Takara Cards
Post Mortem Pixels Developer
Post Mortem Pixels Publisher
After the next SteamFest? Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(85 reviews)
Next big update and the Open Beta
These improvements come first in the Open Beta, which is now available for all players to use (go to the "Betas" section of the game on Steam). We'd love to hear what players think about these changes!
We'll keep the Beta stable, but characters played in the Beta are incompatible with the Current version.
Score and rank system implemented
The first improvements come to the game's Combat. With the
exception of dragon bosses (which remain as they were), now
a jump only ends when ALL UNITS are defeated and turns are added together instead of subtracted.
Along with this, we've implemented a scoring system and Ranks. The Cadet's performance in a jump is measured based on the number of units defeated minus the number of turns spent doing so.
A point multiplier system also exists: Didn't take damage in the Jump? Your points are multiplied!
Didn't get the score you wanted? You can try (ONCE per Jump) again!
Several changes have been made to the game to make these new mechanics work, including:
- Decrease the number of units per Jump, so that combat doesn't take too long.
- Introduction of a new card that allows the Cadet to leave the Jump just before defeating ALL the units. This card is drawn automatically when there are only 4 units left in the jump.
Now, in most card-giving Events, the player can choose between three options (one of them being a Fetched card). Just like when you level up!
Complete revision of the Event texts. In some cases, the texts have been rewritten!
Minor improvements and changes
- Manual updated with new mechanics and revisions!
- Distances to bosses have been reduced even further. They are now, in order: 5 > 4 > 3 jumps.
- Improvements to the "BreakOff" mechanic: Enemies on the top outside jump to the board when the Jump Stack is empty now.
- Silver Tape card is now an intuitive Reputation and can only be earned this way.
- Reputations that give cards can now be PRESSED to buy these cards in the middle of combat.
- Temple visits now cost a few credits.
- Solar Wind no longer deals DAMAGE and can move the player's attack pieces.
- Several bug fixes.
The next major update will focus on the game's Navigation system and mechanics (the Map!). This major update is scheduled for the end of October - the beginning of September.
[ 2023-10-02 19:24:48 CET ] [ Original post ]
Takara Cards is a tactical Deck Builder with light RPG elements.Dwarves, Elves, Humans and Orks lived peacefully until the insatiable Dragons arrived, stole the Holy Elixirs and fled!
Chase the Dragons through space, navigating Events and Factions, learning Maneuver Cards, acquiring Equipment Cards for your Ship, and battling Dragon-Drones in space-jumps!

- One playable Race/Ship: the Dwarven Hammer.
- 57+ cards in total.
- 16+ unique units, 7+ enemies.
- One final Boss.
- 9+ Reputations (traits) that mark your Character's journey.
- Some Events, Store types and Factions.
- Art, Writing and attitude inspired by Animes of the 80's-90's.

- More Races/Ships, each with their quirks.
- More cards of all types.
- More Enemies, units and Bosses.
- More variation on Events and Traits.
- Improvements to the UI and game in general.
- Even more 80's/90's anime attitude!
MINIMAL SETUP- OS: Ubuntu 20.04+ 64bits
- Processor: i3 2.5ghz or AMD EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel UHD graphics 620+ (512mb vram)
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3 is required
RECOMMENDED SETUP- OS: Ubuntu 20.04+ 64bits
- Processor: i5 3ghz or AMD EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Any modern Nvidia or AMD GPU with 1gb vram
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3 is required
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