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[Beta] 2015.11.19: Saving Fixes and Improvements
Additions:
[ 2015-11-20 04:38:24 CET ] [ Original post ]
I've made numerous saving-related fixes and improvements this week, and I'm feeling pretty good about it now; barring any disastrous bug reports in the next 24 hours, I'll probably push saving out to all players sometime this weekend. Thank you ːtotcordialː!
Changelog
Additions:
- Some new effects on a couple of attack types
- Visual time of day is saved
- Camera position is saved
- Music track bias is saved
- Reduced overall savefile sizes by as much as 80%
- Slight hero wave size adjustments
- Champions could become disassociated from their floors after loading a save, allowing them to be replaced without losing them
- A couple of rare loading crashes
- Tile queue saved in the wrong position
- Some things would load incorrectly after saving during destruction
- Saved resource counts were capped
- Sanctuary deployable wasn't saving
- Pillagers weren't saving as pillaging
- Ritual progress wasn't saving
- Inventory wasn't saving
- Minion floor assignments weren't saving
- Some unnecessary effects and feedback would trigger upon loading a save (new floor construction smoke, for instance)
- Game was capable of generating rituals beyond the intended maximum dimensions
- Champion codex pages would always list "[price] for 1" instead of using pack size
- There were a couple of visual glitches with the battle HUD
[ 2015-11-20 04:38:24 CET ] [ Original post ]
Tomb of Tyrants
Jake Huhman
Developer
Jake Huhman
Publisher
2015-06-25
Release
Game News Posts:
43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(229 reviews)
The Game includes VR Support
Public Linux Depots:
- ToT Linux Content [103.39 M]
- ToT Linux64 Content [100.92 M]
The Hook:
Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.The Rundown:
- A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
- Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
- Lovingly pixeled characters, settings, and items!
- Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
- Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
- Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
- Frequent updates and direct responses to player feedback!
The Future:
Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!MINIMAL SETUP
- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
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