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studio apart(ment)
aarush agte Developer
aarush agte Publisher
2022 Release
FREE
Game News Posts: 4
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
progress update - procedural generation

Hello everyone! The past few weeks have been spent working on procedural generation in studio apart(ment) so I thought I would put out an update on how it's going and some other things going on with the development. The game is definitely being made and I want to get some sort of a beta out before the end of the summer if I can. Procedurally generating the city This was initially super daunting to think about. since it's one of the core pillars of a roguelite, it can make or break the fun of it. A badly generated map can feel unfair and frustrating, and nobody wants that. I decided to make the city out of several blocks; the advantage of this being that it's easier to predictably place things like lamp posts, buildings, benches, and exits. A few months ago i did try doing this much more randomly. The results were cool but not very usable and was just too random.
So I took a stab at actually generating the map and i started out by placing some roads. Easy enough, I just used a noise function to create a map and we had this.
Then I had to trace it with some sidewalks. This wasn't hard in theory, but I had to fiddle around with the numbers a fair bit. I ended up with this, and I was pretty happy so far.
I then made the exits which involved a ton of scene loading information I won't get into, but that took a fair bit of time. Most recently I have started on adding in buildings. One thing I love about the roguelite Hades is that it balances procedural and predesigned rooms really well. Every dungeon in that game features a random mix of predesigned rooms, which ensures a fair dungeon every time while still providing variety. To incorporate this, I decided that each city block would be its own predesigned block, which will make the city not feel extremely generic at every single block. I need to model a lot of buildings for that, but at the moment we have something that looks like this:
Overall I think it's heading in the right direction, and I think that in the end the procedural generation should turn out really well and make the experience of playing a life sim feel fresh repeatedly.


[ 2022-06-11 04:34:04 CET ] [ Original post ]

You just moved to a new city. Hooray. The rooms are small, the people aren't very nice, and there's nothing to do. Is there?

studio apart(ment) is a life sim meets roguelite where you play 7 days of a life sim and then restart. Not everything resets—your relationships, upgrades, and inventory persist. Explore a procedurally generated city every run filled with minigames, friendly (or not) citygoers, cars, buildings, shops, and everything you could want in an urban paradise.

  • A procedurally generated city. No two runs will feel the same and the possibility of exploration is always lingering.
  • Custom naming for villagers. Any villager can be named as you choose. Want to add your best friends into the game? Knock yourself out
  • Explorable areas that get unlocked over time. Even if you have explored the city countless times, you can still find more to do
  • A skill tree where you can buy upgrades and unlock new features

MINIMAL SETUP
  • OS: Ubuntu 16.04 LTS (64bit)
  • Processor: 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512 Mb video memory
  • Storage: 2 GB available space

GAMEBILLET

[ 5971 ]

16.79$ (16%)
41.49$ (17%)
16.88$ (16%)
16.01$ (11%)
40.99$ (18%)
29.02$ (17%)
12.59$ (16%)
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12.74$ (15%)
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8.89$ (11%)
17.79$ (11%)
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2.15$ (91%)
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41.49$ (17%)
33.97$ (15%)
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15.47$ (14%)
12.74$ (15%)
18.73$ (25%)
8.59$ (14%)
12.59$ (16%)
17.79$ (11%)
16.99$ (15%)
5.27$ (12%)
21.99$ (12%)
16.96$ (15%)
GAMERSGATE

[ 1959 ]

11.99$ (20%)
0.77$ (89%)
19.79$ (34%)
0.92$ (82%)
8.5$ (83%)
4.08$ (66%)
0.43$ (91%)
0.6$ (85%)
0.75$ (85%)
8.0$ (60%)
3.83$ (74%)
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6.38$ (79%)
5.09$ (49%)
20.7$ (59%)
5.0$ (50%)
0.75$ (85%)
8.86$ (51%)
4.5$ (77%)
4.5$ (85%)
0.84$ (58%)
9.99$ (50%)
24.0$ (60%)
1.06$ (96%)
0.43$ (91%)
13.59$ (20%)
2.55$ (83%)
4.69$ (81%)
13.99$ (30%)
11.99$ (40%)
MacGamestore

[ 1817 ]

13.29$ (11%)
34.99$ (13%)
24.49$ (30%)
0.99$ (75%)
1.19$ (92%)
26.99$ (10%)
2.99$ (88%)
1.19$ (80%)
9.79$ (35%)
8.89$ (64%)
26.37$ (12%)
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1.19$ (70%)
24.99$ (50%)
79.99$ (20%)
16.99$ (15%)
16.79$ (27%)
11.35$ (24%)
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1.09$ (86%)
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17.99$ (10%)
51.99$ (35%)
67.99$ (9%)
17.69$ (12%)
1.29$ (84%)
13.09$ (78%)
19.89$ (50%)

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