The super beta continues with some more changes and another classic villain for your dungeon: the Succubus! She is the first minion to deal corruption damage, and she also heals corrupted allies.
Alongside this are some changes to corruption to help balance it out a bit more. Most importantly, you are now limited to only 5 corrupted minions at a time (this number may increase with certain items or floors in the future, but it is static for now).
Fear no longer accumulates alongside health, but instead depletes health like regular damage--and can be blocked by defenses. However, when a character is "killed" by fear damage, the character retreats as before, and all nearby allies take an automatic point of fear damage (which can snowball, if that point finishes off additional opponents, and so forth). This should make it easier to understand, but it is still more powerful than most standard damages. Characters that dealt fear before have been adjusted, and the Cthulhu banner now increases all fear damage by one point.
I've made some updates to the game's launcher; these should be invisible to most users, but I cannot test enough platforms and configurations myself, so please let me know if you experience any issues! Remember that you can opt in to these beta updates from the game's properties in your Steam library (you won't lose any progress by participating); there are some big combat changes coming, and I'd love to have your input!
Thanks again for all of your suggestions and bug reports! ːtotcordialː
Changelog
Additions:
- New Floor: Beckoning Baths (Overlook + Sewer)--Succubus (demonic corruption dealer)
- Updates to packaging procedures and configuration
- Fear functions as a regular damage with an added effect upon defeating an enemy--fear is then applied to nearby opponents
- Many fear-oriented abilities have been adjusted
- Old Ones banner now increases fear by 1 point
- Can no longer resurrect a character if the floor is no longer present
- Improvements to some graphical functions
- Floor tooltips appear while hovering over floors in the minimap
- Floor tooltips have changed slightly
- Corrupted characters capped to 5 at once (current number is displayed on Corrupted icon tooltips); additional heroes defeated by corruption will be killed instead of become corrupted
- "Pause on focus lost" option now uses the in-game pause instead of opening the main menu (previously, this would have penalized the score)
- Plots and prophecies can be canceled; canceling a prophecy may reproduce the exact same prophecy if no others are available, but can otherwise be used to cycle through prophecies when more than two are eligible
- Some animation glitches with Hellhounds, Wargs, and similarly constructed characters
- Human Monk sometimes appeared female (but with a man's name...)
- There was some level-up message spam for heroes that teleport in
[ 2016-02-25 03:59:05 CET ] [ Original post ]
🎮 Full Controller Support
- ToT Linux Content [103.39 M]
- ToT Linux64 Content [100.92 M]
The Hook:
Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.The Rundown:
- A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
- Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
- Lovingly pixeled characters, settings, and items!
- Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
- Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
- Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
- Frequent updates and direct responses to player feedback!
The Future:
Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
- OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available spaceAdditional Notes: Java 1.6
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