GameDev State and SteamFest Plans!
We currently have well-defined and polished combat mechanics and systems, as you can see in our teaser: [previewyoutube=NRoNi6NkaxQ;full][/previewyoutube] We already have seven different enemies ready, dozens of unique cards and all combat mechanics (damage systems, for example) ready. We will continue creating more enemies and cards, but now we're focusing our attention on the game's navigation (map, shops, events...) and RPG (character characteristics, progression...) mechanics and systems:
Our plan for Early Access is to have these systems above working and well defined, mainly lacking variety of types, whether types of events or stores for example. Even though the game is an EA release, we want everything we release to have a certain level of craftsmanship and care. That's why the version we'll be releasing on Steam Fest will focus on the game's combat. We will have few Deck Building and RPG mechanics, but these will be very simple versions of what we want at launch. If you have any questions about the game, don't hesitate! In our next update, we'll talk more about the design roots of the game! See ya!
[ 2022-03-14 17:37:43 CET ] [ Original post ]
Hi! In our first community announcement, we'd like to share our plans for this year, in particular the game's participation in the upcoming Steam Fest.
But first the current state of the game.
We currently have well-defined and polished combat mechanics and systems, as you can see in our teaser: [previewyoutube=NRoNi6NkaxQ;full][/previewyoutube] We already have seven different enemies ready, dozens of unique cards and all combat mechanics (damage systems, for example) ready. We will continue creating more enemies and cards, but now we're focusing our attention on the game's navigation (map, shops, events...) and RPG (character characteristics, progression...) mechanics and systems:
Our plan for Early Access is to have these systems above working and well defined, mainly lacking variety of types, whether types of events or stores for example. Even though the game is an EA release, we want everything we release to have a certain level of craftsmanship and care. That's why the version we'll be releasing on Steam Fest will focus on the game's combat. We will have few Deck Building and RPG mechanics, but these will be very simple versions of what we want at launch. If you have any questions about the game, don't hesitate! In our next update, we'll talk more about the design roots of the game! See ya!
Takara Cards
Post Mortem Pixels
Post Mortem Pixels
After the next SteamFest?
Strategy RPG Singleplayer EA
Game News Posts 51
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(35 reviews)
https://postmortempixels.com/portfolio/takara-cards/
https://store.steampowered.com/app/1932210 
[38.54 M]
Takara Cards is a tactical Deck Builder with light RPG elements.
Dwarves, Elves, Humans and Orks lived peacefully until the insatiable Dragons arrived, stole the Holy Elixirs and fled!
Chase the Dragons through space, navigating Events and Factions, learning Maneuver Cards, acquiring Equipment Cards for your Ship, and battling Dragon-Drones in space-jumps!
- One playable Race/Ship: the Dwarven Hammer.
- 57+ cards in total.
- 16+ unique units, 7+ enemies.
- One final Boss.
- 9+ Reputations (traits) that mark your Character's journey.
- Some Events, Store types and Factions.
- Art, Writing and attitude inspired by Animes of the 80's-90's.
- More Races/Ships, each with their quirks.
- More cards of all types.
- More Enemies, units and Bosses.
- More variation on Events and Traits.
- Improvements to the UI and game in general.
- Even more 80's/90's anime attitude!
MINIMAL SETUP
- OS: Ubuntu 20.04+ 64bits
- Processor: i3 2.5ghz or AMD EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel UHD graphics 620+ (512mb vram)
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3 is required
- OS: Ubuntu 20.04+ 64bits
- Processor: i5 3ghz or AMD EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Any modern Nvidia or AMD GPU with 1gb vram
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3 is required
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