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You just moved to a new city. Hooray. The rooms are small, the people aren't very nice, and there's nothing to do. Is there?
studio apart(ment) is a life sim meets roguelite where you play 7 days of a life sim and then restart. Not everything resets—your relationships, upgrades, and inventory persist. Explore a procedurally generated city every run filled with minigames, friendly (or not) citygoers, cars, buildings, shops, and everything you could want in an urban paradise.
  • A procedurally generated city. No two runs will feel the same and the possibility of exploration is always lingering.
  • Custom naming for villagers. Any villager can be named as you choose. Want to add your best friends into the game? Knock yourself out
  • Explorable areas that get unlocked over time. Even if you have explored the city countless times, you can still find more to do
  • A skill tree where you can buy upgrades and unlock new features
studio apart(ment)
aarush agteDeveloper
aarush agtePublisher
2022Release
FREE
🎹🖱️ Keyboard + Mouse
No user reviews (0 reviews)
progress update - procedural generation

Hello everyone!

The past few weeks have been spent working on procedural generation in studio apart(ment) so I thought I would put out an update on how it's going and some other things going on with the development. The game is definitely being made and I want to get some sort of a beta out before the end of the summer if I can.

Procedurally generating the city
This was initially super daunting to think about. since it's one of the core pillars of a roguelite, it can make or break the fun of it. A badly generated map can feel unfair and frustrating, and nobody wants that. I decided to make the city out of several blocks; the advantage of this being that it's easier to predictably place things like lamp posts, buildings, benches, and exits.

A few months ago i did try doing this much more randomly. The results were cool but not very usable and was just too random.
Game Description Image

So I took a stab at actually generating the map and i started out by placing some roads. Easy enough, I just used a noise function to create a map and we had this.
Game Description Image

Then I had to trace it with some sidewalks. This wasn't hard in theory, but I had to fiddle around with the numbers a fair bit. I ended up with this, and I was pretty happy so far.
Game Description Image

I then made the exits which involved a ton of scene loading information I won't get into, but that took a fair bit of time. Most recently I have started on adding in buildings. One thing I love about the roguelite Hades is that it balances procedural and predesigned rooms really well. Every dungeon in that game features a random mix of predesigned rooms, which ensures a fair dungeon every time while still providing variety. To incorporate this, I decided that each city block would be its own predesigned block, which will make the city not feel extremely generic at every single block. I need to model a lot of buildings for that, but at the moment we have something that looks like this:
Game Description Image

Overall I think it's heading in the right direction, and I think that in the end the procedural generation should turn out really well and make the experience of playing a life sim feel fresh repeatedly.

[ 2022-06-11 04:34:04 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04 LTS (64bit)
  • Processor: 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512 Mb video memory
  • Storage: 2 GB available space
GAMEBILLET

[ 6570 ]

16.39$ (18%)
8.38$ (16%)
3.11$ (79%)
1.00$ (90%)
5.00$ (92%)
1.24$ (79%)
5.87$ (16%)
5.00$ (83%)
3.94$ (90%)
16.57$ (17%)
8.39$ (16%)
16.49$ (45%)
6.26$ (82%)
12.42$ (17%)
4.00$ (80%)
3.75$ (85%)
42.45$ (15%)
5.00$ (75%)
16.57$ (17%)
2.14$ (91%)
4.94$ (90%)
2.40$ (84%)
15.00$ (70%)
3.31$ (59%)
9.19$ (54%)
15.00$ (50%)
13.34$ (11%)
8.39$ (16%)
1.45$ (79%)
12.42$ (17%)
GAMERSGATE

[ 3298 ]

0.09$ (91%)
0.63$ (87%)
5.1$ (66%)
0.43$ (91%)
0.85$ (91%)
2.55$ (91%)
0.54$ (82%)
30.0$ (50%)
0.34$ (91%)
2.55$ (91%)
6.3$ (82%)
3.06$ (74%)
1.02$ (87%)
7.65$ (74%)
1.5$ (70%)
0.6$ (91%)
0.88$ (91%)
2.0$ (90%)
0.68$ (91%)
3.48$ (83%)
3.3$ (78%)
0.88$ (91%)
2.88$ (71%)
0.89$ (87%)
0.43$ (91%)
3.4$ (91%)
6.16$ (69%)
2.55$ (91%)
8.32$ (41%)
1.91$ (87%)
MacGamestore

[ 5433 ]

21.99$ (27%)
2.49$ (88%)
1.99$ (80%)
1.19$ (88%)
17.49$ (13%)
1.04$ (85%)
10.89$ (76%)
2.49$ (83%)
3.49$ (88%)
1.19$ (88%)
2.90$ (90%)
1.10$ (84%)
1.99$ (85%)
6.49$ (81%)
3.79$ (81%)
1.19$ (60%)
1.19$ (88%)
3.99$ (80%)
2.79$ (60%)
2.99$ (75%)
2.54$ (87%)
1.99$ (80%)
7.79$ (69%)
2.97$ (93%)
2.79$ (60%)
17.99$ (40%)
1.99$ (90%)
2.79$ (60%)
1.49$ (94%)
11.24$ (55%)

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