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New Map and exploration mechanics in BETA!
The game now has a procedural MAP that can be freely explored by the player. The cadet is free to choose when to face the Dragon, which is positioned on one of the Map's stars. After "clearing" a jump point of enemies, the star becomes available for jumps WITHOUT combat. Each jump now consumes 100 Credits indefinitely, even if the bank balance is negative.
Events and points of interest are more organically integrated into the map and give a sense of exploration that was previously lacking. Combat encounters are shorter and with fewer enemies overall.
- Improvements to the Jump generator, combat is a little more varied now. - New HP bar for Mothership units. - Some Reputations have had their mechanics adapted to better integrate with the new Map. - Improved Rank System with yet another multiplier: Clear the Jump of enemies! - Changes to the EMP damage system: Any drone now suffers EMP damage and the value of this is always subtracted from the overall HP of the units hit. - Tutorial and Manual updated with changes to the mechanics and improvements to the text. - Several small improvements to Dragon events. - Some bugs fixed in Card mechanics. - Several minor bugs fixed.
[ 2023-10-26 14:01:04 CET ] [ Original post ]
Hello Cadets! It's time to try out the second part of the next BIG update in the OPEN BETA: A new NAVIGATION system!
The game now has a procedural MAP that can be freely explored by the player. The cadet is free to choose when to face the Dragon, which is positioned on one of the Map's stars. After "clearing" a jump point of enemies, the star becomes available for jumps WITHOUT combat. Each jump now consumes 100 Credits indefinitely, even if the bank balance is negative.
Several changes have been made to the game's event and combat systems to make them work with the new Map:
Events and points of interest are more organically integrated into the map and give a sense of exploration that was previously lacking. Combat encounters are shorter and with fewer enemies overall.
Minor improvements:
- Improvements to the Jump generator, combat is a little more varied now. - New HP bar for Mothership units. - Some Reputations have had their mechanics adapted to better integrate with the new Map. - Improved Rank System with yet another multiplier: Clear the Jump of enemies! - Changes to the EMP damage system: Any drone now suffers EMP damage and the value of this is always subtracted from the overall HP of the units hit. - Tutorial and Manual updated with changes to the mechanics and improvements to the text. - Several small improvements to Dragon events. - Some bugs fixed in Card mechanics. - Several minor bugs fixed.
Existing characters should work with the new Map system, but after playing in the Beta, these personas can no longer be used in the previous version. There are still a few details to be worked out before we release this update to all players. Our target for this update is mid-November. Have fun and please let us know what you think of the new mechanics.
[ 2023-10-26 14:01:04 CET ] [ Original post ]
Takara Cards
Post Mortem Pixels
Developer
Post Mortem Pixels
Publisher
After the next SteamFest?
Release
Game News Posts:
53
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(36 reviews)
Public Linux Depots:
- [38.54 M]
Takara Cards is a tactical Deck Builder with light RPG elements.
Dwarves, Elves, Humans and Orks lived peacefully until the insatiable Dragons arrived, stole the Holy Elixirs and fled!
Chase the Dragons through space, navigating Events and Factions, learning Maneuver Cards, acquiring Equipment Cards for your Ship, and battling Dragon-Drones in space-jumps!
- One playable Race/Ship: the Dwarven Hammer.
- 57+ cards in total.
- 16+ unique units, 7+ enemies.
- One final Boss.
- 9+ Reputations (traits) that mark your Character's journey.
- Some Events, Store types and Factions.
- Art, Writing and attitude inspired by Animes of the 80's-90's.
- More Races/Ships, each with their quirks.
- More cards of all types.
- More Enemies, units and Bosses.
- More variation on Events and Traits.
- Improvements to the UI and game in general.
- Even more 80's/90's anime attitude!
MINIMAL SETUP
- OS: Ubuntu 20.04+ 64bits
- Processor: i3 2.5ghz or AMD EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel UHD graphics 620+ (512mb vram)
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3 is required
- OS: Ubuntu 20.04+ 64bits
- Processor: i5 3ghz or AMD EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Any modern Nvidia or AMD GPU with 1gb vram
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3 is required
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