




july 2023 update
the most recent addition has been skateboarding! in case running proves too slow for you, you can zip around the city on your own skateboard. in the future skateboard customization will be added to make it feel even more unique.
similar to how animal crossing and stardew valley start, i wanted a simple way to make money in the city which would serve as your first source of income until future, the first way is picking up trash around the city, making it cleaner for all your residents and making you a bit of money per day. if you keep missing your quotas per day, though, you'll lose your job.
i couldn't make a life sim without adding fishing! i took heavy inspiration from paper mario: the thousand year door's action commands. first you cast, then depending on the rarity of the fish you get, you'll have to execute a series of increasingly fast inputs to catch the fish. fishing also introduces a new (unfinished) dock area in the style of a japanese garden. despite the industrial nature of most docks, we can still found beauty in a city.



these aren't super large changes but they're definitely noticeable. i added button prompts so that interactions with the world were much more clear, especially for controller. The corner ui was also cleaned up a fair bit.

custom clothing! you can equip 4 different clothing items to customize your look, but there isn't much yet in the game as i'm still modeling more clothes and accessories to wear. take a look:
that's about it for the last year of development. it doesn't look like much, but i've omitted all of the boring things like bug fixes and ik foot placement and the code reworking which i've been doing a fair bit of which is not very fun to read about. i'll try to update more, but the core gameplay loop is really coming together.
[ 2023-07-22 00:02:37 CET ] [ Original post ]
hello everyone! it's been a year since i posted the last update but i will try to be more consistent about posting updates in the future. with that said here's what's been added in the last year or so.
as a reminder, studio apart(ment) is a life sim meets roguelite where you play 7 days of a life sim before restarting, although some things stay, like your relationships, inventory, and upgrades. between runs you can unlock upgrades to find new areas, abilities, and activities.
skateboarding
the most recent addition has been skateboarding! in case running proves too slow for you, you can zip around the city on your own skateboard. in the future skateboard customization will be added to make it feel even more unique.

jobs
similar to how animal crossing and stardew valley start, i wanted a simple way to make money in the city which would serve as your first source of income until future, the first way is picking up trash around the city, making it cleaner for all your residents and making you a bit of money per day. if you keep missing your quotas per day, though, you'll lose your job.

fishing
i couldn't make a life sim without adding fishing! i took heavy inspiration from paper mario: the thousand year door's action commands. first you cast, then depending on the rarity of the fish you get, you'll have to execute a series of increasingly fast inputs to catch the fish. fishing also introduces a new (unfinished) dock area in the style of a japanese garden. despite the industrial nature of most docks, we can still found beauty in a city.




ui improvements
these aren't super large changes but they're definitely noticeable. i added button prompts so that interactions with the world were much more clear, especially for controller. The corner ui was also cleaned up a fair bit.


clothing
custom clothing! you can equip 4 different clothing items to customize your look, but there isn't much yet in the game as i'm still modeling more clothes and accessories to wear. take a look:

that's about it for the last year of development. it doesn't look like much, but i've omitted all of the boring things like bug fixes and ik foot placement and the code reworking which i've been doing a fair bit of which is not very fun to read about. i'll try to update more, but the core gameplay loop is really coming together.
[ 2023-07-22 00:02:37 CET ] [ Original post ]
studio apart(ment)
aarush agte
Developer
aarush agte
Publisher
2022
Release
FREE
Game News Posts:
4
🎹🖱️Keyboard + Mouse
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You just moved to a new city. Hooray. The rooms are small, the people aren't very nice, and there's nothing to do. Is there?
studio apart(ment) is a life sim meets roguelite where you play 7 days of a life sim and then restart. Not everything resets—your relationships, upgrades, and inventory persist. Explore a procedurally generated city every run filled with minigames, friendly (or not) citygoers, cars, buildings, shops, and everything you could want in an urban paradise.
studio apart(ment) is a life sim meets roguelite where you play 7 days of a life sim and then restart. Not everything resets—your relationships, upgrades, and inventory persist. Explore a procedurally generated city every run filled with minigames, friendly (or not) citygoers, cars, buildings, shops, and everything you could want in an urban paradise.
- A procedurally generated city. No two runs will feel the same and the possibility of exploration is always lingering.
- Custom naming for villagers. Any villager can be named as you choose. Want to add your best friends into the game? Knock yourself out
- Explorable areas that get unlocked over time. Even if you have explored the city countless times, you can still find more to do
- A skill tree where you can buy upgrades and unlock new features
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512 Mb video memory
- Storage: 2 GB available space
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