every dungeon in that game features a random mix of predesigned rooms, which ensures a fair dungeon every time while still providing variety. To incorporate this, I decided that each city block would be its own predesigned block, which will make the city not feel extremely generic at every single block. I need to model a lot of buildings for that, but at the moment we have something that looks like this:
Game Description Image

Overall I think it's heading in the right direction, and I think that in the end the procedural generation should turn out really well and make the experience of playing a life sim feel fresh repeatedly.

[ 2022-06-11 04:34:04 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04 LTS (64bit)
  • Processor: 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512 Mb video memory
  • Storage: 2 GB available space
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Loaded
GAMEBILLET

[ 6408 ]

4.12$ (17%)
16.52$ (17%)
12.42$ (17%)
41.47$ (17%)
16.79$ (16%)
1.90$ (81%)
6.61$ (17%)
17.79$ (11%)
34.39$ (14%)
26.39$ (12%)
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33.17$ (17%)
14.08$ (17%)
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24.87$ (17%)
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26.39$ (12%)
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24.87$ (17%)
4.12$ (17%)
4.19$ (16%)
12.42$ (17%)
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[ 5913 ]

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13.39$ (11%)
0.82$ (84%)
52.68$ (12%)
17.88$ (11%)
10.28$ (21%)
8.89$ (11%)
22.39$ (10%)
3.66$ (27%)
80.89$ (10%)
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11.01$ (27%)
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59.49$ (15%)
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11.89$ (21%)
22.49$ (25%)
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17.88$ (11%)
19.88$ (20%)
7.09$ (11%)
4.49$ (10%)
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[ 2906 ]

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0.8$ (92%)
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2.25$ (85%)
MacGameStore

[ 2497 ]

8.39$ (16%)
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9.79$ (30%)
27.59$ (8%)
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32.99$ (6%)
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[ 1317 ]

2.99$ (80.0%)
2.74$ (45.0%)
0.49$ (90.0%)
3.99$ (80.0%)
27.99$ (30.0%)
3.99$ (80.0%)
1.69$ (90.0%)
1.99$ (80.0%)
1.79$ (40.0%)
1.19$ (90.0%)
2.49$ (75.0%)
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3.64$ (85.0%)
5.24$ (85.0%)
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29.99$ (50.0%)
1.49$ (75.0%)
0.69$ (90.0%)
6.49$ (35.0%)
11.24$ (55.0%)
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[ 1040 ]

$10.19
$17.69
$1.39
$4.79
$2.99
$3.79
$16.29
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$2.19
$4.49
$2.99
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$20.39
$2.59
$2.99
$1.99
$4.19
$5.39
$12.19
$4.29
ENEBA

[ 32815 ]

$0.45
$0.80
$0.84
$0.85
$0.94
$1.03
$1.74
$1.93
$2.14
$2.86
$3.69
$4.05
$4.31
$4.62
$5.41
$7.28
$7.98
$8.62
$11.54
$12.73
$13.89
$14.00
$14.51
$15.30
$15.39
$31.67
$31.90
$36.44
$46.43
$81.16
12.51€ (20.00%)
0.40€ (90.00%)
0.30€ (90.00%)
5.10€ (74.00%)
2.00€ (90.00%)
1.00€ (90.00%)
5.74€ (62.00%)
4.28€ (86.00%)
0.98€ (90.00%)
2.09€ (74.00%)
4.28€ (75.00%)
0.95€ (81.00%)
10.63€ (57.00%)
5.95€ (70.00%)
3.99€ (81.00%)
4.25€ (66.00%)
8.29€ (57.00%)
5.80€ (67.00%)
5.31€ (79.00%)
5.10€ (74.00%)
3.71€ (70.00%)
4.18€ (81.00%)
0.57€ (86.00%)
10.63€ (57.00%)
49.19€ (18.00%)
4.42€ (66.00%)
45.11€ (5.00%)
5.22€ (36.00%)
11.21€ (32.00%)
33.99€ (15.00%)

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