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[Beta] 2016.03.10: Prehistoric Park


This update focuses on some preparatory changes for a future combat overhaul and other upcoming content. Most significantly, I have reorganized all of the game's character assets in order to better accommodate large, non-humanoid characters and optimize some of the game's texture usage. There is a new thing called "firm defense," which are points of defense (armor, agility, or ward) that never fatigue. Some of the tougher characters have been given a natural point of this, but mostly firm defenses will develop as a character levels up. There are a lot of other changes here based on your feedback and requests; thank you so much for continuing to make reports and suggestions! Remember that this beta update is optional, and you can opt in from the game's Properties in your Steam library. Oh, and we have a T-Rex! Last weekend was my son's first birthday, and we had a nice dinosaur-themed party, so this felt appropriate =). It can look a little funky in the elevators and the fourth combat slot, because it's quite large, but I'll be addressing this soon. It can also be merged with Gremlin Welders for something extra nifty...

Changelog


Additions:
  • New Floor: Prehistoric Park (Jungle + Laboratory)--produces Tyrannosaurus minions, which can evolve into T-Wreckers when merged with Gremlin Welders
  • Firm defenses--characters can develop points of defense that never fatigue
  • Tooltips for most of the game's options in the menu
  • New minimap backgrounds for trapped and checkpoint floors
  • Minimap scrolling
  • Offline Mode option (to disable leaderboards and other future online features)
Changes:
  • Completely reorganized character assets (keep an eye out for animation glitches)
  • Recruitment goals have been changed to level up goals
  • Reduced experience gain slightly (this will go down more before the end of the beta period)
  • Paladins and Students are now immune to corruption (Students will lose shadow immunity when shadow damage is phased out soon)
  • Spruced up the large combat health hearts
  • There is now a cap on the number of heroes that can survive destruction on a fortified checkpoing
Fixes:
  • Codex button was not closing the Codex, if the Codex was already open
  • Whether or not an item has appeared in a round is now saved across sessions
  • Health and defense awarded by leveling up were not always consistent
  • Some longstanding animation glitches (but there may well be new ones to discover now)
  • The Surface would flash when heroes gathered on it (just looked unnecessary)
  • Restored some missing fear attacks
  • An issue with tooltips while the main menu is open


[ 2016-03-10 22:07:38 CET ] [ Original post ]

Tomb of Tyrants
Jake Huhman Developer
Jake Huhman Publisher
2015-06-25 Release
Game News Posts: 43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (229 reviews)
The Game includes VR Support
Public Linux Depots:
  • ToT Linux Content [103.39 M]
  • ToT Linux64 Content [100.92 M]

The Hook:

Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.

The Rundown:

  • A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
  • Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
  • Lovingly pixeled characters, settings, and items!
  • Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
  • Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
  • Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
  • Frequent updates and direct responses to player feedback!

The Future:

Tomb of Tyrants is a mechanically refined and creatively flexible title with a lot of room for expansion. It may no longer be an Early Access title, but it remains in a very active development cycle, which has drastically improved mechanics and more than doubled the game's content since release! I, Jake Huhman, have been listening and responding to your posts, screenshots, reviews, and friend requests, because I want the community to continue to hold tremendous influence over the game's future! Thank you for all of your comments, suggestions, and support!

MINIMAL SETUP
  • OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
  • Memory: 1 GB RAM
  • Graphics: Pixel Shader 2.0
  • Storage: 200 MB available spaceAdditional Notes: Java 1.6
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or LaterMemory: 1 GB RAMGraphics: Pixel Shader 2.0Storage: 200 MB available spaceAdditional Notes: Java 1.6
  • Memory: 1 GB RAM
  • Graphics: Pixel Shader 2.0
  • Storage: 200 MB available spaceAdditional Notes: Java 1.6
GAMEBILLET

[ 6102 ]

8.44$ (16%)
4.95$ (17%)
16.97$ (15%)
25.19$ (16%)
33.96$ (15%)
20.72$ (17%)
3.39$ (58%)
43.49$ (13%)
13.34$ (11%)
16.59$ (17%)
12.29$ (18%)
5.03$ (16%)
1.77$ (11%)
24.89$ (17%)
49.67$ (17%)
25.95$ (13%)
15.19$ (16%)
34.79$ (13%)
16.39$ (18%)
16.59$ (17%)
16.94$ (15%)
8.80$ (71%)
4.21$ (16%)
10.79$ (10%)
7.11$ (11%)
9.33$ (38%)
25.79$ (14%)
8.49$ (-113%)
17.59$ (12%)
4.24$ (15%)
GAMERSGATE

[ 842 ]

1.13$ (77%)
0.26$ (91%)
1.58$ (77%)
6.0$ (80%)
3.83$ (79%)
5.95$ (83%)
1.7$ (91%)
6.0$ (60%)
1.2$ (85%)
0.53$ (92%)
0.85$ (91%)
2.97$ (40%)
9.41$ (69%)
8.49$ (58%)
0.85$ (91%)
0.43$ (91%)
3.4$ (66%)
0.63$ (91%)
1.28$ (91%)
3.83$ (74%)
0.43$ (91%)
1.35$ (89%)
4.25$ (57%)
6.8$ (66%)
0.53$ (92%)
10.2$ (49%)
1.02$ (83%)
11.69$ (42%)
1.11$ (91%)
7.22$ (28%)

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