Hello Warriors, we are fixing bugs as we hear about them so please let us know any issues! Here is the list of fixes for Steam builds:
- Fixed player leveling up at the start of the game in some cases
- Fixed Ghosty kill count not increasing for achievements
- Fixed general kill count not increasing for achievements
- Fixed ascending floor achievements not counting
[ 2024-04-18 13:45:10 CET ] [ Original post ]
For those who wants to continue bloodshed on the go, Kalyzmyr is released on Google Play Store! Check it out! Don't forget to check the our next game, Dekamara!
[ 2024-01-25 21:16:56 CET ] [ Original post ]
Hello Warriors, hope your bloodlust isn't quenched yet! After the release, we've been getting automated crash reports and thanks to your feedbacks, we've also discovered some bugs that otherwise would be not possible to find. If there is any bug that's not fixed with this patch, please let us know here or on our Discord. Happy hunting and check out our upcoming title, Dekamara!
- Fixed stunned enemies no dying
- Fixed players level up each time they spawn(after level changes or player dies etc..)
- Fixed dying in the first defense stage of the new level resulting in broken state.
- Spike traps now can hit air type enemies.
- Fixed crash if players earn a reward on Boss Challenge room.
[ 2024-01-23 12:55:34 CET ] [ Original post ]
Hello everyone and hope you are having a great new year so far! Im happy to announce that Kalyzmyr is finally released out of early access! In the full release, we made some balance changes, preventing players finishing the game before utilising their equipment and skills to their fullest. Crystal now can be used to enter boss challenge rooms. In this room, youll be facing the current levels boss to prove your worth for huge amounts of materials to upgrade your equipment. Crystal is rare so you should think twice before facing a boss. Some parts of the tutorial will be given as a background text, it is now less intrusive and even if you ignore or forget some parts, you can get back to that text and read it again. As a reminder, you can reset tutorials anytime from the options menu. There are also some minor bug fixes, please let me know if you encounter any bugs! Enjoy and dont forget to check out Android when its released soon!
[ 2024-01-13 17:51:54 CET ] [ Original post ]
After the long silence, v0.9 is finally here! Before anything, I want to talk about the development process of Kalyzmyr. Even though it's a small project, we've encountered most hardships with this one, which alone made continuing the development almost impossible. This started as a jam game, and now I think it should've ended as one. But we just simply wanted to finish what we started, so we pushed on regardless of the obstacles we faced. If this game was on Itch, we would cancel it long ago. But since it's on Steam, we took it more serious, though highly I doubt we are going to get anywhere with this project. With that said, as for the changes to the game, basically everything is changed, including the defense phase, so there is no changelog. New trailer should give you an idea about the changes. This is the final update before the full release, I just wanted give 1 month before full release to give some time for bugfixes and balance changes. If you like our work, please see our other projects on our Itch page. Take care! [previewyoutube=1TMjuuD5Nbk;full][/previewyoutube]
[ 2023-07-03 11:06:21 CET ] [ Original post ]
Hey everyone! Past two weeks Ive been busy with Kalyzmyr, mostly its mobile port. Since its been stable on mobile, Ive been playing it on my phone often and it feels like its much more like a mobile game than its PC game. Thats expected I guess, when I first started this game, I wanted to make a small fun mobile game that could be playable without greedy marketing strategies, though Play Store has been in better shape since then.
Kalyzmyr has evolved quite a lot since the release. Im not keeping track of every small change, since almost everything has been revised. For starters, I reduced the attack speed of every enemy and increased their damage. Then I gave defensive skills to Smyrna depending on the equipped armor, alongside their passive effects. So players can now dodge, block or riposte against incoming attacks, each has its own pros and cons.
Changed old attack system to auto attacks, players can now increase the auto attack speed by spamming keys and perfectly dodging or using skills that give attack speed.
I completely changed the third tier equipment skills. Their old skills felt dull, but I think new skills are going to make things a lot more interesting and enjoyable. Though I still need to finish technical issues in mobile port and test those skills a lot more. Third tier equipment creates a high risk/reward playstyle by allowing Smyrna to gain lifesteal by sacrificing her health, while also gaining bonus damage based on her missing health. While these skills specifically complement each other, you can combine different tiers of equipment as you like.
Chests now drop materials that can be used to improve equipment or their skills. While the same type of equipment are improved at the same time, skills are improved one by one to push players towards having a focus in their current build.
UI has also been improved. Double clicking on equipment opens the details section and every icon has a tooltip that you can read by hovering on them.
Defense phase is also overhauled. Removed walls from the shop and added one strong wall to each defense map instead. Itll be the only thing thats between you and the enemies.
Players can now throw axe, hammer or javelin against incoming enemies. While throwing axe only deals damage without any cooldown, hammer stuns the enemies in AOE with high damage, javelin pierces through enemies, reducing cooldown of hammer for each enemy hit. Ballista and floor traps are left unchanged.
Berserk mode still gives players an opportunity to attack as fast as they can spam the attack buttons, while increasing their auto attack speed as long as Smyrna is in berserk mode. In addition, berserk mode outside of combat now puts Smyrna in a special state, where she runs towards her next target, triggering a QTE event that can multiply her damage output by huge amounts on success.
As for the last change that comes to my mind, achievements now reward players with permanent buffs.
Even though Kalyzmyr is mostly ready on mobile, adding ads for as a f2p option might take some time so it can still come later than the PC release. Look forward to it!
[ 2023-03-08 18:53:52 CET ] [ Original post ]
- Fixed Gut Punch cooldown.
- Gut Punch now properly interrupts enemy attack animations.
- Stunned enemies are now indicated by small animation above their heads.
- Fixed Leaderboard.
- Skill cooldowns are now shown at the bottom-right side of the screen.
- You can now sell defense eqiupment you already placed, for full price if the enemy raid is not yet started.
- Pausing the game now stops defense equipment and projectiles.
[ 2022-04-15 15:35:23 CET ] [ Original post ]
- Chinese, Japanese and Russian localizations added.
- Fixed crash on interacting with Corpse Flower on level 3.
- Level up animation no longer plays if player is in Berserk Mode.
- Fixed critical damage multiplayer bonus from boons.
- Timer now pauses when game is paused(when menu is opened).
[ 2022-03-23 23:52:50 CET ] [ Original post ]
- Added Portuguese localization
- Added Spanish localization
- Fixed Pumpking attack animation sprites
- New credits screen
[ 2022-03-18 12:28:34 CET ] [ Original post ]
- Added Turkish and French localization, you can change your language from options menu.
- Fixed enemy gold being wasted when player switches floor without waiting for all the golds dropping from enemies.
- Chest won't be empty anymore.
- Fixed chests after bosses dropping low tier loot on dungeon level 2 and 3.
[ 2022-03-15 14:37:45 CET ] [ Original post ]
Hi, everyone!
We are happy to announce that our game Kalyzmyr is in early access on Steam!
Kalyzmyr is a short game about a legendary warrior, Smyrna, escaping from a dungeon called Kalyzmyr, featuring beautiful hand-drawn pixel art, its a side-scroller action game.
A simplistic mix of popular gameplay elements like tower defense, dungeon crawler, and hackn slash with lots of button mashing and random generated interactions and loot.
Don't forget to give us feedback about Kalyzmyr on our Discord server!
Next in Game Official DC server: Join our Discord!
https://store.steampowered.com/app/1826090/Kalyzmyr/?snr=1_5_1100__1100
Fight and defend through hordes of demons in this old-school fast-paced action game.
Each floor starts with a defense phase where you defend yourself from hordes of creatures by buying and upgrading defensive equipment. Kill monsters to earn money. Loot chests to level up your equipment.
Thats enough for todays blog, we would like to see all of you on our page.
We cant wait to bring the full version.
Hope that you can try our game and give us your feedback!
[previewyoutube=fQLLDabVK-s;full][/previewyoutube]
[ 2022-03-11 17:29:54 CET ] [ Original post ]
We are excited to write down our first blog. We have been working on our game for a while and it will be available for you to try on Steam Next Fest 21 February 2022 in Early Access.
Youll also be able to join the developer stream on February 26th, 2022, at 11 AM (PST) here. We are humbled by your continuous support from day one.
If you havent already heard of it, Kalyzmyr is a short game about a legendary warrior, Smyrna, escaping from a dungeon called Kalyzmyr, featuring beautiful hand-drawn pixel art, its a side-scroller action game. A simplistic mix of popular gameplay elements like tower defense, dungeon crawler, and hackn slash with lots of button mashing and random generated interactions and loot. Each run may take up to 30-60 minutes and features a timer for speed runners.
Once the legendary warrior Smyrna, now long forgotten in the depths of Kalyzmyr. Break your chains and earn your freedom! Use your mighty axe and devastate the foes that keep you locked in Kalyzmyr!
Fight and defend through hordes of demons in this old-school fast-paced action game.
Each floor starts with a defense phase where you defend yourself from hordes of creatures by buying and upgrading defensive equipment. Kill monsters to earn money. Loot chests to level up your equipment.
Thats enough for todays blog, we would like to see all of you on Steam Next Fest. We cant wait to bring the full version.
Our Discord server is ready here for you to jump in if you would like to reach us directly.
Dont forget to add to your wishlist, stay tuned!
[ 2022-02-26 16:33:12 CET ] [ Original post ]
🕹️ Partial Controller Support
Kalyzmyr is a short game about a legendary warrior, Smyrna, escaping from a dungeon called Kalyzmyr, featuring beautiful hand drawn pixel art, it’s a side-scroller action game. A simplistic mix of popular gameplay elements like tower defense, dungeon crawler and hack’n slash with lots of button mashing and random generated interactions and loot. Each run may take up to 30-60 minutes and features a timer for speed runners.
Once the legendary warrior Smyrna, now long forgotten in the depths of Kalyzmyr. Break your chains and earn your freedom! Use your mighty axe and devastate your foes that keep you locked in Kalyzmyr!
Fight and defend through hordes of demons in this old-school fast-paced action game.
Each floor starts with a defense phase where you defend yourself from hordes of creatures by buying and upgrading defensive equipment. Kill monsters to earn money. Loot chests to level up your equipment.
Anything Can Happen
Interactable objects are randomly generated, each can ease your burden or punish you. Pray for luck, you’ll need it.
Feeling weak? Or did you get unlucky? Break the door to turn back to the previous floor anytime. Farm lower levels and be prepared to face stronger opponents.
14 Different Enemies And 3 Unique Bosses
Each level features one unique boss and different creatures, as well as stronger item drops and new settings.
Unleash Your True Power
Unleash Smyrna’s true potential by activating ‘Berserk’ mode which allows you to attack faster than anything.
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