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studio apart(ment)
aarush agte Developer
aarush agte Publisher
2022 Release
FREE
Game News Posts: 4
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
progress update - procedural generation

Hello everyone! The past few weeks have been spent working on procedural generation in studio apart(ment) so I thought I would put out an update on how it's going and some other things going on with the development. The game is definitely being made and I want to get some sort of a beta out before the end of the summer if I can. Procedurally generating the city This was initially super daunting to think about. since it's one of the core pillars of a roguelite, it can make or break the fun of it. A badly generated map can feel unfair and frustrating, and nobody wants that. I decided to make the city out of several blocks; the advantage of this being that it's easier to predictably place things like lamp posts, buildings, benches, and exits. A few months ago i did try doing this much more randomly. The results were cool but not very usable and was just too random.
So I took a stab at actually generating the map and i started out by placing some roads. Easy enough, I just used a noise function to create a map and we had this.
Then I had to trace it with some sidewalks. This wasn't hard in theory, but I had to fiddle around with the numbers a fair bit. I ended up with this, and I was pretty happy so far.
I then made the exits which involved a ton of scene loading information I won't get into, but that took a fair bit of time. Most recently I have started on adding in buildings. One thing I love about the roguelite Hades is that it balances procedural and predesigned rooms really well. Every dungeon in that game features a random mix of predesigned rooms, which ensures a fair dungeon every time while still providing variety. To incorporate this, I decided that each city block would be its own predesigned block, which will make the city not feel extremely generic at every single block. I need to model a lot of buildings for that, but at the moment we have something that looks like this:
Overall I think it's heading in the right direction, and I think that in the end the procedural generation should turn out really well and make the experience of playing a life sim feel fresh repeatedly.


[ 2022-06-11 04:34:04 CET ] [ Original post ]

You just moved to a new city. Hooray. The rooms are small, the people aren't very nice, and there's nothing to do. Is there?

studio apart(ment) is a life sim meets roguelite where you play 7 days of a life sim and then restart. Not everything resets—your relationships, upgrades, and inventory persist. Explore a procedurally generated city every run filled with minigames, friendly (or not) citygoers, cars, buildings, shops, and everything you could want in an urban paradise.

  • A procedurally generated city. No two runs will feel the same and the possibility of exploration is always lingering.
  • Custom naming for villagers. Any villager can be named as you choose. Want to add your best friends into the game? Knock yourself out
  • Explorable areas that get unlocked over time. Even if you have explored the city countless times, you can still find more to do
  • A skill tree where you can buy upgrades and unlock new features

MINIMAL SETUP
  • OS: Ubuntu 16.04 LTS (64bit)
  • Processor: 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512 Mb video memory
  • Storage: 2 GB available space

GAMEBILLET

[ 6080 ]

2.23$ (78%)
16.57$ (17%)
4.47$ (55%)
4.07$ (90%)
8.54$ (79%)
8.29$ (17%)
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16.79$ (16%)
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16.59$ (17%)
1.60$ (90%)
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8.54$ (83%)
18.39$ (8%)
24.87$ (17%)
33.17$ (17%)
GAMERSGATE

[ 1481 ]

1.5$ (75%)
30.0$ (50%)
12.0$ (60%)
2.64$ (82%)
2.25$ (89%)
5.0$ (80%)
3.0$ (50%)
10.13$ (77%)
5.0$ (80%)
4.0$ (80%)
2.0$ (90%)
6.25$ (75%)
1.84$ (91%)
0.42$ (79%)
3.0$ (90%)
13.19$ (47%)
1.31$ (91%)
3.0$ (50%)
3.0$ (80%)
6.96$ (83%)
1.05$ (85%)
2.0$ (90%)
7.5$ (75%)
0.6$ (88%)
2.5$ (50%)
2.55$ (83%)
1.5$ (90%)
4.2$ (65%)
2.0$ (90%)
8.7$ (78%)
MacGamestore

[ 2067 ]

1.99$ (89%)
5.99$ (85%)
1.24$ (75%)
17.49$ (12%)
1.49$ (94%)
2.98$ (85%)
1.99$ (80%)
13.49$ (55%)
2.49$ (75%)
0.99$ (75%)
1.19$ (88%)
1.10$ (84%)
15.99$ (20%)
1.99$ (80%)
1.28$ (87%)
1.99$ (90%)
2.99$ (95%)
14.99$ (57%)
1.19$ (88%)
1.19$ (76%)
20.99$ (65%)
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1.39$ (91%)
1.99$ (90%)
1.19$ (94%)
1.09$ (93%)
2.48$ (75%)
1.89$ (81%)
1.19$ (91%)
1.19$ (87%)

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