TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Game Image
Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×
Screenshot 5
Fullscreen Screenshot 5
×
You just moved to a new city. Hooray. The rooms are small, the people aren't very nice, and there's nothing to do. Is there?
studio apart(ment) is a life sim meets roguelite where you play 7 days of a life sim and then restart. Not everything resets—your relationships, upgrades, and inventory persist. Explore a procedurally generated city every run filled with minigames, friendly (or not) citygoers, cars, buildings, shops, and everything you could want in an urban paradise.
  • A procedurally generated city. No two runs will feel the same and the possibility of exploration is always lingering.
  • Custom naming for villagers. Any villager can be named as you choose. Want to add your best friends into the game? Knock yourself out
  • Explorable areas that get unlocked over time. Even if you have explored the city countless times, you can still find more to do
  • A skill tree where you can buy upgrades and unlock new features
studio apart(ment)
aarush agteDeveloper
aarush agtePublisher
2022Release
FREE
🎹🖱️ Keyboard + Mouse
No user reviews (0 reviews)
progress update - procedural generation

Hello everyone!

The past few weeks have been spent working on procedural generation in studio apart(ment) so I thought I would put out an update on how it's going and some other things going on with the development. The game is definitely being made and I want to get some sort of a beta out before the end of the summer if I can.

Procedurally generating the city
This was initially super daunting to think about. since it's one of the core pillars of a roguelite, it can make or break the fun of it. A badly generated map can feel unfair and frustrating, and nobody wants that. I decided to make the city out of several blocks; the advantage of this being that it's easier to predictably place things like lamp posts, buildings, benches, and exits.

A few months ago i did try doing this much more randomly. The results were cool but not very usable and was just too random.
Game Description Image

So I took a stab at actually generating the map and i started out by placing some roads. Easy enough, I just used a noise function to create a map and we had this.
Game Description Image

Then I had to trace it with some sidewalks. This wasn't hard in theory, but I had to fiddle around with the numbers a fair bit. I ended up with this, and I was pretty happy so far.
Game Description Image

I then made the exits which involved a ton of scene loading information I won't get into, but that took a fair bit of time. Most recently I have started on adding in buildings. One thing I love about the roguelite Hades is that it balances procedural and predesigned rooms really well. Every dungeon in that game features a random mix of predesigned rooms, which ensures a fair dungeon every time while still providing variety. To incorporate this, I decided that each city block would be its own predesigned block, which will make the city not feel extremely generic at every single block. I need to model a lot of buildings for that, but at the moment we have something that looks like this:
Game Description Image

Overall I think it's heading in the right direction, and I think that in the end the procedural generation should turn out really well and make the experience of playing a life sim feel fresh repeatedly.

[ 2022-06-11 04:34:04 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04 LTS (64bit)
  • Processor: 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512 Mb video memory
  • Storage: 2 GB available space
GAMEBILLET

[ 6426 ]

1.50$ (90%)
4.00$ (80%)
5.38$ (82%)
16.57$ (17%)
7.97$ (80%)
1.57$ (92%)
7.54$ (16%)
2.74$ (73%)
1.50$ (90%)
4.37$ (78%)
5.87$ (16%)
16.79$ (16%)
3.33$ (78%)
4.21$ (89%)
8.39$ (16%)
13.17$ (78%)
2.74$ (73%)
3.75$ (75%)
4.73$ (84%)
16.60$ (17%)
0.69$ (92%)
3.17$ (84%)
2.97$ (80%)
7.97$ (80%)
2.08$ (79%)
2.98$ (85%)
2.28$ (85%)
4.14$ (17%)
2.50$ (90%)
1.18$ (92%)
GAMERSGATE

[ 3675 ]

0.43$ (91%)
3.19$ (79%)
0.85$ (91%)
3.06$ (74%)
7.73$ (45%)
1.24$ (89%)
1.28$ (91%)
1.28$ (91%)
6.38$ (74%)
3.4$ (91%)
4.67$ (53%)
1.13$ (96%)
2.25$ (89%)
5.95$ (70%)
1.58$ (95%)
3.52$ (82%)
0.51$ (91%)
3.4$ (83%)
8.0$ (68%)
3.14$ (55%)
21.59$ (28%)
1.32$ (91%)
7.44$ (70%)
5.95$ (70%)
3.4$ (91%)
1.58$ (77%)
4.0$ (80%)
3.43$ (74%)
12.75$ (74%)
6.6$ (74%)
MacGamestore

[ 2899 ]

1.49$ (85%)
11.99$ (80%)
1.09$ (82%)
1.28$ (87%)
21.99$ (27%)
1.09$ (84%)
13.99$ (22%)
52.99$ (12%)
11.99$ (70%)
1.99$ (80%)
13.99$ (7%)
1.19$ (88%)
0.99$ (90%)
73.99$ (8%)
1.39$ (91%)
1.99$ (80%)
5.99$ (60%)
1.29$ (91%)
1.99$ (80%)
1.99$ (80%)
7.49$ (70%)
4.49$ (70%)
9.59$ (84%)
11.24$ (75%)
1.49$ (90%)
1.49$ (75%)
1.71$ (91%)
3.99$ (69%)
1.99$ (80%)
1.19$ (88%)

FANATICAL BUNDLES

Time left:

356123 days, 5 hours, 29 minutes


Time left:

356123 days, 5 hours, 29 minutes


Time left:

11 days, 13 hours, 29 minutes


Time left:

18 days, 13 hours, 29 minutes


Time left:

11 days, 13 hours, 29 minutes


Time left:

11 days, 13 hours, 29 minutes


Time left:

27 days, 13 hours, 29 minutes


Time left:

55 days, 13 hours, 29 minutes


HUMBLE BUNDLES

Time left:

0 days, 7 hours, 29 minutes


Time left:

0 days, 7 hours, 29 minutes


Time left:

1 days, 7 hours, 29 minutes


Time left:

5 days, 7 hours, 29 minutes


Time left:

7 days, 7 hours, 29 minutes


Time left:

11 days, 7 hours, 29 minutes


Time left:

12 days, 7 hours, 29 minutes


Time left:

20 days, 7 hours, 29 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE