Due to the prolonged (and continuing) beta period, it's been a while since the last floor update. So here are some harpies; a Hut + Lair combo that should pair well with the Beastmaster.
This is still a beta release; anyone can opt in to the beta from the game's properties in the Steam library. It's pretty stable, with a lot of interesting changes. You shouldn't lose any progress for participating--nor when the beta period comes to a close--, so it's pretty risk free, as well. I greatly appreciate the feedback I receive on these changes.
And there are a few more additions in this update. I am slowly introducing some new Hoard elements, and there are two in this update: dirt blocks and anchor stones. Dirt blocks are a minor nuisance that randomly appear in the Hoard as you dig; they disappear when they drop any distance, but they help convey that there are tiles that behave differently from the typical resources and items.
Anchor stones are a bit trickier; they lock their row/column, preventing slides that would otherwise move them. They can be matched with any color, but do not count as a tile toward a match (you must match four other adjacent tiles--they can be used to link two regions, though). However, they do bump up your multiplier a bit when removed.
My eventual goal is to use these and other new elements in plot goals to increase the challenge as you progress. They'll become less prominent outside of plots (and nonexistent in Casual Mode). The details of their appearance and role is up for debate, though, and I'd love to hear your thoughts! ːtotfedoraː
Changelog
Additions:
- New Floor: Avaricious Aviary (Harpies)--Hut + Lair
- Dirt blocks
- Anchor stones
- Tile tooltips while hovering over the Hoard
- "Grainy" pixel style option
- Heroes receive larger XP bonuses for reaching lower checkpoints, growing stronger the deeper they delve into your dungeon
- Swapped resource meter order
- Updates to floor button tooltips to more closely match character button tooltip formatting
- Resource pool maximums only decrease by 5 between sessions (down from 10)
- Slightly increased drop rates
- Greatly changed hero spawn count formula (I may need a lot of feedback here!)
- Multiple issues with item power and stacking effects
- Tertiary banner color was non-selectable in the options
- Surface character hero counts were broken
- Banners weren't initializing early enough to get picked up for some visual connections in the codex and messages
- Casual Mode price maximums weren't being applied to character costs
- Level up "poof" on characters was missing
- Slain character particles and associated lighting could linger
- Surface heroes were being killed off during destruction
- All characters should face the same direction on resurrection buttons
- Some messages were not displaying an appropriately brief version
- Level-5 color scheme changes were not always using the correct palette options
[ 2016-02-07 06:17:32 CET ] [ Original post ]
🎮 Full Controller Support
- ToT Linux Content [103.39 M]
- ToT Linux64 Content [100.92 M]
The Hook:
Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.The Rundown:
- A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
- Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
- Lovingly pixeled characters, settings, and items!
- Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
- Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
- Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
- Frequent updates and direct responses to player feedback!
The Future:
Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
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