Hi!
In our first community announcement, we'd like to share our plans for this year, in particular the game's participation in the upcoming Steam Fest.
But first the current state of the game.
We currently have well-defined and polished combat mechanics and systems, as you can see in our teaser:
[previewyoutube=NRoNi6NkaxQ;full][/previewyoutube]
We already have seven different enemies ready, dozens of unique cards and all combat mechanics (damage systems, for example) ready. We will continue creating more enemies and cards, but now we're focusing our attention on the game's navigation (map, shops, events...) and RPG (character characteristics, progression...) mechanics and systems:

Our plan for Early Access is to have these systems above working and well defined, mainly lacking variety of types, whether types of events or stores for example.
Even though the game is an EA release, we want everything we release to have a certain level of craftsmanship and care.
That's why the version we'll be releasing on Steam Fest will focus on the game's combat. We will have few Deck Building and RPG mechanics, but these will be very simple versions of what we want at launch.
If you have any questions about the game, don't hesitate!
In our next update, we'll talk more about the design roots of the game!
See ya!
[ 2022-03-14 17:37:43 CET ] [ Original post ]