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[Beta] 2016.01.13: Happy Anniversary!


Tomb of Tyrants turned one year old on Steam today! It's been a great year with a lot of big changes and additions; remember when you all wanted that pause feature? Or when I finally added full session saving because the games were getting too long? How about the addition of the Dedicated Hoard View, or when I completely changed the matching mechanics to something far more unique and engaging? Or when we hit the double content milestone? I have a lot of great memories from this year, and I have to thank you all for pushing me to improve and advance the game in ways I never would have considered otherwise! I still have a lot of plans, as you can tell by the ongoing beta, and I hope you'll join me in crafting even more fun and entertaining experiences this year! The big addition for this update is item leveling; gathering a duplicate item will now increase the level of that item in your inventory, increasing its effectiveness or decreasing its cooldown time. I'm sure this will require additional balancing, but it will also help some of the existing items to shine a bit more. This is still a beta release. I had been planning to wrap up the feature set and push it out to everyone for the anniversary, but there are so many large changes--with more on the way--, that I've decided it would be best to hold off and await additional testing and features; I think the end result will be worth it =). If you'd like to try out the changes, you can opt in to the beta from the game's properties in your Steam library. Thanks again, everyone! Today's sale (which lasts for the next week) actually saw the game's single-day sales record, which just feels perfect ːtotcordialː. Here's to another great year, whether you spend it with Tomb of Tyrants or other games you love ːtotfedoraː.

Changelog Highlights


Additions:
  • Item leveling; collecting duplicate items will now increase the level of your held item, increasing its effectiveness or decreasing its cooldown time
  • Fortified floors have altered nameplate and trim
  • Some Streamers banner--bipeds wear party hats! No prophecy required for now.
Changes:
  • All character prices were bumped up, due to increased survivability
  • "Reinforced" floors now called "Fortified" to avoid confusion with buying "reinforcement" units
  • Fetish works like Ouroboros
  • Tutorials use larger font (the Codex is now the only place that uses the tiny font--something I hope to address soon)
  • The basic version of many items has been nerfed
Fixes:
  • Boy, there were a lot of these...


[ 2016-01-14 04:59:13 CET ] [ Original post ]

Tomb of Tyrants
Jake Huhman Developer
Jake Huhman Publisher
2015-06-25 Release
Game News Posts: 43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (229 reviews)
The Game includes VR Support
Public Linux Depots:
  • ToT Linux Content [103.39 M]
  • ToT Linux64 Content [100.92 M]

The Hook:

Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.

The Rundown:

  • A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
  • Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
  • Lovingly pixeled characters, settings, and items!
  • Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
  • Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
  • Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
  • Frequent updates and direct responses to player feedback!

The Future:

Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!

MINIMAL SETUP
  • OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
  • Memory: 1 GB RAM
  • Graphics: Pixel Shader 2.0
  • Storage: 200 MB available spaceAdditional Notes: Java 1.6
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
  • Memory: 1 GB RAM
  • Graphics: Pixel Shader 2.0
  • Storage: 200 MB available spaceAdditional Notes: Java 1.6
GAMEBILLET

[ 6102 ]

17.59$ (12%)
41.44$ (17%)
16.77$ (16%)
6.55$ (18%)
6.79$ (15%)
4.29$ (14%)
12.71$ (15%)
4.44$ (11%)
16.90$ (15%)
17.79$ (11%)
16.89$ (16%)
34.79$ (13%)
8.47$ (15%)
8.25$ (17%)
5.77$ (17%)
1.75$ (71%)
25.49$ (15%)
12.38$ (17%)
8.25$ (17%)
24.89$ (17%)
12.74$ (25%)
16.89$ (16%)
8.69$ (13%)
21.21$ (15%)
25.47$ (15%)
25.47$ (15%)
17.79$ (11%)
6.67$ (56%)
17.79$ (11%)
20.99$ (16%)
GAMERSGATE

[ 842 ]

12.75$ (74%)
8.5$ (66%)
2.04$ (74%)
1.28$ (79%)
0.75$ (85%)
8.49$ (58%)
6.79$ (32%)
4.25$ (91%)
3.83$ (74%)
2.55$ (83%)
1.35$ (89%)
0.34$ (83%)
0.85$ (91%)
4.25$ (79%)
1.32$ (91%)
0.53$ (92%)
1.02$ (83%)
0.51$ (83%)
6.0$ (80%)
2.55$ (79%)
0.34$ (91%)
4.25$ (83%)
14.62$ (41%)
1.19$ (83%)
10.2$ (74%)
4.25$ (83%)
1.7$ (91%)
10.49$ (30%)
2.13$ (96%)
0.85$ (79%)

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