Hello Cadets!
Since the last update, I've been improving the
combat memory management, especially the part dealing with
destroying the units.
I did this to improve the worst bug found so far: The game's
soft-lock during enemy turns.
I've been testing the build with this fix for over ten days now, and the results are
promising:
I've already completed the game three times and not only has the bug not appeared, but I've also noticed improvements in some systems (especially when many things happen simultaneously).
I've put build 108 with these improvements into the Open Beta. This build will stay in beta for another ten days in testing until they were made available to everyone.
Other bugs and improvements have also been added:
- Fixed a bug where some player attacks dealt more damage in Hard mode.
- Improvements to the Level Up system that avoid/fix certain bugs.
- Improvements and fixes to the turn system.
If you find any bugs, please report them in the forums. :)
While we test this build together, I will turn my attention and time to further improvements, inspired by your feedback.
Thanks for all the reports, Cadets!
[ 2025-02-14 13:17:54 CET ] [ Original post ]