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2015.11.24: Laborious Labyrinth
Additions:
[ 2015-11-25 04:53:15 CET ] [ Original post ]
Here's an oft-requested high-level, brute-force minion: the minotaur! The Laborious Labyrinth requires the Promenade, Workshop, and Lair (you must also have previously unlocked the Wildwood in order to see this prophecy--no hidden item requirements this time, though). The prophecy also unlocks a "Bull's Eye" banner that temporarily buffs ALL melee damage (including that of heroes) when you match flesh tiles.
There are also a number of fixes (some of which were quietly deployed yesterday in a minor update) and small changes. Thanks for your reports and suggestions ːtotcordialː!
Changelog
Additions:
- Laborious Labyrinth floor (Promenade + Lair + Workshop)--minotaur minion (lots of health, melee damage, and the beast trait)
- Bull's Eye banner (ALL melee damage buffed when matching flesh tiles--beware!)
- Advantage/disadvantage lines changed over to red/cyan outlines; cyan outlines indicates a character that is a good match-up for you, red bad
- Minor adjustments to Hut graphics
- Witch now carries a crooked walking stick instead of the knife
- Witch now has Eldritch trait
- Plot difficulties (which typically escalate over the course of a session) would reset when loading a game
- Stationed minions would leave a floor if it changed position
- Obscure crash occurred while mousing over a specific champ portrait element during tomb destruction
- Character indicators would spawn at the top of the map upon loading, and then fly down to their owners
- Characters could become invincible by failing to die in specific circumstances
- Some minions could walk out into the ground during tomb destruction (harmless, but weird)
- Ritual count could be off for those who had participated in previous beta
[ 2015-11-25 04:53:15 CET ] [ Original post ]
Tomb of Tyrants
Jake Huhman
Developer
Jake Huhman
Publisher
2015-06-25
Release
Game News Posts:
43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(229 reviews)
The Game includes VR Support
Public Linux Depots:
- ToT Linux Content [103.39 M]
- ToT Linux64 Content [100.92 M]
The Hook:
Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.The Rundown:
- A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
- Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
- Lovingly pixeled characters, settings, and items!
- Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
- Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
- Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
- Frequent updates and direct responses to player feedback!
The Future:
Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!MINIMAL SETUP
- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
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