





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
- Improvements to the pace of Enemy turns:
Now the action of each unit has more time and is clearer (gif above).
- Units now have Max power value set. When they reach this maximum, their number shines.
- All Spitter units now rotate backwards if they stand on the last row of the Board.
- New effect to make enemies' "Micro-jump" clearer.
- Changes and improvements to the design of several cards, including:
Basic movement cards revised to improve the flow of the game, now some give 1 shield and others have their movement type changed.
Some cards have more movement options.
- Some Status cards (EMP damage) now cost zero energy.
- New options to disable certain Visual Effects in the game (Brightness, Flicker and Screen Shake)
- Many small improvements.
- Some memory optimizations in combat.
- Fixed bug where status cards were drawn extra when taking damage.
- Some small bugs fixed.
Known bug (will be fixed in next build):
- The attack of the "Side Jumper" unit is disappearing before its time (game is slightly easier for this).
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