▶
Finally: New and final boss implemented!
In addition to the general events that the player encounters, the game also has "fixed" events that appear during the journey to each of the three bosses. These fixed events encountered vary randomly in each Run, and depending on the Cadet's responses, new events can appear afterward.
The first and second bosses are very similar, changing the units that appear and increasing the difficulty from one to the other. The third boss, except its first phase, tests your Cadet in a completely different way: So different that we decided not to reveal anything and leave it as a surprise to whoever manages to get to it! But reaching the last boss is a real test of combat!!! ;)
Upon finishing the game, the player can continue playing normally or do a "new run" with the SAME character on Normal or Hard difficulty.
There are 7 initial jumps to the first boss. Then 4 and 3 to reach the second and third boss respectively. We feel the game has a better pace this way.
The Cadet can choose between three Maneuver cards every time he levels up. If "Searching" for a card, one of them will be present on the menu. The "Forced Ejection by the Dragons" mechanic/event now only happens ONCE to the player, acting as a kind of tutorial. In subsequent runs, the invasion occurs directly on the first attempt.
The Wind Field environment is filled with Solar Winds, which push both your ship and the other units around! Be careful!
[ 2023-08-23 18:03:47 CET ] [ Original post ]
We apologize for the delay!
This update was supposed to be out more than ten days ago, but we experienced several delays, including each of the team members falling ill on different days.
Light "story mode" implemented in the Events system:
In addition to the general events that the player encounters, the game also has "fixed" events that appear during the journey to each of the three bosses. These fixed events encountered vary randomly in each Run, and depending on the Cadet's responses, new events can appear afterward.
Third and final Boss implemented:
The first and second bosses are very similar, changing the units that appear and increasing the difficulty from one to the other. The third boss, except its first phase, tests your Cadet in a completely different way: So different that we decided not to reveal anything and leave it as a surprise to whoever manages to get to it! But reaching the last boss is a real test of combat!!! ;)
The game has seven possible endings that vary depending on your actions on the final boss...
"New Run+" mode implemented:
Upon finishing the game, the player can continue playing normally or do a "new run" with the SAME character on Normal or Hard difficulty.
Runs are now slightly shorter and more focused:
There are 7 initial jumps to the first boss. Then 4 and 3 to reach the second and third boss respectively. We feel the game has a better pace this way.
New mechanics:
The Cadet can choose between three Maneuver cards every time he levels up. If "Searching" for a card, one of them will be present on the menu. The "Forced Ejection by the Dragons" mechanic/event now only happens ONCE to the player, acting as a kind of tutorial. In subsequent runs, the invasion occurs directly on the first attempt.
New environment and unit implemented:
The Wind Field environment is filled with Solar Winds, which push both your ship and the other units around! Be careful!
New combat music implemented: Humans now enjoy their own music! :D
Some minor improvements:
- Requirements (number of jumps) to "unlock" Humans lowered, future races will also unlock faster.
- Added dramatic pause when being "pushed", for better visual feedback.
- Various minor improvements to the interface and visual feedback of combat.
- Improved card selection during combat (mouse and touch).
- Knock Three Times card now Moves instead of Swapping with the enemy.
- Slight balancing of some cards (especially Humans).
- Bug where Lucky Stab could be bought in stores fixed.
- Some minor bugs were fixed.
[ 2023-08-23 18:03:47 CET ] [ Original post ]
Takara Cards
Post Mortem Pixels
Developer
Post Mortem Pixels
Publisher
After the next SteamFest?
Release
Game News Posts:
53
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(36 reviews)
Public Linux Depots:
- [38.54 M]
Takara Cards is a tactical Deck Builder with light RPG elements.
Dwarves, Elves, Humans and Orks lived peacefully until the insatiable Dragons arrived, stole the Holy Elixirs and fled!
Chase the Dragons through space, navigating Events and Factions, learning Maneuver Cards, acquiring Equipment Cards for your Ship, and battling Dragon-Drones in space-jumps!
- One playable Race/Ship: the Dwarven Hammer.
- 57+ cards in total.
- 16+ unique units, 7+ enemies.
- One final Boss.
- 9+ Reputations (traits) that mark your Character's journey.
- Some Events, Store types and Factions.
- Art, Writing and attitude inspired by Animes of the 80's-90's.
- More Races/Ships, each with their quirks.
- More cards of all types.
- More Enemies, units and Bosses.
- More variation on Events and Traits.
- Improvements to the UI and game in general.
- Even more 80's/90's anime attitude!
MINIMAL SETUP
- OS: Ubuntu 20.04+ 64bits
- Processor: i3 2.5ghz or AMD EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel UHD graphics 620+ (512mb vram)
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3 is required
- OS: Ubuntu 20.04+ 64bits
- Processor: i5 3ghz or AMD EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Any modern Nvidia or AMD GPU with 1gb vram
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3 is required
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