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The super beta continues with some more changes and another classic villain for your dungeon: the Succubus! She is the first minion to deal corruption damage, and she also heals corrupted allies.
Alongside this are some changes to corruption to help balance it out a bit more. Most importantly, you are now limited to only 5 corrupted minions at a time (this number may increase with certain items or floors in the future, but it is static for now).
Fear no longer accumulates alongside health, but instead depletes health like regular damage--and can be blocked by defenses. However, when a character is "killed" by fear damage, the character retreats as before, and all nearby allies take an automatic point of fear damage (which can snowball, if that point finishes off additional opponents, and so forth). This should make it easier to understand, but it is still more powerful than most standard damages. Characters that dealt fear before have been adjusted, and the Cthulhu banner now increases all fear damage by one point.
I've made some updates to the game's launcher; these should be invisible to most users, but I cannot test enough platforms and configurations myself, so please let me know if you experience any issues! Remember that you can opt in to these beta updates from the game's properties in your Steam library (you won't lose any progress by participating); there are some big combat changes coming, and I'd love to have your input!
Thanks again for all of your suggestions and bug reports! ːtotcordialː
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