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You just moved to a new city. Hooray. The rooms are small, the people aren't very nice, and there's nothing to do. Is there?
studio apart(ment) is a life sim meets roguelite where you play 7 days of a life sim and then restart. Not everything resets—your relationships, upgrades, and inventory persist. Explore a procedurally generated city every run filled with minigames, friendly (or not) citygoers, cars, buildings, shops, and everything you could want in an urban paradise.
  • A procedurally generated city. No two runs will feel the same and the possibility of exploration is always lingering.
  • Custom naming for villagers. Any villager can be named as you choose. Want to add your best friends into the game? Knock yourself out
  • Explorable areas that get unlocked over time. Even if you have explored the city countless times, you can still find more to do
  • A skill tree where you can buy upgrades and unlock new features
studio apart(ment)
aarush agteDeveloper
aarush agtePublisher
2022Release
FREE
🎹🖱️ Keyboard + Mouse
No user reviews (0 reviews)
progress update - procedural generation

Hello everyone!

The past few weeks have been spent working on procedural generation in studio apart(ment) so I thought I would put out an update on how it's going and some other things going on with the development. The game is definitely being made and I want to get some sort of a beta out before the end of the summer if I can.

Procedurally generating the city
This was initially super daunting to think about. since it's one of the core pillars of a roguelite, it can make or break the fun of it. A badly generated map can feel unfair and frustrating, and nobody wants that. I decided to make the city out of several blocks; the advantage of this being that it's easier to predictably place things like lamp posts, buildings, benches, and exits.

A few months ago i did try doing this much more randomly. The results were cool but not very usable and was just too random.
Game Description Image

So I took a stab at actually generating the map and i started out by placing some roads. Easy enough, I just used a noise function to create a map and we had this.
Game Description Image

Then I had to trace it with some sidewalks. This wasn't hard in theory, but I had to fiddle around with the numbers a fair bit. I ended up with this, and I was pretty happy so far.
Game Description Image

I then made the exits which involved a ton of scene loading information I won't get into, but that took a fair bit of time. Most recently I have started on adding in buildings. One thing I love about the roguelite Hades is that it balances procedural and predesigned rooms really well. Every dungeon in that game features a random mix of predesigned rooms, which ensures a fair dungeon every time while still providing variety. To incorporate this, I decided that each city block would be its own predesigned block, which will make the city not feel extremely generic at every single block. I need to model a lot of buildings for that, but at the moment we have something that looks like this:
Game Description Image

Overall I think it's heading in the right direction, and I think that in the end the procedural generation should turn out really well and make the experience of playing a life sim feel fresh repeatedly.

[ 2022-06-11 04:34:04 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04 LTS (64bit)
  • Processor: 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 512 Mb video memory
  • Storage: 2 GB available space
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Eneba
GAMEBILLET

[ 6417 ]

24.87$ (17%)
20.95$ (16%)
20.99$ (16%)
4.19$ (16%)
20.99$ (16%)
20.72$ (17%)
13.19$ (18%)
33.17$ (17%)
24.87$ (17%)
21.74$ (13%)
16.57$ (17%)
8.39$ (16%)
14.08$ (17%)
12.42$ (17%)
16.57$ (17%)
4.19$ (16%)
24.87$ (17%)
3.97$ (80%)
49.77$ (17%)
12.42$ (17%)
4.19$ (16%)
17.36$ (13%)
8.27$ (17%)
24.87$ (17%)
24.87$ (17%)
6.60$ (17%)
16.57$ (17%)
12.42$ (17%)
25.19$ (16%)
12.59$ (16%)
FANATICAL

[ 5757 ]

17.49$ (65%)
29.39$ (27%)
5.48$ (21%)
17.42$ (13%)
10.69$ (11%)
40.39$ (10%)
23.89$ (20%)
15.89$ (21%)
33.89$ (15%)
11.8$ (21%)
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14.69$ (27%)
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17.88$ (11%)
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40.49$ (10%)
62.89$ (10%)
7.34$ (27%)
11.89$ (21%)
27.55$ (21%)
6.28$ (21%)
139.87$ (10%)
6$ (85%)
27.89$ (20%)
11.01$ (27%)
4.28$ (14%)
7.86$ (21%)
20.51$ (24%)
11.8$ (21%)
11.99$ (80%)
GAMERSGATE

[ 1960 ]

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0.43$ (91%)
1.6$ (80%)
5.0$ (50%)
14.99$ (40%)
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1.2$ (85%)
2.1$ (70%)
0.42$ (79%)
2.1$ (70%)
MacGameStore

[ 2357 ]

9.09$ (35%)
8.99$ (10%)
2.99$ (90%)
23.99$ (60%)
15.99$ (20%)
22.49$ (25%)
18.49$ (8%)
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13.49$ (10%)
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1.99$ (90%)
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1.19$ (76%)
0.99$ (90%)
3.99$ (20%)
63.99$ (9%)
3.39$ (80%)
17.99$ (10%)
INDIEGALA

[ 713 ]

1.37$ (80.0%)
1.99$ (90.0%)
2.99$ (50.0%)
6.24$ (75.0%)
0.79$ (80.0%)
1.49$ (90.0%)
0.99$ (80.0%)
11.99$ (80.0%)
2.67$ (33.0%)
3.59$ (80.0%)
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0.99$ (90.0%)
0.99$ (90.0%)
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0.79$ (90.0%)
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1.99$ (90.0%)
1.49$ (85.0%)
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1.49$ (70.0%)
2.49$ (90.0%)
2.99$ (90.0%)
1.59$ (80.0%)
3.44$ (77.0%)
2.99$ (80.0%)
LOADED

[ 1040 ]

$12.19
$20.39
$0.89
$10.19
$4.79
$3.79
$4.09
$13.99
$11.99
$9.49
$5.59
$0.89
$36.19
$43.49
$43.59
$6.79
$4.29
$6.09
$6.79
$31.29
$21.09
$14.99
$1.99
$8.79
$24.19
$5.29
$33.99
$3.89
$5.99
$8.59
ENEBA

[ 32814 ]

$0.40
$0.57
$0.80
$1.02
$1.06
$1.13
$1.21
$1.28
$1.51
$1.62
$1.67
$1.85
$1.86
$1.91
$1.92
$2.06
$2.56
$3.22
$3.71
$4.80
$5.00
$5.06
$5.71
$7.12
$8.99
$9.81
$14.06
$31.76
$37.20
$69.10
6.29€ (57.00%)
1.85€ (81.00%)
0.57€ (86.00%)
2.00€ (90.00%)
1.50€ (90.00%)
1.50€ (90.00%)
1.48€ (90.00%)
5.74€ (62.00%)
6.25€ (75.00%)
0.60€ (90.00%)
1.78€ (86.00%)
0.57€ (90.00%)
7.49€ (70.00%)
6.47€ (65.00%)
1.43€ (86.00%)
3.19€ (81.00%)
16.79€ (40.00%)
0.95€ (81.00%)
5.31€ (57.00%)
2.47€ (81.00%)
11.09€ (40.00%)
3.26€ (75.00%)
3.71€ (81.00%)
9.09€ (35.00%)
0.57€ (86.00%)
1.50€ (90.00%)
18.48€ (36.00%)
13.80€ (45.00%)
9.43€ (36.00%)
63.34€ (20.00%)

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