I'm pushing the new atuo-saving out to everyone! The game now saves when you close the game, as well as at the start of each wave (just in case). There may still be some room for improvement or some kinks to smooth out (and please let me know if you encounter anything horrible!), but this feature has been requested for ages, and I'm glad I was finally able to provide it =).
Now that saving renders longer sessions more tenable, I am planning several changes and additions that will steer toward greater player investment in each game, and hopefully lead to more memorable reigns.
I noticed that with this update's new floor (the Hexed Hut, a goblin witch alternative to the kobold shaman's Hazy Hovel), there are now 70 floors in the Codex, doubling the launch version's 35. This was the last content category to double in quantity, as there are now 99 vs 42 characters, 31 vs 12 items, 10 vs 4 traps, and, uh, 22 vs 0 banners. We're getting very close to the 100 prophecy mark, as well. Thank you for keeping the game alive, everyone ːtotbaconː!
Changelog
Additions:
- Hexed Hut floor (produces Goblin Witches, dealing ice and poison damage)
- Queued floor is now saved
- Minor adjustments to some ability animations
- Champion portraits are now sorted by rank then name, to promote determinism when loading saved games
- Improved button spawns to produce slightly less bouncy floor/character buttons on deeper dungeons
- Checkpoint floors are highlighted in red when mousing over them (rather than an inviting yellow that suggested you could interact with them equally)
- An obscure save-loading crash
- "Send [mounted-/spirit-trait] minion pillaging" plots weren't properly named
- Trash/Sell inventory "slot" looked like a normal slot briefly when trashing/selling items
- Champions could appear odd colors on the minimap (not just shades of blue or red)
- Missing line break on deployable tooltips when replacing an existing deployable
- Loading music track could cause the track to skip about a bit
[ 2015-11-23 05:44:27 CET ] [ Original post ]
🎮 Full Controller Support
- ToT Linux Content [103.39 M]
- ToT Linux64 Content [100.92 M]
The Hook:
Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.The Rundown:
- A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
- Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
- Lovingly pixeled characters, settings, and items!
- Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
- Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
- Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
- Frequent updates and direct responses to player feedback!
The Future:
Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
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