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studio apart(ment)
aarush agte Developer
aarush agte Publisher
2022 Release
FREE
Game News Posts: 4
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
progress update - procedural generation

Hello everyone! The past few weeks have been spent working on procedural generation in studio apart(ment) so I thought I would put out an update on how it's going and some other things going on with the development. The game is definitely being made and I want to get some sort of a beta out before the end of the summer if I can. Procedurally generating the city This was initially super daunting to think about. since it's one of the core pillars of a roguelite, it can make or break the fun of it. A badly generated map can feel unfair and frustrating, and nobody wants that. I decided to make the city out of several blocks; the advantage of this being that it's easier to predictably place things like lamp posts, buildings, benches, and exits. A few months ago i did try doing this much more randomly. The results were cool but not very usable and was just too random.
So I took a stab at actually generating the map and i started out by placing some roads. Easy enough, I just used a noise function to create a map and we had this.
Then I had to trace it with some sidewalks. This wasn't hard in theory, but I had to fiddle around with the numbers a fair bit. I ended up with this, and I was pretty happy so far.
I then made the exits which involved a ton of scene loading information I won't get into, but that took a fair bit of time. Most recently I have started on adding in buildings. One thing I love about the roguelite Hades is that it balances procedural and predesigned rooms really well. Every dungeon in that game features a random mix of predesigned rooms, which ensures a fair dungeon every time while still providing variety. To incorporate this, I decided that each city block would be its own predesigned block, which will make the city not feel extremely generic at every single block. I need to model a lot of buildings for that, but at the moment we have something that looks like this:
Overall I think it's heading in the right direction, and I think that in the end the procedural generation should turn out really well and make the experience of playing a life sim feel fresh repeatedly.


[ 2022-06-11 04:34:04 CET ] [ Original post ]

You just moved to a new city. Hooray. The rooms are small, the people aren't very nice, and there's nothing to do. Is there?

studio apart(ment) is a life sim meets roguelite where you play 7 days of a life sim and then restart. Not everything resets—your relationships, upgrades, and inventory persist. Explore a procedurally generated city every run filled with minigames, friendly (or not) citygoers, cars, buildings, shops, and everything you could want in an urban paradise.

  • A procedurally generated city. No two runs will feel the same and the possibility of exploration is always lingering.
  • Custom naming for villagers. Any villager can be named as you choose. Want to add your best friends into the game? Knock yourself out
  • Explorable areas that get unlocked over time. Even if you have explored the city countless times, you can still find more to do
  • A skill tree where you can buy upgrades and unlock new features

MINIMAL SETUP
  • OS: Ubuntu 16.04 LTS (64bit)
  • Processor: 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512 Mb video memory
  • Storage: 2 GB available space

GAMEBILLET

[ 6069 ]

12.42$ (17%)
39.95$ (11%)
16.79$ (16%)
8.39$ (16%)
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16.57$ (17%)
3.55$ (56%)
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3.50$ (65%)
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19.14$ (23%)
17.75$ (11%)
33.17$ (17%)
GAMERSGATE

[ 1675 ]

2.16$ (86%)
1.28$ (87%)
7.73$ (45%)
0.68$ (91%)
1.28$ (87%)
1.88$ (62%)
1.58$ (77%)
0.64$ (91%)
1.58$ (77%)
2.81$ (89%)
1.58$ (77%)
1.58$ (77%)
12.0$ (70%)
1.28$ (87%)
1.05$ (85%)
1.6$ (90%)
0.85$ (91%)
3.0$ (85%)
1.11$ (91%)
1.28$ (79%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.69$ (89%)
3.3$ (78%)
1.74$ (83%)
1.91$ (87%)
2.13$ (91%)
0.43$ (91%)
7.5$ (75%)
MacGamestore

[ 1971 ]

49.99$ (17%)
2.49$ (88%)
8.99$ (10%)
29.99$ (40%)
15.89$ (21%)
17.99$ (10%)
3.74$ (75%)
1.19$ (88%)
1.24$ (75%)
1.19$ (76%)
6.49$ (84%)
42.49$ (15%)
7.99$ (20%)
1.71$ (91%)
51.49$ (26%)
1.10$ (93%)
2.99$ (80%)
2.49$ (75%)
3.49$ (65%)
13.49$ (73%)
1.19$ (91%)
3.99$ (90%)
1.28$ (87%)
2.99$ (80%)
1.49$ (85%)
1.99$ (75%)
1.99$ (80%)
1.19$ (94%)
0.69$ (65%)
1.99$ (80%)

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