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2015.12.07: Hostile Harbor/Shivering Shipwreck


[Uploaded 2015.12.07c to address a handful of minor issues and make some adjustments to character stats.] This update addresses a number of outstanding bugs, makes some minor changes and additions, like true passive abilities (rather than "faking it" with third- and fourth-slot abilities), and includes a couple of new floors to keep things interesting: the Hostile Harbor (pirates!) and the Shivering Shipwreck (g-g-g-ghost pirates!). Thank you for all of your reports and screenshots over the last couple weeks; some of the bugs crushed here include saving issues for large dungeons, broken elevator AI, dying legacy champions, graphical glitches, and more--thanks to your assistance! I am planning to enter another beta phase with several major and experimental changes over the next couple of weeks, so this may be the last standard update for a little while. I would love to hear your opinions on the beta changes when they are ready, though ːtotcordialː!

Changelog


Additions:
  • Hostile Harbor (Camp + Pool)--pirates
  • Shivering Shipwreck (Harbor + Barrows)--ghost pirates
  • Character passive abilities that automatically affect the battle rather than using tertiary and quaternary abilities to simulate this
  • New shader capabilities
Changes:
  • Savefiles re-named to avoid conflicts
  • Combined multiple "+2 max resource" messages
  • Revisions to some ability icons
  • Slight changes to some icon tooltip terminology
  • All characters reduced to no more than three ability entries (including passive)--only a few characters actually affected by this
  • Legacies now reset when you reset your stats (due to cleared prophecy progress)
  • Improvements to a couple of ability visuals
  • Warning klaxon sound is more intelligent; it now triggers when heroes are only one floor away and there definitely aren't enough minions to keep them from continuing on to your Sanctum--it should no longer be ignored
Fixes:
  • Elevator AI was behaving very poorly, causing tremendous congestion on the surface, in particular; everyone should move through the dungeon more efficiently now
  • Extremely large and busy dungeons with tons of heroes and minions could fail to save all characters
  • Legacy champions could mysteriously perish during dungeon destruction
  • A Shader problem on some older nVidia hardware
  • A couple of prophecies had recruitment objectives that could be impossible on a given playthrough, if the "wrong" floors were built
  • Legacy champions could end up erroneously assigned to the Sanctum in the next game
  • A single Balding Bomb use could count as multiple item uses
  • Items weren't always awarding resources when collected
  • Unnecessary healing pop-ups would appear on characters that had the maximum amount of health (9)
  • Animated particle animation glitch
  • Trap animation glitch when trap-disabler entered a floor while the trap was firing


[ 2015-12-07 06:36:05 CET ] [ Original post ]

Tomb of Tyrants
Jake Huhman Developer
Jake Huhman Publisher
2015-06-25 Release
Game News Posts: 43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (229 reviews)
The Game includes VR Support
Public Linux Depots:
  • ToT Linux Content [103.39 M]
  • ToT Linux64 Content [100.92 M]

The Hook:

Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.

The Rundown:

  • A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
  • Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
  • Lovingly pixeled characters, settings, and items!
  • Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
  • Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
  • Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
  • Frequent updates and direct responses to player feedback!

The Future:

Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!

MINIMAL SETUP
  • OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
  • Memory: 1 GB RAM
  • Graphics: Pixel Shader 2.0
  • Storage: 200 MB available spaceAdditional Notes: Java 1.6
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
  • Memory: 1 GB RAM
  • Graphics: Pixel Shader 2.0
  • Storage: 200 MB available spaceAdditional Notes: Java 1.6
GAMEBILLET

[ 6102 ]

5.80$ (17%)
12.74$ (15%)
20.74$ (17%)
17.79$ (11%)
8.25$ (17%)
9.95$ (75%)
2.66$ (11%)
26.69$ (11%)
8.89$ (11%)
24.87$ (17%)
33.19$ (17%)
13.34$ (11%)
2.22$ (78%)
5.92$ (15%)
24.87$ (17%)
5.87$ (16%)
15.29$ (15%)
13.79$ (8%)
20.74$ (17%)
8.89$ (11%)
4.12$ (17%)
20.72$ (-4%)
12.72$ (15%)
24.89$ (17%)
26.69$ (11%)
2.22$ (78%)
24.87$ (17%)
16.97$ (15%)
35.59$ (11%)
8.89$ (11%)
GAMERSGATE

[ 842 ]

5.74$ (62%)
4.59$ (62%)
0.53$ (92%)
1.0$ (80%)
10.19$ (49%)
0.85$ (83%)
0.18$ (91%)
7.44$ (70%)
11.89$ (41%)
11.24$ (55%)
8.49$ (58%)
8.49$ (58%)
5.1$ (74%)
5.6$ (53%)
1.91$ (87%)
0.51$ (83%)
0.77$ (91%)
1.35$ (89%)
2.13$ (79%)
0.53$ (92%)
4.05$ (73%)
2.55$ (74%)
10.2$ (74%)
1.28$ (91%)
2.55$ (79%)
4.07$ (49%)
3.4$ (83%)
2.25$ (89%)
1.58$ (77%)
5.09$ (49%)

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